User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage
Abstract
:1. Introduction
1.1. Project Description
1.2. Spotlight Heritage Evaluation Study
- (1)
- Validate the technical design and implementation of the multi-platform digital storytelling concept for the neighborhoods of Timisoara, European Capital of Culture in 2023.
- (2)
- Identify the user evaluation, methodology, and process of the multi-platform digital products developed as part of the cultural concept.
- (3)
- Provide insights and good practice on how to improve the user experience of such a multi-platform digital storytelling project.
1.3. Organization of the Paper
2. Background
2.1. Digital Storytelling Platforms in Cultural Heritage
2.2. Usability Evaluations
3. Development of the Spotlight Heritage Multi-Platform Digital Storytelling Concept
3.1. Spotlight Heritage Planning
- The physical yearly expositions hosted by the National Museum of Banat;
- Location-based expositions, highlighting different historically significant neighborhoods from Timisoara;
- The digital components.
3.2. Spotlight Heritage Multi-Platform Architecture
3.3. Spotlight Heritage Implementation
4. Spotlight Heritage Evaluation Methodology
4.1. Related Work
4.2. Methods
4.2.1. Semi-Structured Interviews
4.2.2. User Observation Sessions
4.2.3. Think-Aloud Protocol
4.2.4. System Usability Scale (SUS) Questionnaire
4.2.5. Net Promoter Score
4.2.6. Product Reaction Cards
4.2.7. Error Testing
4.3. Participants
4.3.1. Survey Respondents
4.3.2. Usability Evaluation Participants
4.4. Procedure
4.4.1. Evaluation Procedure for the Interactive Touchscreen Table
4.4.2. Evaluation Procedure for Desktop/Laptop
4.4.3. Evaluation Procedure for the Mobile Device
4.4.4. Evaluation Procedure for the Augmented Reality Application
5. Spotlight Heritage Evaluation Results
5.1. Evaluation Results on the Interactive Touchscreen Table
5.2. Evaluation Results on Desktop/Laptop
5.3. Evaluation Results on the Mobile Device
5.4. Evaluation Results on the AR App
6. Discussion on the Overall Multi-Platform User Evaluation
6.1. General Discussion
6.2. Comparison with Similar Works
6.3. Threats to the Validity of the Study
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Criteria | Variation | Number | Percent (%) |
---|---|---|---|
Gender | Male | 59 | 78.66 |
Female | 16 | 21.33 | |
Age | <18 | 0 | 0.00 |
18–26 | 41 | 54.67 | |
26–35 | 3 | 4.00 | |
35–50 | 18 | 24.00 | |
50–65 | 9 | 12.00 | |
>65 | 4 | 5.33 | |
Professional background | Teacher | 29 | 38.67 |
Student | 41 | 54.67 | |
Public administration | 3 | 4.00 | |
Other | 2 | 2.67 | |
Residency | Timisoara | 38 | 50.66 |
Other cities from Romania | 37 | 48.00 | |
Other country | 1 | 1.34 | |
Discover criteria of event | Media platform (traditional or social) | 24 | 26.09 |
Other people | 21 | 22.83 | |
Other sources | 47 | 51.09 | |
Familiarity with Spotlight Heritage | First time | 49 | 65.33 |
Used it in the past | 26 | 34.67 |
Criteria | Variation | Number | Percent (%) |
---|---|---|---|
Gender | Male | 8 | 38.10 |
Female | 13 | 61.90 | |
Age | <18 | 0 | 0.00 |
19–25 | 17 | 80.95 | |
26–35 | 4 | 19.05 | |
36–45 | 0 | 0.00 | |
46–55 | 0 | 0.00 | |
55–65 | 0 | 0.00 | |
>65 | 0 | 0.00 | |
Professional background | Student | 11 | 52.38 |
Employee | 9 | 42.86 | |
Self-employed | 1 | 4.76 | |
Unemployed | 0 | 0.00 | |
Domain of activity | Art/culture | 1 | 4.76 |
IT | 10 | 47.62 | |
Education | 6 | 28.57 | |
Other | 4 | 19.05 | |
Educational level | Highschool | 12 | 57.14 |
Bachelor | 4 | 19.05 | |
Master | 5 | 23.81 | |
PhD | 0 | 0.00 | |
PC usage frequency | Once a week or less | 3 | 14.29 |
Once a day | 1 | 4.76 | |
Several times a day | 17 | 80.95 | |
Smartphone usage level | Do not own a smartphone | 0 | 0.00 |
Beginner | 0 | 0.00 | |
Average user | 7 | 33.33 | |
Advanced user | 14 | 66.67 |
Participant Group | Sample | Average Usability Score | Usability Adjective |
---|---|---|---|
Total | 44 | 82.20 | Excellent |
Female | 30 | 81.03 | Excellent |
Male | 14 | 82.20 | Excellent |
Age < 18 | 0 | 0.00 | - |
Age 18–26 | 28 | 79.90 | Excellent |
Age 26–35 | 1 | 95.00 | Best Imaginable |
Age 35–50 | 7 | 79.64 | Excellent |
Age 50–65 | 7 | 90.71 | Best Imaginable |
Age > 65 | 1 | 87.50 | Excellent |
Past experience SH | 17 | 82.50 | Excellent |
First experience SH | 27 | 82.02 | Excellent |
Participant Group | Sample | Average Usability Score | Average SUS Quarter Grade |
---|---|---|---|
Total | 43 | 79.19 | Excellent |
Female | 32 | 77.97 | Excellent |
Male | 11 | 82.73 | Excellent |
Age < 18 | 0 | 0.00 | - |
Age 18–26 | 33 | 78.56 | Excellent |
Age 26–35 | 2 | 96.25 | Best Imaginable |
Age 35–50 | 5 | 83.50 | Excellent |
Age 50–65 | 2 | 73.75 | Good |
Age > 65 | 1 | 55.00 | OK |
Past experience SH | 17 | 79.12 | Excellent |
First experience SH | 26 | 79.23 | Excellent |
Platform | Average SUS Score | Adjective |
---|---|---|
Interactive touchscreen table | 90 | Best Imaginable |
Desktop/Laptop | 92 | Best Imaginable |
Mobile device | 85.5 | Excellent |
Augmented Reality | 89.5 | Best Imaginable |
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Vert, S.; Andone, D.; Ternauciuc, A.; Mihaescu, V.; Rotaru, O.; Mocofan, M.; Orhei, C.; Vasiu, R. User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage. Mathematics 2021, 9, 2678. https://doi.org/10.3390/math9212678
Vert S, Andone D, Ternauciuc A, Mihaescu V, Rotaru O, Mocofan M, Orhei C, Vasiu R. User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage. Mathematics. 2021; 9(21):2678. https://doi.org/10.3390/math9212678
Chicago/Turabian StyleVert, Silviu, Diana Andone, Andrei Ternauciuc, Vlad Mihaescu, Oana Rotaru, Muguras Mocofan, Ciprian Orhei, and Radu Vasiu. 2021. "User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage" Mathematics 9, no. 21: 2678. https://doi.org/10.3390/math9212678
APA StyleVert, S., Andone, D., Ternauciuc, A., Mihaescu, V., Rotaru, O., Mocofan, M., Orhei, C., & Vasiu, R. (2021). User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage. Mathematics, 9(21), 2678. https://doi.org/10.3390/math9212678