Recent Challenges in Computer Graphics
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (20 October 2023) | Viewed by 2185
Special Issue Editors
Interests: extended reality; HCI; computer graphics; machine learning; serious games
Special Issues, Collections and Topics in MDPI journals
Interests: technical video game design; AI for video games; HCI; applied games; VR
Special Issues, Collections and Topics in MDPI journals
Interests: extended reality; HCI; computer graphics; serious games; computer-supported collaboration; learning and training
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Computer graphics is the discipline of creating and manipulating images, shapes and animations using computers, which has applications in a variety of fields, including entertainment, design, education, engineering, medicine, and the arts. This discipline has made significant progress in recent decades; however, it still presents many challenges to researchers. The goal of this Special Issue is to present the latest advances and challenges in research and practice related to computer graphics. We invite original and high-quality contributions that address new problems, propose innovative solutions, or demonstrate effective applications of computer graphics techniques.
We welcome contributions related to all aspects of computer graphics, including, but not limited to, the following topics:
- Real-time rendering techniques and applications;
- Modeling, rendering, and animation;
- Machine learning for computer graphics;
- Artificial intelligence and computer graphics;
- Procedural and generative modeling of mesh and textures;
- Modeling and rendering of complex materials, such as fabrics, hair, skin, and fluids;
- Motion capture and motion synthesis;
- Facial animation;
- Virtual, augmented, and mixed reality systems and devices;
- Embodied autonomous agents;
- User interfaces and interaction techniques;
- Adaptive and context-aware interfaces;
- Engineering of visual interfaces and interaction;
- Interaction design tools;
- Visual interfaces for human-centered AI systems;
- Visual analytics and visualization;
- Computational methods for designing 3D models;
- Interactive rendering;
- Visual perception.
Dr. Andrea Bottino
Dr. Laura Anna Ripamonti
Dr. Francesco Strada
Guest Editors
Manuscript Submission Information
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Keywords
- computer graphics
- rendering
- modeling
- animation
- extended reality
- artificial intelligence
- deep learning
- virtual humans
- visualization
- human-computer interaction
- affective computing
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