Extended Reality (XR) over Wireless Networks
A special issue of Future Internet (ISSN 1999-5903). This special issue belongs to the section "Big Data and Augmented Intelligence".
Deadline for manuscript submissions: closed (15 July 2023) | Viewed by 3920
Special Issue Editor
Special Issue Information
Dear Colleagues,
Extended reality (XR) technologies combine digital and physical objects into various kinds of innovative and immersive experiences. Virtual reality (VR) blinds out physical “real reality” (RR) and replaces it with digital representations, augmented reality (AR) enhances RR with a digital layer of information and representations, and mixed reality (MR) integrates representations from both physical and digital worlds.
As all these extensions of RR aim to engage users, they depend on real-time interactions between users, physical and digital objects. Users should be able to move freely in time and space. Thus, any communication with XR devices (e.g., headsets, controls) should be wireless by nature. Remote rendering and multi-user settings may necessitate high and stable data rates, while keeping strict timing requirements in the order of milliseconds over a shared and easily disturbed medium. It is thus not surprising that VR has been one of the most challenging use cases for 5G. It is also expected that future XR technology will increasingly move from the lab into the wild, enabling truly mobile and immersive-anywhere XR experiences. However, there are still significant gaps between the demands placed on, and the capabilities of, wireless and mobile networks to cater for the needs and expectations of XR users.
This Special Issue aims to identify and reduce those gaps by providing a forum for the latest research within the field as well as multi-disciplinary studies between and beyond the following areas:
- Evaluation of wireless XR technology from user and technical perspectives;
- Advances in wireless XR devices;
- Experiences with wireless XR technologies;
- Studies of quality of experience, user experience, usability and utility;
- Studies of quality constituents, features and underlying factors;
- Derivation and evaluation of user mobility models;
- Delay and data rate measurements, analyses and models;
- Simulation- and performance-analysis-based studies;
- Analyses of the interaction of wireless XR devices with remote computing environments (e.g., edge-, fog- or cloud-based);
- Management of wireless XR environments;
- Artificial intelligence (AI) support of wireless XR environments;
- Sustainability considerations and trade-offs (e.g., regarding energy consumption).
Prof. Dr. Markus Fiedler
Guest Editor
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Keywords
- Extended Reality (XR)
- Virtual Reality (VR)
- Augmented Reality(AR)
- Mixed Reality (MR)
- digital augmentation
- wireless networks
- mobile networks
- Quality of Experience (QoE)
- User Experience (UX)
- Artificial Intelligence (AI)
- sustainability
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