3D Sound Coding Color for the Visually Impaired
Abstract
:1. Introduction
2. Background and Related Works
2.1. Review of Tactile and Sound Coding Color
2.2. Review of HRTF Systems
2.3. Review of the Sound Representations of Colors
3. Binaural Audio Coding Colors with Spatial Color Wheel
3.1. Spatial Sound Representations of Colors
3.2. Sound Representations of Depth
3.2.1. Matching Test
Sound Stimuli
Semantic Stimuli
Experiment Participants and Results
3.2.2. Sound Representations of Color and Depth
3.3. Prototyping Process
4. User Test and Results
4.1. Participants
4.2. Identification Tests
4.3. Workload Assessment
4.4. User Experience Test
- (1)
- I think that I would like to use this system frequently;
- (2)
- I found the complexity in this system appropriate;
- (3)
- I thought the system was easy to use;
- (4)
- I found that the various functions in this system were well integrated;
- (5)
- I thought that there was consistency in this system;
- (6)
- I would imagine that most people would learn to use this system very quickly;
- (7)
- I think this system was light to use.
5. Discussion
- (1)
- This study presented color, lightness, and depth information at the same time with 3D sound and voice modulation;
- (2)
- The virtual color wheel with 3D sound will help the user to understand the color composition;
- (3)
- Our method can be combined with tactile tools for multiple art enjoyment facets.
- (1)
- The relative use of many variations of sound, which also makes it relatively more complex than other single variable methods, and also has basic requirements for the level of hearing. Additionally, the quality of the headphones will also directly affect the use of the effect;
- (2)
- The existing and publicly available HRTF methods still have some drawbacks, i.e., they may have some effects when the gap with the selected HRTF specimen is too large. This study simplified the design of this, but there are still some limitations;
- (3)
- The focus on function and lack of emotion may be useful for people with acquired visual impairment, while people with congenital visual impairment may lack empathy for color perception.
- (1)
- The audibility and accuracy of the sound can be improved. Finding a more popular HRTF conversion method, or exploring the private custom HRTF, will lead to improvements in sound accuracy. Additionally, a better way to create sound accurately will greatly improve the user experience;
- (2)
- While implementing complex functions, a simplified solution is needed to alleviate the user’s difficulty in using them. The solution is to reduce the content of the expression to reduce the sound variables. Another is to use single-variable audio in the form of different forms of touch by the mobile app to play the corresponding variable audio;
- (3)
- In this work, there were no large-scale tests using mobile applications. However, from the feedback of previous mobile applications, it is clear that the mobile application format will greatly increase the usability of the sound code we developed in this paper.
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Developer (Sense Used) | Basic Patterns (Concepts) | # of Colors Presented |
---|---|---|
Taras et al. 2009 [20] (Touch) | Dots (Braille) | 23 (6 Hues + 2 levels of lightness for each hue + 5 levels of achromatic colors) |
Ramsamy-Iranah et al. 2016 [21] (Touch) | Polygons (Children’s Knowledge) | 14 (6 Hues+ 5 other colors + 3 levels of achromatic colors) |
Shin et al. 2019 [22] (Touch) | Lines (Orientation, Grating) The first eight colors are expressed in eight different angles of directionality by dividing a rainbow-shaped semicircle at intervals of 20 degrees | 90 (8 hues + 4 levels of lightness, and 5 levels of saturation for each hue + 10 levels of brown and achromatic colors) |
Cho et al. 2020 [23] (Touch) | Dots, lines, and curves (pictograms) | Simplified: 29 (6 hues + 2 levels of lightness, and 2 levels of saturation for each hue + 5 levels of achromatic colors) Extended: 53 (12 hues +2 levels of lightness, and 2 levels of saturation for each hue + 5 levels of achromatic colors) |
Cho et al. 2020 [27] (Hear) | Classical music melodies played on different instruments | 23 (6 Hues + 2 levels of lightness for each hue + 5 levels of achromatic colors) |
Jabber et al. [28] (Touch) | Embossed surface pattern by color wheel | Simplified: 24 (6 hues + 3 levels of lightness for each hue + 6 levels of achromatic colors) Extended: 32 (8 hues + 3 levels of lightness for each hue + 8 levels of achromatic colors) |
This paper: 6-color wheel (Hear) | Spatial sound representation using binaural recoding in virtual environment | 21 (6 hues + 3 levels of lightness for each hue + 3 levels of achromatic colors) |
This paper: 8-color wheel (Hear) | 27 (8 hues + 3 levels of lightness for each hue + 3 levels of achromatic colors) |
Azimuth/Pitch | −3 | 0 | 3 |
---|---|---|---|
0° | 1. Dark red | 2. Saturated red | 3. Light red |
0°–90° | 4. Dark orange | 5. Saturated orange | 6. Light orange |
90° | 7. Dark yellow | 8. Saturated yellow | 9. Light yellow |
120°–240° | 10. Dark green | 11. Saturated green | 12. Light green |
270° | 13. Dark blue | 14. Saturated blue | 15. Light blue |
360°–270° | 16. Dark violet | 17. Saturated violet | 18. Light violet |
360°–0° | 19. Black | 20. Gray | 21. White |
Azimuth/Pitch | −3 | 0 | 3 |
---|---|---|---|
0° | 1. Dark red | 2. Saturated red | 3. Light red |
0°–90° | 4. Dark orange | 5. Saturated orange | 6. Light orange |
90° | 7. Dark yellow | 8. Saturated yellow | 9. Light yellow |
90°–180° | 10. Dark yellow-green | 11. Saturated yellow-green | 12. Light yellow-green |
180° | 13. Dark green | 14. Saturated green | 15. Light green |
270°–180° | 16. Dark blue-green | 17. Saturated blue-green | 18. Light blue-green |
270° | 19. Dark blue | 20. Saturated blue | 21. Light blue |
360°–270° | 22. Dark violet | 23. Saturated violet | 24. Light violet |
360°–0° | 25. Black | 26. Gray | 27. White |
Sound Variables | Introduction |
---|---|
Location | The location of a sound in a two- or three-dimensional space. |
Loudness | The magnitude of a sound. |
Pitch | The highness or lowness (frequency) of a sound. |
Register | The relative location of a pitch in a given range of pitches. |
Timbre | The general prevailing quality or characteristic of a sound. |
Duration | The length of time a sound is (or is not) heard. |
Rate of change | The relationship between the duration of sound and silence over time. |
Order | The sequence of sounds over time. |
Attack/Decay | The time it takes a sound to reach its maximum/minimum. |
Evaluation | Potency | Activity |
---|---|---|
Bright~Dark | Strong~Weak | Fast/Agile~Slow/Dull |
Clear~Cloudy | Hard~Soft | Noisy~Quiet |
Joyful~Depressed | Rough~Smooth | Extroverted~Introverted |
Calm~Tense | Pointed (Kiki)~Round (Bouba) Sharp~Dull | Centrifugal~Centripetal Dilated~Constricted |
Comfortable~Anxious | Far~Near | Passionate~Depressed |
Warm~Cool | High~Low (e.g., high-pitch~low-pitch) | Active~Inactive |
Number | Sound Attributes |
---|---|
1 | Fast/Agile~Slow/Dull |
2 | Strong~Weak |
3 | Warm~Cool |
4 | Tense~Calm |
5 | Active~Inactive |
6 | Noisy~Quiet |
7 | Clear~Cloudy |
8 | Pointed (Kiki)~Round (Bouba)Sharp~Dull |
9 | Dilated~Constricted(Centripetal~Centrifugal) |
10 | High~Low (e.g., high-pitch~low-pitch) |
11 | Near~Far |
Loudness (Small Sound~Loud Sound) | Pitch (Low Sound~High Sound) | Velocity (Fast Sound~Slow Sound) | Length (Short Sound~Long Sound) | Attack/Decay (Decay~Attack) | |
---|---|---|---|---|---|
Fast/Agile~Slow/Dull | −0.29 | −0.71 | 1.43 | 0.29 | 0 |
Strong~Weak | −1.71 | −0.14 | 0.43 | 0 | −0.71 |
Warm-Cool | −0.14 | −0.14 | −0.71 | −0.57 | −0.14 |
Tense~Calm | −0.57 | −0.57 | 1 | 1.29 | 0 |
Active~Inactive | −0.86 | −1.14 | 1.14 | 0.14 | −1 |
Noisy~Quiet | −1.14 | −0.29 | 0.57 | 0.14 | −0.57 |
Clear~ Cloudy | 0 | −0.57 | 0.29 | 0.14 | −0.71 |
Pointed (Kiki)~Round (Bouba) Sharp~Dull | 0 | 0.43 | −0.43 | −0.57 | −0.29 |
Dilated~Constricted (Centripetal~Centrifugal) | 0 | 0.14 | 0.71 | 0.86 | −0.57 |
High~Low (e.g., high-pitch~low-pitch) | −0.57 | −1.43 | 0.14 | −0.14 | −0.71 |
Near~Far | −1.71 | 0 | 0.43 | 0.57 | −1.14 |
Colors Sound | Color Dimensions Left: 6-Color Wheel; Right: 8-Color Wheel) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Red | Orange | Yellow | Yellow-Green | Green | Blue-Green | Blue | Violet | Gray | ||||||||||
Red | 5 | 4 | 1 | |||||||||||||||
Orange | 5 | 4 | 1 | |||||||||||||||
Yellow | 5 | 5 | ||||||||||||||||
Yellow-green | 1 | 4 | ||||||||||||||||
Green | 1 | 5 | 4 | |||||||||||||||
Blue-green | 5 | |||||||||||||||||
Blue | 5 | 5 | ||||||||||||||||
Violet | 5 | 5 | ||||||||||||||||
Gray | 1 | 5 | 4 | |||||||||||||||
Average correct answers (%) | 100 | 80 | 100 | 80 | 100 | 100 | 80 | 100 | 80 | 100 | 100 | 100 | 100 | 100 | 100 | 80 | ||
Total (%) | 100 | 86.67 |
Color + Lightness Colors Sound | Color Dimensions—Color | Color Dimensions—Lightness | ||||
---|---|---|---|---|---|---|
Red | Yellow | Blue | Dark | Saturated | Light | |
Red—Dark | 10 | 10 | ||||
Red—Saturated | 10 | 10 | ||||
Red—Light | 10 | 10 | ||||
Yellow—Dark | 10 | 10 | ||||
Yellow—Saturated | 10 | 10 | ||||
Yellow—Light | 10 | 10 | ||||
Blue—Dark | 10 | 10 | ||||
Blue—Saturated | 10 | 10 | ||||
Blue—Light | 10 | 10 | ||||
Average correct answers (%) | 100 | 100 | 100 | 100 | 100 | 100 |
Total (%) | 100 | 100 |
Color + Lightness + Depth Colors Sound | Color Dimensions—Color | Color Dimensions—Lightness | Color Dimensions—Depth | ||||||
---|---|---|---|---|---|---|---|---|---|
Red | Yellow | Blue | Dark | Saturated | Light | Near | Mid | Far | |
Red—Dark—Near | 9 | 1 | 10 | 9 | 1 | ||||
Red—Dark—Mid | 8 | 2 | 10 | 9 | 1 | ||||
Red—Dark—Far | 8 | 2 | 10 | 10 | |||||
Red—Saturated—Near | 10 | 10 | 10 | ||||||
Red—Saturated—Mid | 10 | 10 | 10 | ||||||
Red—Saturated—Far | 9 | 1 | 10 | 10 | |||||
Red—Light—Near | 10 | 1 | 9 | 10 | |||||
Red—Light—Mid | 9 | 1 | 10 | 10 | |||||
Red—Light—Far | 9 | 1 | 10 | 10 | |||||
Yellow—Dark—Near | 10 | 10 | 10 | ||||||
Yellow—Dark—Mid | 10 | 10 | 1 | 8 | 1 | ||||
Yellow—Dark—Far | 1 | 9 | 10 | 10 | |||||
Yellow—Saturated—Near | 10 | 10 | 9 | 1 | |||||
Yellow—Saturated—Mid | 10 | 10 | 10 | ||||||
Yellow—Saturated—Far | 10 | 10 | 10 | ||||||
Yellow—Light—Near | 10 | 10 | 10 | ||||||
Yellow—Light—Mid | 1 | 9 | 10 | 10 | |||||
Yellow—Light—Far | 10 | 10 | 1 | 1 | 8 | ||||
Blue—Dark—Near | 10 | 10 | 10 | ||||||
Blue—Dark—Mid | 10 | 10 | 1 | 8 | 1 | ||||
Blue—Dark—Far | 10 | 10 | 10 | ||||||
Blue—Saturated—Near | 10 | 10 | 10 | ||||||
Blue—Saturated—Mid | 10 | 10 | 10 | ||||||
Blue—Saturated—Far | 10 | 10 | 10 | ||||||
Blue—Light—Near | 10 | 10 | 9 | 1 | |||||
Blue—Light—Mid | 10 | 10 | 10 | ||||||
Blue—Light—Far | 2 | 8 | 1 | 9 | 1 | 9 | |||
Average correct answers (%) | 91.11 | 97.78 | 97.78 | 100 | 100 | 97.78 | 96.67 | 94.44 | 96.67 |
Total (%) | 95.56 | 99.26 | 95.93 |
Total Tests | 6-Color Wheel (43 Tests) | 8-Color Wheel (45 Tests) | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 | S10 | ||
Color | Correct answer | 40 | 43 | 43 | 37 | 42 | 45 | 45 | 45 | 41 | 42 |
Rate (%) | 93.02 | 100 | 100 | 86.05 | 97.67 | 100 | 100 | 100 | 95.35 | 97.67 | |
Lightness | Correct answer | 36 | 36 | 36 | 34 | 36 | 36 | 36 | 36 | 36 | 36 |
Rate (%) | 100 | 100 | 100 | 95.35 | 100 | 100 | 100 | 100 | 100 | 100 | |
depth | Correct answer | 23 | 27 | 27 | 20 | 27 | 27 | 27 | 27 | 27 | 27 |
Rate (%) | 90.70 | 100 | 100 | 83.72 | 100 | 100 | 100 | 100 | 100 | 100 | |
Rate (%) | 94.57 | 100 | 100 | 88.37 | 99.22 | 100 | 100 | 100 | 98.45 | 99.22 | |
Total Rate (%) | 96.43 | 99.53 | |||||||||
97.98 |
Positive User Feedback | Negative User Feedback |
---|---|
I do not think it’s too complicated. Once you get used to it, it’s easy to use. | It takes a while to get used to it at first and requires frequent viewing of the photos. |
The distinction between color, brightness, and depth is very clear. | In some cases, sound confusion can occur. |
It’s very easy to use with just a good headset. | The sounds used in the experiment were too monotonous. The experience should be better with the prototype. |
Expressing all three characteristics at the same time allows you to convey information efficiently. | For congenitally visually impaired people, there is a lack of experience with color. Therefore, for them, this method may not make much sense. |
It’s interesting to feel the depth with the sound. | There is no difficulty in distinguishing, but it was a little difficult to distinguish when hearing fatigue occurred. |
Conflicted User Feedbacks | Conflict Resolution (Future Works) |
---|---|
It takes a while to get used to it at first and requires frequent viewing of the photos. | The unfamiliarity of first-time use may take some time for the user to adapt. Therefore, it is necessary to provide a concise learning tutorial along with the mobile app. |
In some cases, sound confusion can occur. | It is possible that the sound on the right side of the HRTF sample is a bit louder than the sound on the left side, which makes the right side similar to the front sound in the case of reverberation. Early users cannot rule out the possibility that the color is difficult to recognize when adding a depth variable to the voice modulation. For this reason, firstly, the ratio and setting of the volume and reverberation variables in the depth variables will be adjusted so that the effect of the addition of the depth variable on the other variables is reduced. Secondly, individual sounds that are particularly similar will be adjusted accordingly. |
The sounds used in the experiment were too monotonous. The experience should be better with the prototype. | It is correct to carry out the development of mobile applications. The final version will be complete and tested with the mobile app after the audio is improved later. Additionally, the study will add more artworks for practical application. |
For congenitally visually impaired people, there is a lack of experience with color. Therefore, for them, this method may not make much sense. | Congenitally blind people understand colors through physical and abstract associations. Color audition means the reaction of feeling color in one sound [27]. In the future, the study will not only focus on functionality but will also add emotional things into it. Adding sensual sounds such as music to connect colors with emotions will make the color expression more vivid. |
There is no difficulty in distinguishing, but it was a little difficult to distinguish when hearing fatigue occurred. | Switching between the simultaneous performance of multiple variables and performance of a single variable will be added, reducing user auditory fatigue. |
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Lee, Y.; Lee, C.-H.; Cho, J.D. 3D Sound Coding Color for the Visually Impaired. Electronics 2021, 10, 1037. https://doi.org/10.3390/electronics10091037
Lee Y, Lee C-H, Cho JD. 3D Sound Coding Color for the Visually Impaired. Electronics. 2021; 10(9):1037. https://doi.org/10.3390/electronics10091037
Chicago/Turabian StyleLee, Yong, Chung-Heon Lee, and Jun Dong Cho. 2021. "3D Sound Coding Color for the Visually Impaired" Electronics 10, no. 9: 1037. https://doi.org/10.3390/electronics10091037
APA StyleLee, Y., Lee, C. -H., & Cho, J. D. (2021). 3D Sound Coding Color for the Visually Impaired. Electronics, 10(9), 1037. https://doi.org/10.3390/electronics10091037