applsci-logo

Journal Browser

Journal Browser

Interaction Design Technologies for Education: Advancements, Challenges, and Impacts

A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".

Deadline for manuscript submissions: 20 July 2025 | Viewed by 2769

Special Issue Editor


E-Mail Website
Guest Editor
Graduate School of Technology, Industrial and Social Sciences, Tokushima University, Tokushima 770-8506, Japan
Interests: XR; digital game; HCI; IxD in education

Special Issue Information

Dear Colleagues,

The world is rapidly changing due to various factors. This is not exceptional in the field of education. It is still fresh in our minds that the pandemic has forced us to change how to learn and teach, and we have overcome the difficult circumstances by utilizing educational technology. In addition, advanced technologies such as Generative AI (GenAI) and Extended Reality (XR) have been introduced in educational scenes due to their convenience or prospective. It is inevitable that advanced educational technology will attract great attention in the rapidly changing world.

Interaction design (IxD) is essential when developing modern systems with interfaces between humans and technology. Especially in recent years, we are required to design diverse interactions such as human–AI, human–cyberspace, and human–robot. In the context of educational technology, the diverse interactions can create new learning/teaching methods and bring higher learning effects. On the other hand, discovering successful IxD principles may entail difficulty due to the consideration of many complicated factors. The integration of IxD and educational technology is a challenging issue and definitely contributes to our better future.

This Special Issue widely calls for articles focusing on research, development, and/or practice related with IxD and educational technology. The following research questions are exemplified that explore better interactive learning:

  • What new technology can be used or integrated?
  • How can technology be effectively used or integrated?
  • What new interaction can be invented?
  • What phenomena can be observed via diverse interactions in practice?
  • How can technology-based interactive learning be evaluated?

Topics of interest include, but are not limited to, the following:

  • AI technology (e.g., GenAI);
  • Big data technology (e.g., learning analytics);
  • Cyber–physical computing technology (e.g., IoT);
  • Digital game technology (e.g., serious game);
  • Mobile technology (e.g., smartphone app.);
  • Modeling, simulation, and visualization technology (e.g., adaptive learning support);
  • Multimedia/multimodal technology (e.g., haptic device);
  • Robot technology (e.g., humanoid robot);
  • Sensing technology (e.g., EEG);
  • User interface technology (e.g., eye tracking);
  • XR (VR/AR/MR) technology (e.g., metaverse).

Dr. Hiroyuki Mitsuhara
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Applied Sciences is an international peer-reviewed open access semimonthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 2400 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • advanced technologies
  • diversity
  • educational technology (EdTech)
  • interaction design (IxD)
  • interactive learning
  • user interface/experience (UI/UX)

Benefits of Publishing in a Special Issue

  • Ease of navigation: Grouping papers by topic helps scholars navigate broad scope journals more efficiently.
  • Greater discoverability: Special Issues support the reach and impact of scientific research. Articles in Special Issues are more discoverable and cited more frequently.
  • Expansion of research network: Special Issues facilitate connections among authors, fostering scientific collaborations.
  • External promotion: Articles in Special Issues are often promoted through the journal's social media, increasing their visibility.
  • e-Book format: Special Issues with more than 10 articles can be published as dedicated e-books, ensuring wide and rapid dissemination.

Further information on MDPI's Special Issue polices can be found here.

Published Papers (2 papers)

Order results
Result details
Select all
Export citation of selected articles as:

Research

18 pages, 2105 KiB  
Article
Improving the Efficiency of Multimedia Learning and the Quality of Experience by Reducing Cognitive Load
by Miloš Ljubojević, Mihajlo Savić, Danijel Mijić and Grujica Vico
Appl. Sci. 2025, 15(3), 1054; https://doi.org/10.3390/app15031054 - 21 Jan 2025
Viewed by 576
Abstract
The design of multimedia teaching materials and the principles of their presentation to students strongly influence distance learning efficiency. The appropriate design of online educational multimedia content became especially important during the period of the COVID-19 crisis. This study presents a methodology for [...] Read more.
The design of multimedia teaching materials and the principles of their presentation to students strongly influence distance learning efficiency. The appropriate design of online educational multimedia content became especially important during the period of the COVID-19 crisis. This study presents a methodology for improving the efficiency of multimedia-based distance learning by reducing the cognitive load. Combining the segmentation principle with pauses and testing questions in the design of multimedia teaching materials has a positive influence on reducing the cognitive load in distance learning. Practice as an instructional element was more efficient if it was used between the multimedia educational segments than after the presentation of complete multimedia material. The obtained experimental results show an improvement in distance learning efficiency and an increase in the students’ quality of experience. The improvement of learning outcomes using the proposed methodology of multimedia segmentation combined with pauses and testing questions can be especially important for distance education in situations such as the COVID-19 pandemic. Full article
Show Figures

Figure 1

21 pages, 2428 KiB  
Article
Work Route for the Inclusion of Learning Analytics in the Development of Interactive Multimedia Experiences for Elementary Education
by Andrés Solano, Carlos Alberto Peláez, Johann A. Ospina, Huizilopoztli Luna-García, Jorge Andrick Parra, Gabriel Mauricio Ramírez, Fernando Moreira, Jesús Alfonso López Sotelo and Klinge Orlando Villalba-Condori
Appl. Sci. 2024, 14(17), 7645; https://doi.org/10.3390/app14177645 - 29 Aug 2024
Viewed by 1072
Abstract
Interactive multimedia experiences (IME) can be a pedagogical resource that has a strong potential to enhance learning experiences in early childhood. Learning analytics (LA) has become an important tool that allows us to understand more clearly how these multimedia experiences can contribute to [...] Read more.
Interactive multimedia experiences (IME) can be a pedagogical resource that has a strong potential to enhance learning experiences in early childhood. Learning analytics (LA) has become an important tool that allows us to understand more clearly how these multimedia experiences can contribute to the learning processes of these students. This article proposes a work route that defines a set of activities and techniques, as well as a flow for their application, by taking into consideration the importance of including LA guidelines when designing IMEs for elementary education. The work route’s graphical representation is inspired by the foundations of the Essence standard’s graphical notation language. The guidelines are grouped into five categories, namely (i) a data analytics dashboard, (ii) student data, (iii) teacher data, (iv) learning activity data, and (v) student progress data. The guidelines were validated through two approaches. The first involved a case study, where the guidelines were applied to an IME called Coco Shapes, which was aimed at transition students at the Colegio La Fontaine in Cali (Colombia), and the second involved the judgments of experts who examined the usefulness and clarity of the guidelines. The results from these approaches allowed us to obtain precise and effective feedback regarding the hypothesis under study. Our findings provide promising evidence of the value of our guidelines, which were included in the design of an IME and contributed to the greater personalized monitoring available to teachers to evaluate student learning. Full article
Show Figures

Figure 1

Back to TopTop