Gamification and Game Studies
A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".
Deadline for manuscript submissions: closed (31 May 2021) | Viewed by 37114
Special Issue Editor
Interests: games and XR in education; 3D interfaces and haptics; gamification
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Games have become the leading form of entertainment today. The video games market is expected to be worth over USD 90 billion by 2020, and there are currently more than 2.5 billion video gamers from all over the world according to the European Mobile Game Market. Accordingly, there is a plethora of different games mediated through different technologies that are focused on the different gaming needs of the player base.
Following these developments, most of us use game mechanics in our everyday life, through the application of gamification. Gamification is defined as the process of using game thinking and game mechanics to solve problems and engage players. It essentially describes the integration of game dynamics, services, community, content, and/or a campaign in order to drive participation in all manner of productive activities.
In recent years, the application of gamification has increased, and is demonstrated in the growing number of gamification applications, which focus on productivity, employee motivation, financial monitoring, professional training, fitness, and education. Research in the area has provided evidence that support the idea that gamification can increase motivation, engagement, and commitment in certain activities (such as healthy habits, exercise, learning, etc.).
We welcome submissions in the form of empirical, theoretical, and review articles that are focused on the combined area of the following topics:
- Gamification approaches in a variety of contexts, including document annotation and ground-truth generation, interface design, information seeking, user modeling, and knowledge sharing;
- Gamification design;
- Applied game principles, elements, and mechanics;
- Gamification analytics;
- User engagement and motivational factors of gamification;
- Player types, contests, and cooperative gamification;
- Search challenges and gamification;
- Game-based work and crowdsourcing;
- Applications and prototypes;
- Game-based learning;
- Education and learning;
- Human–computer interaction.
Dr. Panagiotis Petridis
Guest Editor
Manuscript Submission Information
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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- Artificial Intelligence and Deep Learning
- Education and Games
- Game Design
- Human–computer interaction
- Applied game principles, elements, and mechanics
- Serious Games
- Extended reality (XR)
- Gamification
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