Digital Motion in Sports
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Applied Physics General".
Deadline for manuscript submissions: closed (31 December 2020) | Viewed by 29173
Special Issue Editors
Interests: sensor and wearable technologies in various settings of sports science (digital sports, digital motion); physiology and biomechanics in various sports settings from sedentary to the elite athlete; training intensity distribution and training effects of various endurance training programs among elite endurance athletes; exercise physiology; performance diagnostics and training therapy
Interests: technology and innovation field of digital sports; sensor and wearable technologies; motion data intelligence
Interests: wearable technologies for movement analysis; smart sensors; inertial sensors pervasive measurement; biomechanics of movement in sport; algorithm for movement identification and classification; injury prevention in sport; training load estimation; biofeedback
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Special Issue Information
Dear Colleagues,
The rapid development of digitalization, including sensor technology, engineering, and miniaturization, as well as the growing importance of physical and psychological well-being besides the aspect of performance and injury prevention in sport, is having a tremendous impact on almost all consumer goods, ranging from consumer electronics to sports equipment. As a consequence, the rise of smaller, cheaper, and more precise sensors has led to new business opportunities as well as the digital transformation of foremost unintelligent sport-equipment towards what is often referred to as “smart wearables”. This arising new business and innovation field of "digital sports" has the potential to react to changing customer needs: Not only of professional athletes, but also of people in amateur sports or interested in an active lifestyle, in general. The development may provide many solutions to examine and monitor well-being and performance in sports, gathering data related to motion, musculoskeletal morphology, physiology, and psychology. Measurement systems, collected data, algorithms, and data analytics can thus help to extract relevant metrics supporting different digital sports scenarios such as providing the next level of coaching and individualized training programs. Furthermore, the trend of digital sports supports the analysis of product usage behavior and consequently the development of customized products in the sports industry.
However, existing sensors, wearables, and their related applications predominantly offer metrics about the quantity of motion (e.g., tracking information on how long, how often, and how fast a sport task is performed) while measurements of the quality of motion are still rare (from quantity to quality: how well, how effective, how to improve). This can be seen as one of the reasons why major brands’ products have, in some cases, failed on the market. In order to enhance the added value to consumers, these metrics about the quality of motion should target, e.g., the improvement of sport technique, reduction of the risk of injury, increase of the motivation towards and enjoyment of sports, improved self-awareness and well-being, customization and individualization of sports equipment or smart coaching. Another opportunity of modern sensor technology is to bring research from the standardized conditions in the laboratory back into the field. Miniaturized, wireless, and highly accurate sensors allow non-cumbersome measurements in the field under various conditions and sports activities.
This research topic of digital motion in sports emphasizes the link between well-being, performance, and technology, and addresses current challenges in the design of innovative measuring systems, such as wearable sensors. In addition, research in this field generates reference data sets, analyzes and interprets multi-sensor motion data, assesses examination protocols and monitors well-being and performance in daily activity for various sports and various target groups. These tasks require an interdisciplinary collaboration of many research fields such as sports, data, and computer science, but also in coordination with industries and, in particular, with the future users: All to foster the digital sports experience for the people, either recreational or elite athletes, and within the ecological valid environment.
Prof. Thomas Stöggl
Dr. Elisabeth Häusler
Prof. Dr. Kamiar Aminian
Guest Editors
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Keywords
- algorithms
- biomechanics
- customization
- diagnostics
- digital sports
- fatigue
- field measurements
- injury prevention
- motion tracking
- physiology
- psychology
- psycho-physiology
- performance enhancement
- smart coaching
- sensors
- sport
- training load
- wearables
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