A Low-Cost System Using a Big-Data Deep-Learning Framework for Assessing Physical Telerehabilitation: A Proof-of-Concept
Abstract
:1. Introduction
- To present the development of a low-cost system for physical telerehabilitation.
- The use of big data and artificial intelligence technologies to identify the patients’ skeleton while performing telerehabilitation in real time.
- The evaluation of the system in a randomized controlled trial for PD patients’ fall prevention.
- RQ1: Is it possible to enable telerehabilitation for PD patients using low-cost systems?
- RQ2: Is it possible, with these low-cost systems, to process telerehabilitation exercises in real time?
- RQ3: Is the system easy to install and use?
2. Related Works
- It is believed that 3D specialized systems yield the best results [34]. These systems consist of numerous high-resolution cameras that are operated in controlled environments. The main disadvantages of these systems are their costs (several thousands of dollars) and the need for a controlled environment operated by specialized personnel. Some examples are Vicon (Vicon Motion Systems, Oxford, UK) [35], Optotrak (Northern Digital, Inc., Waterloo, ON, Canada), and Prime (NaturalPoint, Inc., Corvallis, OR, USA).
- Mobile capture systems (Microsoft Kinect is one of the best-known) can be installed in uncontrolled and mainly indoor environments. These systems are capable of full-body motion capture in 3D. Kinect has been used as a platform for rehabilitation exercises [36]. Less expensive standard 2D monocular cameras may also be included within this category; they are now also capable of tracking on-screen postures thanks to the appearance of modern deep-learning algorithms (e.g., [37]). Systems based on single 2D cameras in combination with deep learning algorithms have recently been used in the field of rehabilitation. In [38], they were used for the analysis of shoulder rehabilitation exercises and in [39] a client-server system, and the Deep Learning OpenPose framework was used to identify movements of any part of the body. This last work used a smartphone as the only device in the patient’s home, being the system able to estimate the position of the body in exercises previously recorded with this smartphone. Nonetheless, it was not capable of making the estimation in real time.
- Wearable sensor technology is portable and can capture data in uncontrolled environments, even outdoors. These systems are also much less expensive than the specialized 3D capture systems. Wearable sensors have previously been used to monitor patients with PD [40]. However, these same systems are very sensitive to correct placement and calibration, which makes their use very difficult, especially among older patients who have no assistance at that time.
- Video-game handheld controllers. The popular Nintendo Wii console has been used for the treatment of PD patients [41] and stroke rehabilitation [42]; Oculus Quest 2 has also previously been used in shoulder rehabilitation [43]. These systems can perform arm positioning quite precisely, using a combination of accelerometers and optical sensor technology. They are easy to use, but their main limitation is that they only are able to evaluate arm exercises.
2.1. Monocular Human Pose Estimation
2.2. Automatic Evaluation of Motions
- Rule-based methods. These systems require a set of rules to be defined by experts. These rules must capture the key features of each movement that should be executed and evaluated. There are multiple examples in both, sports evaluation [51] and telerehabilitation [52]. This approach requires little computational power and can provide feedback with specific information for experts, such as certain joints not being flexed at a certain angle. As disadvantages, this approach is more prone to generating false positives (incorrect execution of movements) due to errors in the capture sensors; and the set of rules for each move is required to be carefully defined by experts, which can be very difficult in complex moves (can only be applied to specific gestures with quantifiable characteristics). This is an approach with little flexibility or adaptability since modifying an exercise requires a complete review of the set of rules associated with it. An attempt has been made to solve this negative aspect by expressing the rules using a reusable and customized encoding based on eXtensible Markup Language (XML) [53].
- Template-based methods. In this approach, a sequence of movements is recorded a priori, and later, it is used to analyze other sequences of the same movement, carried out by other people. There are two subcategories:
- -
- Distance-based methods. The sequence of movements previously recorded is compared with the observed movements. The system obtains a distance between the movement made by the expert and the movement made by the trainee (e.g., the patient undergoing rehabilitation). A movement can be characterized as the position of the skeletal articulation at each point in time. Usually, the movements are aligned using techniques such as dynamic time warping (DTW) [54] to deal with different execution speeds. Normalization techniques are also used to decrease the influence of the morphology of each individual [55]. This approach is used, for example, in [56], where DTW is used to compare how patients performed a movement before, during, and after treatment.
- -
- Model-based methods. In this case, the recorded sequence of movements is used to train a model that can later be used to classify the observed movement. For example, in [57], a model training-based approach is used to classify movements between “good” and “poor” mobility in patients suffering from age-related impairments. From each frame of a video, a 3D skeleton is extracted using the Kinect camera. This skeleton is processed to obtain a fixed-size instance with numerical attributes, such as the center of mass (CoM), Euclidean distance between the shoulders and wrist, Euler angle between the torso and legs, etc. A motion, therefore, is a length-dependent size list of frame instances. Cluster analysis is used to determine the centroids of each movement, which are subsequently concatenated to create an instance that represents the entire movement. Finally, a classification algorithm, such as random forest or SVM, is trained with a dataset made up of movement instances collected from all patients.
3. Materials and Methods
3.1. Target Population
3.2. Rehabilitation
- First: rotations of the body trunk in a sitting position. In this exercise, the patient is asked to hold a ball with both hands and rotate the trunk to both sides of the body, following the instructions of the therapist. Then, the patient is asked to move the ball toward a series of images placed on the wall behind the patient.
- Second: mobilizations of the lower extremities. In this exercise, the patient is in a sitting position and they must move both feet following the therapist’s instructions, placing them on a series of colored cards arranged on the floor.
- Third: weight exercises with the lower extremities. In these exercises, the patient is in a sitting position and places both feet on a weighing scale, while trying to move the needle on the scales to the level that the therapist might indicate.
- Fourth: straightening reactions. Going from sitting to standing, and vice versa, the patient is asked to place the body in various postures, on a continuum from sitting to standing up.
- Fifth: mobility, balance, and coordination exercises. In a standing position, the patient is asked to follow the therapist’s instructions, moving and placing both feet in each of the four quadrants on the floor.
3.3. Technology
3.3.1. Device and Servers
3.3.2. Big Data Architecture
3.3.3. Video Processing
4. Discussion
5. Future Research Lines
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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3D Specialized Systems | Movable Capture Systems (3D Cameras) | Movable Capture Systems (2D Cameras) | Wearable Wireless Sensors | Handheld Game Controllers | |
---|---|---|---|---|---|
Sample hardware | Vicon, Optotrak, Prime | Microsoft Kinect | Logitech HD Pro C920 | LilyPad, Steval | Nintendo Wii |
Environment | Indoor, controlled environment | Indoor | Mainly indoor | Indoor, outdoor | Indoor, outdoor |
Installation | Complex | Easy | Easy | Medium | Easy |
Use | Complex | Easy | Easy | Complex | Easy |
Scope | Full body | Full body | Full body | Full body | Arms |
Quality | High | Medium | Medium | Medium | Medium |
Price | High | Medium | Low | Medium | Medium |
Model | Loading (ms) | Processing (ms) |
---|---|---|
keypoint_rcnn_R_50_FPN_1x | 8083.19 | 216,519.97 |
keypoint_rcnn_R_50_FPN_3x | 7539.65 | 216,625.36 |
keypoint_rcnn_R_101_FPN_3x | 9806.49 | 259,716.33 |
keypoint_rcnn_X_101_32x8d_FPN_3x | 14,853.03 | 407,086.70 |
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Ramírez-Sanz, J.M.; Garrido-Labrador, J.L.; Olivares-Gil, A.; García-Bustillo, Á.; Arnaiz-González, Á.; Díez-Pastor, J.-F.; Jahouh, M.; González-Santos, J.; González-Bernal, J.J.; Allende-Río, M.; et al. A Low-Cost System Using a Big-Data Deep-Learning Framework for Assessing Physical Telerehabilitation: A Proof-of-Concept. Healthcare 2023, 11, 507. https://doi.org/10.3390/healthcare11040507
Ramírez-Sanz JM, Garrido-Labrador JL, Olivares-Gil A, García-Bustillo Á, Arnaiz-González Á, Díez-Pastor J-F, Jahouh M, González-Santos J, González-Bernal JJ, Allende-Río M, et al. A Low-Cost System Using a Big-Data Deep-Learning Framework for Assessing Physical Telerehabilitation: A Proof-of-Concept. Healthcare. 2023; 11(4):507. https://doi.org/10.3390/healthcare11040507
Chicago/Turabian StyleRamírez-Sanz, José Miguel, José Luis Garrido-Labrador, Alicia Olivares-Gil, Álvaro García-Bustillo, Álvar Arnaiz-González, José-Francisco Díez-Pastor, Maha Jahouh, Josefa González-Santos, Jerónimo J. González-Bernal, Marta Allende-Río, and et al. 2023. "A Low-Cost System Using a Big-Data Deep-Learning Framework for Assessing Physical Telerehabilitation: A Proof-of-Concept" Healthcare 11, no. 4: 507. https://doi.org/10.3390/healthcare11040507
APA StyleRamírez-Sanz, J. M., Garrido-Labrador, J. L., Olivares-Gil, A., García-Bustillo, Á., Arnaiz-González, Á., Díez-Pastor, J. -F., Jahouh, M., González-Santos, J., González-Bernal, J. J., Allende-Río, M., Valiñas-Sieiro, F., Trejo-Gabriel-Galan, J. M., & Cubo, E. (2023). A Low-Cost System Using a Big-Data Deep-Learning Framework for Assessing Physical Telerehabilitation: A Proof-of-Concept. Healthcare, 11(4), 507. https://doi.org/10.3390/healthcare11040507