Problem-Solving Design-Platform Model Based on the Methodological Distinctiveness of Service Design
Abstract
:1. Introduction
2. Theoretical Review
2.1. Service and Service-Dominant Logic
2.2. Concept of Service Design
3. Distinctive Nature of Service Design Methodology
3.1. Creative Problem-Solving Process: Design Thinking
3.2. Ultimate Goal: User Experience Value
3.3. Practical Research Method: Participatory Design
3.4. Scope of Key Research: Interaction between Users and Providers
4. Characteristics of the Service Design Process
5. Proposal of the Problem-Solving Service Design Platform Model
6. Conclusions
Funding
Conflicts of Interest
References
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Goods-Dominant Logic | Service-Dominant Logic |
---|---|
|
|
▼ | ▼ |
Service refers to additional or other activities aside from products, and is considered to be counterproductive | Service value is amplified when, from the customer’s point of view, service-user experience increases |
Management Consulting | Division | Service Design |
---|---|---|
Company-centered | Focus | Balance between company and customers |
Obtaining a competitive edge through selecting and concentrating on business resources and improving efficiency | Point of view | Discovering customers’ potential needs and stakeholders’ desires / Standardization |
5Forces Model (Porter, 1979) 3C analysis (Ohmae, 2005) BPR (Davenport, 1990) 6 Sigma (Harry, 1987) | Tools | Customer observation, storyboard, persona, customer journey map, service blueprint, etc. |
Logical Thinking | Way of thinking | Design Thinking |
Report (need for additional development to conduct application) | Result | Visualized report (instantly applicable result) |
Product Design | Division | Service Design |
---|---|---|
Possible to check visually | Visibility | Impossible to check visually |
Users’ perspective (experience, usability) | Perspective | From the perspective of the user/provider/community |
Physical goods, including products | Target | Broad range, including service/system/institution |
Design that focuses on visual representation | Expression method | Design that focuses on emotional experience |
Tangible | Tangibility | Intangible |
Logical Thinking | Division | Design Thinking |
---|---|---|
Hypothetical/Top-down | Inference method | Inductive/Bottom-up |
Quantitative | Research method | Qualitative |
Data | Analysis target | Story |
Information | Derived result | Insight |
Popular (issue) | Problem origin | Fundamental (human) |
Expertise | Approach | Empathy |
Instruction | End goal | Innovation |
Division | Model (Company) | STEP 1 | STEP 2 | STEP 3 | STEP 4 | STEP 5 |
---|---|---|---|---|---|---|
Author summary | British Standards | Business development | Service design development | Assistance for providing service | Service operation and optimization | |
Design Council | Discover | Define | Develop | Delivery | ||
Live Work | Insight | Ideas | Prototype | Delivery | Specifying | |
Engine | Identify | Build | Measure | |||
IDEO | Observation | Brainstorming | Rapid Prototype | Refinement | Implementation | |
Design Thinkers | Discovering | Conceptualizing | Designing | Building | Implementing | |
Spirit of Creation | Discovery | Generation | Synthesis | Enterprise | ||
Framework for PSS design for manufacturing firms | Conceptual design | Validation & release | ||||
Innovative product advanced service systems framework | Embodiment design | Validation & release | ||||
Haber & Fargnoli, 2017 [85] | Customization framework for road-mapping PS integration | Embodiment design | Validation & release | |||
Business model design methodology for innovative PSSs | Conceptual design | Embodiment design | Validation & release | |||
Systematic design framework for PSS | Conceptual design | Validation & release | ||||
Methodology for PSS development | Embodiment design | |||||
Canvas business model framework | Conceptual design | Embodiment design | Validation & release | |||
Practical design framework | Conceptual design | |||||
Generic competitive process framework | Conceptual design | Validation & release | ||||
PSS design exploration process | Validation & release | |||||
Kansei engineered PSS model | Conceptual design | Embodiment design | Validation & release | |||
Flexible PSS design framework | Conceptual design | Validation & release | ||||
Integrated PSS model | Validation & release |
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Jeon, Y. Problem-Solving Design-Platform Model Based on the Methodological Distinctiveness of Service Design. J. Open Innov. Technol. Mark. Complex. 2019, 5, 78. https://doi.org/10.3390/joitmc5040078
Jeon Y. Problem-Solving Design-Platform Model Based on the Methodological Distinctiveness of Service Design. Journal of Open Innovation: Technology, Market, and Complexity. 2019; 5(4):78. https://doi.org/10.3390/joitmc5040078
Chicago/Turabian StyleJeon, Youngok. 2019. "Problem-Solving Design-Platform Model Based on the Methodological Distinctiveness of Service Design" Journal of Open Innovation: Technology, Market, and Complexity 5, no. 4: 78. https://doi.org/10.3390/joitmc5040078
APA StyleJeon, Y. (2019). Problem-Solving Design-Platform Model Based on the Methodological Distinctiveness of Service Design. Journal of Open Innovation: Technology, Market, and Complexity, 5(4), 78. https://doi.org/10.3390/joitmc5040078