Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation
Abstract
:1. Introduction
2. Materials and Methods
2.1. System Architecture
2.2. Data Model
2.2.1. User Characterization
2.2.2. Challenges Characterization
2.3. Action Registration in the System
2.3.1. Data Storage on the BC Network
2.3.2. Sending Messages to the User
- If no training has occurred within the first day of the challenge, the user will receive a generic message emphasizing the benefits of physical practice: “Engaging in physical activity improves both your physical and mental health”;
- If three days have passed since the start of the challenge without any training, the user will receive a specific message highlighting the consequences of neglecting core strength training: “Failing to complete your core-strength training sessions can adversely affect your health”;
- Upon registering the completion of a plank on the first day, users will receive a personalized message focused on the benefit: “Well done! You’ve completed your daily training. Keep it up to enhance your quality of life”;
- Upon completing a full week of performing the abdominal plank, users will receive a personalized message emphasizing the benefits of physical activity: “Great job, [user’s login]! You’ve completed half of this challenge. Keep it up to further enhance your balance”;
- Finally, when the users reach their goal of 15 consecutive days of completing the challenge, upon completing the challenge of performing the abdominal plank consistently, users will receive a personalized message highlighting the benefits of physical activity: “Congratulations, [user’s login]! You’ve completed this challenge. Keep it up! You are reducing the likelihood of experiencing lower back pain”.
2.3.3. User Interface
2.4. System Usability Assessment
3. Results
4. Discussion
5. Conclusions
6. Limitations and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Adjective | Count | Mean SUS Score | Standard Deviation |
---|---|---|---|
“Worst imaginable” | 0 | - | - |
“Poor” | 2 | 47.50 | 0.00 |
“Ok” | 8 | 64.38 | 5.13 |
“Good” | 27 | 76.57 | 2.51 |
“Excellent” | 6 | 82.50 | 0.00 |
“Best imaginable” | 28 | 90.80 | 5.00 |
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Lopez-Barreiro, J.; Alvarez-Sabucedo, L.; Garcia-Soidan, J.L.; Santos-Gago, J.M. Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation. Appl. Syst. Innov. 2024, 7, 60. https://doi.org/10.3390/asi7040060
Lopez-Barreiro J, Alvarez-Sabucedo L, Garcia-Soidan JL, Santos-Gago JM. Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation. Applied System Innovation. 2024; 7(4):60. https://doi.org/10.3390/asi7040060
Chicago/Turabian StyleLopez-Barreiro, Juan, Luis Alvarez-Sabucedo, Jose Luis Garcia-Soidan, and Juan M. Santos-Gago. 2024. "Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation" Applied System Innovation 7, no. 4: 60. https://doi.org/10.3390/asi7040060
APA StyleLopez-Barreiro, J., Alvarez-Sabucedo, L., Garcia-Soidan, J. L., & Santos-Gago, J. M. (2024). Towards a Blockchain Hybrid Platform for Gamification of Healthy Habits: Implementation and Usability Validation. Applied System Innovation, 7(4), 60. https://doi.org/10.3390/asi7040060