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Recent Challenges in Computer Graphics

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: closed (20 October 2023) | Viewed by 2185

Special Issue Editors


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Guest Editor
Department of Control and Computer Engineering, Politecnico di Torino, 10129 Torino, Italy
Interests: extended reality; HCI; computer graphics; machine learning; serious games
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Dipartimento di Informatica, Università degli Studi di Milano, Via Celoria 18, 20133 Milan, Italy
Interests: technical video game design; AI for video games; HCI; applied games; VR
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Control and Computer Engineering, Politecnico di Torino, 10129 Torino, Italy
Interests: extended reality; HCI; computer graphics; serious games; computer-supported collaboration; learning and training
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

Computer graphics is the discipline of creating and manipulating images, shapes and animations using computers, which has applications in a variety of fields, including entertainment, design, education, engineering, medicine, and the arts. This discipline has made significant progress in recent decades; however, it still presents many challenges to researchers. The goal of this Special Issue is to present the latest advances and challenges in research and practice related to computer graphics. We invite original and high-quality contributions that address new problems, propose innovative solutions, or demonstrate effective applications of computer graphics techniques.

We welcome contributions related to all aspects of computer graphics, including, but not limited to, the following topics:

  • Real-time rendering techniques and applications;
  • Modeling, rendering, and animation;
  • Machine learning for computer graphics;
  • Artificial intelligence and computer graphics;
  • Procedural and generative modeling of mesh and textures;
  • Modeling and rendering of complex materials, such as fabrics, hair, skin, and fluids;
  • Motion capture and motion synthesis;
  • Facial animation;
  • Virtual, augmented, and mixed reality systems and devices;
  • Embodied autonomous agents;
  • User interfaces and interaction techniques;
  • Adaptive and context-aware interfaces;
  • Engineering of visual interfaces and interaction;
  • Interaction design tools;
  • Visual interfaces for human-centered AI systems;
  • Visual analytics and visualization;
  • Computational methods for designing 3D models;
  • Interactive rendering;
  • Visual perception.

Dr. Andrea Bottino
Dr. Laura Anna Ripamonti
Dr. Francesco Strada
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • computer graphics
  • rendering
  • modeling
  • animation
  • extended reality
  • artificial intelligence
  • deep learning
  • virtual humans
  • visualization
  • human-computer interaction
  • affective computing

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Published Papers (1 paper)

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Research

15 pages, 9395 KiB  
Article
Implementing Many-Lights Rendering with IES-Based Lights
by Davide Gadia, Vincenzo Lombardo, Dario Maggiorini and Antonio Natilla
Appl. Sci. 2024, 14(3), 1022; https://doi.org/10.3390/app14031022 - 25 Jan 2024
Viewed by 1600
Abstract
In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achievable quality [...] Read more.
In recent years, many research projects on real-time rendering have focused on the introduction of global illumination effects in order to improve the realism of a virtual scene. The main goal of these works is to find a compromise between the achievable quality of the resulting rendering and the intrinsic high computational cost of global illumination. An established approach is based on the use of Virtual Point Lights, i.e., “fictitious” light sources that are placed on surfaces in the scene. These lights simulate the contribution of light rays emitted by the light sources and bouncing on different objects. Techniques using Virtual Point Lights are often called Many-Lights techniques. In this paper, we propose an extension of a real-time Many-Lights rendering technique characterized by the integration of photometric data in the process of Virtual Point Lights distribution. We base the definition of light sources and the creation of Virtual Point Lights on the description provided in the IES standard format, created by the Illuminating Engineering Society (IES). Full article
(This article belongs to the Special Issue Recent Challenges in Computer Graphics)
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