Augmented-Reality-Based 3D Emotional Messenger for Dynamic User Communication with Smart Devices
Abstract
:1. Introduction
2. Related Work
3. Materials Methods
3.1. System Concept
3.2. Emotional Expressions
3.3. Development of Messenger Network
Algorithm 1 Segmenting and transmitting images (Italics for comments) |
|
4. Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
- Comparison of cross-platform instant messaging client. Available online: https://en.wikipedia.org/wiki/Comparison_of_cross-platform_instant_messaging_clients (accessed on 4 July 2020).
- Most popular messaging apps 2018-Statista. Statista. Available online: https://www.statista.com/statistics/258749/most-popular-global-mobile-messenger-apps/ (accessed on 10 May 2020).
- Most popular messaging apps 2019-Statista. Statista. Available online: https://www.statista.com/statistics/258749/most-popular-global-mobile-messenger-apps/ (accessed on 3 June 2020).
- Güven, S.; Feiner, S. Authoring 3D Hypermedia for Wearable Augmented and Virtual Reality. In Proceedings of the IEEE International Symposium on Wearable Computers(ISWC03), Washington, DC, USA, 21–23 October 2003; pp. 118–126. [Google Scholar]
- Castle, R.; Klein, G.; Murray, D. Video-rate Localization in Multiple Maps for Wearable Augmented Reality. In Proceedings of the International Symposium on Wearable Computers(ISWC08), Pittsburgh, PA, USA, 28 September–1 October 2008; pp. 15–22. [Google Scholar]
- Nam, S.H.; Kim, J.Y. A Study on Sensorial Marketing with Biometric Technology. Int. J. Adv. Sci. Technol. 2018, 115, 173–184. [Google Scholar] [CrossRef]
- Nam, S.H.; Kim, J.Y. Dance Exergame System for Health Using Wearable Devices. IEEE Access 2018, 6, 48224–48230. [Google Scholar] [CrossRef]
- Kwak, S.; Choe, J.I.; Kim, J.Y. Harmonic rendering for visual coherence on mobile outdoor AR environment, multimedia Tools and Applications. Multimed. Tools Appl. 2019, 79, 16141–16154. [Google Scholar] [CrossRef]
- Youm, D.H.; Seo, S.H.; Kim, J.Y. Design and development methodologies of Kkongalmon, a location-based augmented reality game using mobile geographic information. J. Image Video Process. 2019. [Google Scholar] [CrossRef] [Green Version]
- Condino, S.; Turini, G.; Vigilaloro, R.; Gesi, M.; Ferrari, V. Wearable Augmented Reality Application for Shoulder Rehabilitation. Electronics 2019, 8, 1178. [Google Scholar] [CrossRef] [Green Version]
- Fraga-Lamas, P.; Fernandez-Carames, T.M. Towards the Internet of Smart Clothing: A Review on IoT Wearables and Garments for Creating Intelligent Connected E-Textiles. Electornics 2018, 18, 1798. [Google Scholar]
- Abashev, A.; Grigoryev, R.; Grigorian, K.; Boyko, V. Programming tools for messenger-based chatbot system organization: Implication for outpatient and translational medicines. BioNanoScience 2016, 1–5. [Google Scholar] [CrossRef]
- Raiman, L.; Antbring, R.; Mahmood, A. WhatsApp messenger as a tool to supplement medical education for medical students on clinical attachment. BMC Med. Educ. 2017, 17, 1–9. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Jain, V.; Sahu, D.R.; TomarInt, D.S.; Innov, J. Evidence Gathering of Line Messenger on iPhones. Eng. Manag. 2015, 4, 1–9. [Google Scholar]
- Sutherland, I.E. The ultimate display. In Multimedia: From Wagner to Virtual Reality; W. W. Norton & Company: New York, NY, USA, 1965; pp. 506–508. [Google Scholar]
- Caudell, T.P.; David, W.M. Augmented reality: An application of heads-up display technology to manual manufacturing processes. In Proceedings of the twenty-fifth Hawaii international conference on system sciences, Kauai, HI, USA, 7–10 January 199; Volume 2, pp. 659–669.
- Meng, M.; Fallavollita, P.; Seelbach, I.; Von Der Heide, A.M.; Euler, E.; Waschke, J.; Navab, N. Personalized augmented reality for anatomy education. Clin. Anat. 2016, 29, 446–453. [Google Scholar]
- Shu, J.; Kosta, J.; Zheng, R.; Hui, P. Talk2me: A framework for device-to-device augmented reality social network. In Proceedings of the IEEE International Conference on Pervasive Computing and Communications(PerCom), Athens, Greece, 19–23 March 2018; p. 5. [Google Scholar]
- Bace, M.; Leppanen, T.; Gomez, D.G.; Gomez, A.R. UbiGaze: Ubiquitous augmented reality messaging using gaze gestures. In Proceedings of the SIGGRAPH ASIA 2016 Mobile Graphics and Interactive Applications, Macao, China, 5–8 December 2016; p. 11. [Google Scholar]
- Ahn, J.; Gobron, S.; Garcia, D.; Silvestre, Q.; Thalmann, D.; Boulic, R. An NVC emotional model for conversational virtual humans in a 3d chatting environment, Proceedings. Lecture Notes in Computer Science (Image Processing, Computer Vision, Pattern Recognition, and Graphics. In Proceedings of the International Conference on Articulated Motion and Deformable Objects, Mallorca, Spain, 11 July 2012. [Google Scholar]
- Boulic, R.; Ahn, J.; Gobron, S.; Wang, N.; Silvestre, Q.; Thalmann, D. Towards the Instantaneous Expression of Emotions with Avatars. In Proceedings of the ACM/Eurographics Symposium on Computer Animation, Anaheim, CA, USA, 19–21 July 2013. [Google Scholar]
- Russell, J.A. A circumplex model of affect. J. Personal. Soc. Psychol. 1980, 39, 1161–1178. [Google Scholar] [CrossRef]
- Panticm, M.; Rothkrantz, L. Toward an Affect Sensitive Multimodal Human-Computer Interaction, Affective Computing; MIT Press: Cambridge, MA, USA, 2000; Volume 91, pp. 1370–1390. [Google Scholar]
- Kinsey, G.C. The Nonverbal Advantage: Secrets and Science of Body Language at Work; Berrett-Koehler: San Francisco, CA, USA, 2008. [Google Scholar]
- Reiman, T. The Yes Factor: Get What You Want. In Say What You Mean; Penguin: New York, NY, USA, 2010. [Google Scholar]
- Ronneberger, O.; Fischer, P.; Brox, T. U-net: Convolutional networks for biomedical image segmentation. In Proceedings of the International Conference on Medical Image Computing and Computer-Assisted Intervention, Munich, Germany, 5–9 October 2015; pp. 234–241. [Google Scholar]
- Long, J.; Shelhamer, E.; Darrell, T. Fully convolutional networks for semantic segmentation. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, Boston, MA, USA, 7–12 June 2015; pp. 3431–3440. [Google Scholar]
- Nakazato, Y.; Kanbara, M.; Yokoya, N. Wearable augmented reality system using invisible visual markers and an IR camera. In Proceedings of the Ninth IEEE International Symposium on Wearable Computers, Osaka, Japan, 18–21 October 2005; pp. 198–199. [Google Scholar]
- Cutolo, F.; Freschi, C.; Mascioli, S.; Parchi, P.D.; Ferrari, M. Robust and Accurate Algorithm for Wearable Stereoscopic Augmented Reality with Three Indistinguishable Markers. Electronics 2016, 5, 59. [Google Scholar] [CrossRef] [Green Version]
- Google Speech-to-Text. Available online: https://cloud.google.com/speech-to-text/?utm_source=google&utm_medium=cpc&utm_campaign=japac-KR-all-en-dr-bkws-all-all-trial-e-dr-1008074&utm_content=text-ad-none-none-DEV_c-CRE_252596148626-ADGP_Hybrid+%7C+AW+SEM+%7C+BKWS+~+T1+%7C+EXA+%7C+ML+%7C+M:1+%7C+KR+%7C+en+%7C+Speech+%7C+Voice+%7C+Recognition-KWID_43700030642391532-kwd-310570337036&userloc_1009871&utm_term=KW_google%20voice%20recognition&gclid=EAIaIQobChMIp-CbqeLh6QIVl6mWCh1_ZwpZEAAYASAAEgKlD_D_BwE (accessed on 20 October 2019).
- Akçayır, M.; Akçayır, G. Advantages and challenges associated with augmented reality for education: A systematic review of the literature. Educ. Res. Rev. 2017, 20, 1–11. [Google Scholar] [CrossRef]
- Pierdicca, R.; Frontoni, E.; Pollini, R.; Trani, M.; Verdini, L. The Use of Augmented Reality Glasses for the Application in Industry 4.0. In Proceedings of the International Conference on Augmented Reality, Virtual Reality and Computer Graphics, Ugento, Italy, 12–15 June 2017; pp. 389–401. [Google Scholar]
- Boulic, R.; Ahn, J.; Gobron, S.; Wang, N.; Silvestre, Q.; Thalmann, D. Towards the Instantaneous Expression of Emotions with Avatars. In Cyberemotions; Springer: Cham, Switzerland, 2017; pp. 255–278. [Google Scholar]
- Avatar Chat. Available online: https://venturebeat.com/2019/04/07/remote-ar-will-make-it-so-we-can-work-or-play-anywhere/ (accessed on 3 June 2020).
Monthly Active Users [2,3] | Emoji | 3D Message Chat | Themes | |
---|---|---|---|---|
Discord | 250 M | Yes | No | Yes |
Facebook Messenger | 1300 M | No | No | Yes |
Skype | 300 M | No | No | No |
Line | 203 M | No | No | Yes |
Telegram | 300 M | No | No | Yes |
2000 M | No | No | No |
Emotions based on Russell’s model | Anger, Excitement, Happiness, Satisfaction, Tiredness, Gloom, Frustration, Pain |
Frequently used visual expressions | Hello, Thanks, Sorry, Congratulations, Embarrassed, No, Aggressive, Pointing |
Information Processing/Synchronizing Capabilities of Dedicated Server |
---|
Assignment of client ID |
Message transmission and synchronization |
Management of client’s entry and exit |
Creation of chat rooms and updating of lists |
© 2020 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (http://creativecommons.org/licenses/by/4.0/).
Share and Cite
Choe, J.; Lee, T.; Seo, S. Augmented-Reality-Based 3D Emotional Messenger for Dynamic User Communication with Smart Devices. Electronics 2020, 9, 1127. https://doi.org/10.3390/electronics9071127
Choe J, Lee T, Seo S. Augmented-Reality-Based 3D Emotional Messenger for Dynamic User Communication with Smart Devices. Electronics. 2020; 9(7):1127. https://doi.org/10.3390/electronics9071127
Chicago/Turabian StyleChoe, Jongin, Taemin Lee, and Sanghyun Seo. 2020. "Augmented-Reality-Based 3D Emotional Messenger for Dynamic User Communication with Smart Devices" Electronics 9, no. 7: 1127. https://doi.org/10.3390/electronics9071127
APA StyleChoe, J., Lee, T., & Seo, S. (2020). Augmented-Reality-Based 3D Emotional Messenger for Dynamic User Communication with Smart Devices. Electronics, 9(7), 1127. https://doi.org/10.3390/electronics9071127