Examining an Evolving Biologically Inspired Design Professional Learning Environment through Conjecture Mapping and Design-Based Research
Abstract
:1. Introduction
2. Background
2.1. Professional Learning Experiences
2.2. Purpose
2.3. Methodological Background
2.3.1. Design-Based Research (DBR)
2.3.2. Conjecture Mapping
2.3.3. Integration of DBR and Conjecture Mapping
3. Materials and Methods
3.1. Participants and Settings
3.2. Context: Professional Learning
3.3. Data
3.4. Analysis: Combined DBR and Conjecture Mapping Process
4. Results
4.1. Professional Learning Year One
4.2. Professional Learning Year Two
4.3. Professional Learning Year Three
5. Discussion
6. Conclusions
7. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Category | Subgroup | Number of Teachers |
---|---|---|
Gender | Male | 5 |
Female | 2 | |
Race | White | 3 |
Black/African American | 3 | |
Asian | 1 | |
Other | 0 | |
Highest Education Level | Bachelor’s | 0 |
Master’s | 5 | |
Doctorate | 2 | |
Years of Experiences | 0–2 years | 2 |
3–5 years | 2 | |
6–10 years | 0 | |
>10 years | 3 |
Experiential Learning Cycle | Description | Activities |
---|---|---|
Concrete Learning | The ‘doing’ phase, where learners immerse themselves in an activity without prejudgment or preconceived ideas. | Field trips to zoo and botanical gardens; structure, function, mechanism (SFM) analysis. |
Reflective Observation | The ‘observing’ phase, where one’s actions and the results allow space for introspection and evaluation. | Pedagogical and content discussion; completion of content reflections. |
Abstract Conceptualization | The ‘thinking’ phase, where learners reflect about and process the reflection into a new idea or concept. | Planning for curriculum implementation, engagement in engineering design process (EDP) to ideate solution. |
Active Experimentation | The ‘planning’ phase, where learner applies the concepts learned in the previous stage to new situations. | Application of BID into their design solution. |
Activity | Description |
---|---|
Found Object | Participants are asked to investigate a common biological object found close to the individual’s home or frequented environment. This analysis investigates an everyday biological object that the teacher had not considered from an engineering perspective, with attention to function and the structures that work together to produce said function (mechanism). This activity introduces participants to the ubiquity of engineering principles in nature and provides experiential grounding for future pedagogical elements. |
Structure– Function– Mechanism (SFM) Analysis | Participants use the SFM modeling framework to document and describe functions of a complex systems. For each function examined, the analysis calls for identification of the structures that perform that function, as well providing a causal account of how the structures give rise to the function (mechanism). |
Field Trip Experiences | Field trips to a zoo, botanical garden, and research laboratories allowed participants to observe biology in-person and engage with experts at each location. Participants were encouraged to ask questions and participate in discussions related to biological organisms. The experience was designed to increase biological content knowledge, provide knowledge of biological organisms for use in design activities, and create grounded experiences to facilitate future interactions with students. |
Vaccine transport engineering design challenge | Participants were asked to design an ideal vaccine transport device engaging using the biologically inspired design process as students, including completion of associated curricular materials. |
Weeks | Year One | Year Two | Year Three |
---|---|---|---|
Week 1 | Intro to Bio Inspired Design—Found Object Activity | Exploration of nature: curriculum overview, reflection on teacher practices, and experimental activities | Discussion of BID integration with current projects; found object exercise and teacher reflection |
Week 2 | Design Challenge Part A: Problem Definition and Understanding | Unit 1 review continued, completion of curriculum activities, discussion of women in engineering, structure (SFM) analysis | Trip to zoo and botanical gardens; BID integration (SFM); design challenge introduction |
Week 3 | Design Challenge Part B: Ideation, Biological Analogies to Evaluate Biological Solutions | BREAK | BREAK |
Week 4 | Independent Work: Nature Walk and Test Planning: Found Object Investigation in Relation to SFM | BREAK | EDPL review; working on design challenge; design challenge check-in |
Week 5 | Design Challenge Part C: Prototype Planning, Fabrication and Curriculum Review; Prototype Development | SFM analysis and Reflection: zoo visit, exploration of a natural object, and SFM overview | Unit 1 curriculum activities (lotus effect, morpho matrix); Introduction to unit 2 activities; design challenge solutions presentations; lab tours |
Week 6 | Design Challenge Part: Testing/evaluation of Prototypes and Final Presentation | Lab visits, reflection on found object, pedagogical training, engineering log (EDPL) completion | Reflection on PD and planning for classroom implementation |
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Rehmat, A.P.; Towner, A.A.; Alemdar, M.; Helms, M.E.; Rosen, J.H.; Moore, R.A.; Weissburg, M.J. Examining an Evolving Biologically Inspired Design Professional Learning Environment through Conjecture Mapping and Design-Based Research. Biomimetics 2024, 9, 468. https://doi.org/10.3390/biomimetics9080468
Rehmat AP, Towner AA, Alemdar M, Helms ME, Rosen JH, Moore RA, Weissburg MJ. Examining an Evolving Biologically Inspired Design Professional Learning Environment through Conjecture Mapping and Design-Based Research. Biomimetics. 2024; 9(8):468. https://doi.org/10.3390/biomimetics9080468
Chicago/Turabian StyleRehmat, Abeera P., Alexandra A. Towner, Meltem Alemdar, Michael E. Helms, Jeffrey H. Rosen, Roxanne A. Moore, and Marc J. Weissburg. 2024. "Examining an Evolving Biologically Inspired Design Professional Learning Environment through Conjecture Mapping and Design-Based Research" Biomimetics 9, no. 8: 468. https://doi.org/10.3390/biomimetics9080468
APA StyleRehmat, A. P., Towner, A. A., Alemdar, M., Helms, M. E., Rosen, J. H., Moore, R. A., & Weissburg, M. J. (2024). Examining an Evolving Biologically Inspired Design Professional Learning Environment through Conjecture Mapping and Design-Based Research. Biomimetics, 9(8), 468. https://doi.org/10.3390/biomimetics9080468