XR-aided Design (XAD): Shaping the Future of CAD
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (10 March 2021) | Viewed by 7394
Special Issue Editors
Interests: virtual and augmented reality; computer aided design; 2D/3D interaction and user interface techniques, interactive design
Interests: geometry modelling; semantic shape processing; 2D/3D interaction and user interface techniques; knowledge management and information retrieval
Interests: mechanical and industrial design; QFD; TRIZ; CAD; VR &AR; additive manufacturing
Special Issues, Collections and Topics in MDPI journals
Interests: mixed reality; industrial applications; technical training; user studies
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Over the last few years, disciplines concerned with virtual, and augmented and mixed reality, computer-aided design, and human factors, have evolved profoundly due to ever-increasing computational power provided by the availability of new hardware and software technologies. Arbitrarily shaped non‐flat displays, portable augmented reality glasses, micro-projection units, portable marker-less gesture tracking systems, increasingly accurate biometric sensors, and brain-machine interfaces are becoming accessible as commodities. Furthermore, cross reality (XR), a specific type of mixed reality system wherein the user interacts with ubiquitous sensor and actuator networks, can fundamentally replace the way we artificially perceive and interact with data and CAD models.
Previously, these technologies were only available in well-funded research labs, but now they are entering the mainstream market, causing a revolutionary paradigm shift at the general public level. However, despite the quality of immersive environments improving dramatically over recent decades, XR implementations are not yet mature enough to fully replace physical mockups in the design stages of the product development cycle, first and foremost due to four major challenges: a) a lack of appropriate and efficient immersive interaction techniques for styling and designing in virtual spaces, b) poor implementations of haptics, c) a scarcity of integrated interactive simulations, and d) CAD systems not being optimized for enhancement of human capabilities, specifically regarding their inability to curate information according to users’ cognitive needs. Thus, the majority of use cases for XR are still impractical during the product development process – this work is still predominantly facilitated by keyboard-and-mouse CAD systems.
This call for papers aims to overcome these challenges by inciting research into CAD software development and interfaces combined with virtual, augmented, mixed, and cross reality interactive environments. The main focus of this special issue is on the detailed dissection of these technologies, their relationship to one another, and their unique abilities to realize theoretical XR capabilities and design principles in multimodal immersive environments. We appreciate contributions from both commercial and academic sources; from researchers as well as practitioners.
We invite submissions concerning, but not limited to, the following subjects:
- Immersive and collaborative design environment;
- Interactive 3D modelling;
- Generative design in immersive environments;
- Applications of artificial intelligence in CAD technology;
- Interface for CAD model manipulation;
- CAD systems leveraging Digital Twins;
- Interactive simulation;
- Mixed reality application in product development;
- AR/VR devices and technologies;
- Interactive and immersive geodesign;
- Usability evaluation;
- Cybersickness;
- P2V (physical to virtual) and V2P (virtual to physical) correspondences…
Prof. Raffaele de Amicis
Prof. Andre’ Strok
Prof. Alfredo Liverani
Prof. Michele Fiorentino
Prof. Giuseppe Di Gironimo
Guest Editors
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Keywords
- Computer-aided engineering and design;
- Virtual, augmented, and mixed reality;
- Graphics and human computer interfaces;
- Interactive product development and realization;
- Interactive design;
- Visualisation techniques;
- Ergonomics;
- Geometry manipulation and optimization;
- HCI (human computer interaction);
- Simulation;
- Knowledge based engineering;
- human centered design…
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