Co-Creation
Definition
:1. Introduction
2. Co-Creation and Related Concepts
2.1. Co-Creation and Creation
2.2. Value Assessment and Co-Creation
2.3. Sustainability and Co-Creation
2.4. Integrating Co-Creation in Sustainable Value Creation
3. Co-Creation Methodologies
4. Co-Creation Theories and Models
5. Opportunities and Challenges of Co-Creation
6. Specific Applications of Co-Creation: Open Innovation
6.1. LEGO Ideas Platform
6.2. Starbucks’ My Starbucks Idea
6.3. Nike’s NIKEiD
6.4. Dell’s IdeaStorm
6.5. Unilever’s Open Innovation Portal
6.6. Philips’ Co-Creation Efforts in Healthcare
6.7. BMW’ Co-Creation Lab
6.8. Cisco’s I-Prize
6.9. Procter & Gamble’s Connect + Develop Program
6.10. Mozilla’s Firefox Browser Development
7. Other Applications of Co-Creation
7.1. Customer Experience Design
7.2. Community Engagement Projects
7.3. Employee-Driven Innovation
7.4. Educational Program Development
7.5. Brand Development and Marketing Campaigns
7.6. Community-Based Tourism
7.7. Arts and Cultural Projects
8. Core Principles for Successful Interaction with Users
- (1)
- The organization should be clear about the rules and expectations [27] (p. 78): At the start of the LEGO platform, there were very few stated expectations and rules, which resulted in frustration because fans did not know what was expected from them and how far they could go, while the organization realized that it did not receive the kind of input it expected. With time, the company became more specific about its expectations upfront while setting clear company rules and regulations [28]. This resulted in improved experience for both users and company employees.
- (2)
- Ensuring a win–win scenario [27] (p. 78): Users may have needs that diverge from the company’s stated goals. Even though the intrinsic reward of designing and building new products is a stronger motivator than financial rewards and the company should appeal to those motivations [28], a combination of providing a satisfying contributor experience and rewards is a good practice. Rewards may differ across users depending on their level of services provided. In the case of Lego, the rewards ranged from “experience, access, and Lego products” to “conventional stipend” depending on user involvement throughout the co-creation process.
- (3)
- Recognizing that outsiders are not insiders [27] (p. 78): Users involved in the LEGO platform appreciated the sense of community with other users and the relationships they developed with them. Hence, these user bases are not extensions of the company but entities independent from it. They do not necessarily know or understand the business intricacies behind Lego products; hence, they should not be expected to have the same level of knowledge or proficiency as an employee while bringing original contributions to the company in their own right.
- (4)
- Do not expect one size fits all [27] (p. 78): As identified in the Lego case, different users may require different modes of communication and innovation calls. In the case of Lego, polls and electronic idea boxes were used for everyone, whereas the Lego Digital Design was a more advanced platform for the design of virtual Lego models and digital building instructions. Another platform Lego Cuusoo enables the uploading of designs, while long-term and complex projects are discussed via user panels and virtual project rooms with the few very skilled users.
- (5)
- Be as open as possible [27] (p. 78): Nondisclosure agreements (NDAs) signed by users are important, but the company realized that they were interpreted too narrowly by some users who were thus unwilling to share freely with other contributors who had not signed the NDA. Hence, NDAs should be used more sparingly in order to leave room for users to interact with each other, the most important aspect being that communication remains open [28].
9. Conclusions and Prospects
Funding
Conflicts of Interest
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Ertz, M. Co-Creation. Encyclopedia 2024, 4, 137-147. https://doi.org/10.3390/encyclopedia4010012
Ertz M. Co-Creation. Encyclopedia. 2024; 4(1):137-147. https://doi.org/10.3390/encyclopedia4010012
Chicago/Turabian StyleErtz, Myriam. 2024. "Co-Creation" Encyclopedia 4, no. 1: 137-147. https://doi.org/10.3390/encyclopedia4010012
APA StyleErtz, M. (2024). Co-Creation. Encyclopedia, 4(1), 137-147. https://doi.org/10.3390/encyclopedia4010012