Human–Machine Interaction in Metaverse
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (20 December 2023) | Viewed by 2745
Special Issue Editors
Interests: human-centered design; design for all; human–machine interaction; adaptive user interfaces; emotion- and context-aware interfaces; virtual and augmented reality; extended reality for education; human-centered manufacturing; ICT for inclusive education
Special Issues, Collections and Topics in MDPI journals
Interests: affective computing; machine learning; deep learning; human–machine interaction; adaptive interfaces; emotion- and context-aware interfaces; virtual and augmented reality; extended reality applications for cultural heritage
Special Issues, Collections and Topics in MDPI journals
Interests: design theory; extended reality technologies; user experience; affective computing; human–machine interaction
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Human–machine interfaces are transforming into tools for conveying increasingly natural modes of communication between human and machine. Advances in the development of extended-reality technologies and fully immersive wearable devices are turning computers into portals to new worlds (i.e., the Metaverse), in which reality will overlap and blend with the digital, creating virtual–real fusion spaces. The Metaverse even holds the promise of facilitating people’s accessibility and inclusion in society, breaking down boundaries and democratizing access to key goods, services and experiences.
In this Special Issue, we aim to provide a forum for colleagues to report their most up-to-date research findings in the field of HCI, focusing on the impact of XR technologies, spanning virtual, augmented, and mixed reality applications and their potential to change human perception and interaction with systems in society.
The topics of interest include, but are not limited to:
- Design for inclusion in the Metaverse;
- Novel human–machine interaction for Industry 4.0;
- XRT and metaverse for education;
- XRT and metaverse for cultural heritage;
- Innovative methods and tools for UX assessment in metaverse;
- New methods to support UX design for metaverse;
- Intelligent and emotion-aware interfaces in metaverse;
- Multimodal and immersive interfaces;
- Haptics interfaces.
Dr. Silvia Ceccacci
Dr. Andrea Generosi
Dr. Maura Mengoni
Guest Editors
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Keywords
- metaverse
- augmented reality
- virtual reality
- mixed reality
- extended reality
- accessibility
- usability
- user experience
- user-centered design
- design for all
- adaptive interfaces
- AI
- interaction design
- cultural heritage
- inclusive education
- Industry 4.0
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