Game Informatics
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".
Deadline for manuscript submissions: closed (25 December 2023) | Viewed by 43195
Special Issue Editors
Interests: artificial intelligence; games informatics; search algorithm; information dynamics; decision-support system
Special Issues, Collections and Topics in MDPI journals
Interests: computational intelligence; games; reinforcement learning; search algorithm
Interests: computational intelligence; games; reinforcement learning; heuristic search; distributed computing
Interests: artificial intelligence; games; search algorithm; information dynamics; entertainment science
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Games have been the prime source of benchmarking, testing, analysis, and design of various artificial and computational intelligent techniques, agent systems, search algorithms, supporting decision making, management and planning systems, and many more. This stems from the plethora of human and computer-generated information that is rich with objective, subjective, and emotional experiences, catered towards leisure and/or competitive settings.
Visible, deterministic, and objective information typically expresses the game’s straightforward and obvious process, mechanics, and complexities. Meanwhile, underlying information that was hidden, stochastic and subjective information would describe the complicated, typically human-driven factors, such as experiences related to the “fun”, “joy”, and “entertainment” of the game. Such stark contrast between objective and subjective information that is both obtainable and extractable from the game statistics, metrics, and telemetries invokes the need for unique “science” of play.
With the advancement of computing software and hardware systems, new interface technologies (virtual/augmented/extended reality), a new form of interactions (deductive, deceptive, hacking/exploits, etc.), and novel game infrastructures (blockchain-based games and crowdsourcing models, etc.), rich information can be extracted to develop expertise and generate knowledge to add value to individual, businesses, society, and nation.
This Special Issue aims to collect comprehensive research written by experts that provides access to state-of-the-art methodology, while advancing the existing body of literature by sharing contemporary, cutting-edge research relevant to game informatics.
Dr. Mohd Nor Akmal Khalid
Dr. Chu-Hsuan Hsueh
Dr. Ting-Han Wei
Prof. Dr. Hiroyuki Iida
Guest Editors
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Keywords
- game information dynamics
- game metrics and analytics
- game-playing experience and design
- user–AI Interactions and Analysis
- social and cultural influence in games
- game development and impacts
- simulation and imitation in games
- learning and behavior synthesis
- gamified experience and gamification
- assessment and evaluation in/of games
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