Practice of Game Development Project-Based Learning Classes for Improving Disaster Management
Abstract
:1. Introduction
- Verification that the game can raise awareness of the tsunami crisis, despite not being a serious game;
- Verification of the improvement of students’ disaster awareness through a PBL-type class focused on the development of a game to improve tsunami crisis awareness;
- Verification that the PDCA cycle can be acquired by systematically implementing PBL, which involves both development and evaluation phases.
2. Design of the Class
2.1. Design of “Media Design Project III”
2.1.1. Explain the Project and Grouping
- Do not create text-driven games such as quiz or adventure games;
- Create a game that simulates an evacuation from a tsunami and helps to make students aware of prominent buildings, traffic signals, etc., when evacuating.
2.1.2. Making Proposal
2.1.3. Presentation on Proposal Contents
- What programming language will be used?
- What kind of content and genre of game do you plan to develop?
- Q1
- Is the aim (objective) of the game clear?
- Q2
- Can we expect educational effects from the game?
- Q3
- Does it seem unreasonable to plan?
- Q4
- Do you want to give it a try?
2.1.4. Revising the Proposal and Presentation on the Contents of the Revised Proposal
2.1.5. Creating Game
2.1.6. Midterm Debriefing
2.2. Design of “Media Design Project IV”
2.2.1. Creating the Game, Game Development Debriefing, and Evaluation
- What is the objective of the game?
- What are the game’s features?
- What was the most difficult aspect of developing the game?
- Is the presentation understandable?
- Is the concept of the game clear?
- Do you want to play the game?
- Q1
- How was its usability?
- Q2
- How was the understandability of the game’s contents?
- Q3
- Was the game fun?
- Q4
- Did you think the game had an educational effect?
- Q5
- Other comments
2.2.2. Survey and Planning to Evaluate the Effectiveness of the Developed Games
2.2.3. Debriefing on Methods to Evaluate the Effectiveness of the Developed Games
2.2.4. Experiment
2.2.5. Interim Report on the Verification Experiment of the Developed Games
2.2.6. Final Debriefing
2.3. Improving Project Management Skills
3. About the Students’ Developed Games
3.1. Group 1
3.2. Group 2
3.3. Group 3
3.4. Group 4
4. Results and Considerations
4.1. Evaluation of Proposals
4.2. Evaluation of Presentation at Development Debriefing
4.3. Evaluation of the Developed Games
4.4. Effect of the Developed Games
- Q1
- How much tsunami evacuation crisis awareness do you have?
- Q2
- Do you think you will be aware of traffic signals when evacuating from a tsunami?
- Q3
- Do you think you will be aware of high-rise buildings when evacuating from a tsunami?
- Q4
- How confident are you that you will be able to evacuate calmly when a tsunami hits?
- Q5
- How well do you think you understand tsunami evacuation?
4.5. Changes in Student Awareness before and after the Class
- Q1
- What skills do you think you have acquired through the Media Design Project? (Multiple answers allowed)
- Q2
- Do you think your awareness of disaster preparedness has increased through the media design project compared to before the project started?
- Q3
- Do you think your knowledge of disasters has increased through the media design project compared to before the project started?
- Q4
- If you have any comments about the class, please feel free to write them down.
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Day | Contents |
---|---|
12 April 2022–19 May 2022 | Language selection, game content planning, and proposal writing for game development |
19 May 2022 | Explanation of the contents of the proposal prepared (presentation) |
26 May 2022 | Revising and finalizing the proposal based on the points raised in the presentation |
26 May 2022–6 October 2022 | Game development |
21 July 2022 | Midterm debriefing |
6 October 2022 | Game development debriefing(presentation) and evaluation |
6 October 2022–10 November 2022 | Investigation of methods to verify the effectiveness of the developedgames |
10 November 2022 | Debriefing session on methods to evaluate the effectiveness of developed games (presentation) |
10 November 2022–12 January 2023 | Experiments to verify the effectiveness of the games developed |
1 December 2022 | Interim report on the verification of the developed games (presentation) |
12 January 2023 | Final debriefing (presentation) |
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Arakawa, T.; Yamabe, S.; Suzuki, T. Practice of Game Development Project-Based Learning Classes for Improving Disaster Management. Educ. Sci. 2023, 13, 999. https://doi.org/10.3390/educsci13100999
Arakawa T, Yamabe S, Suzuki T. Practice of Game Development Project-Based Learning Classes for Improving Disaster Management. Education Sciences. 2023; 13(10):999. https://doi.org/10.3390/educsci13100999
Chicago/Turabian StyleArakawa, Toshiya, Shigeyuki Yamabe, and Takahiro Suzuki. 2023. "Practice of Game Development Project-Based Learning Classes for Improving Disaster Management" Education Sciences 13, no. 10: 999. https://doi.org/10.3390/educsci13100999
APA StyleArakawa, T., Yamabe, S., & Suzuki, T. (2023). Practice of Game Development Project-Based Learning Classes for Improving Disaster Management. Education Sciences, 13(10), 999. https://doi.org/10.3390/educsci13100999