The Mixed Reality Revolution: Challenges and Prospects
A special issue of Journal of Imaging (ISSN 2313-433X). This special issue belongs to the section "Mixed, Augmented and Virtual Reality".
Deadline for manuscript submissions: closed (1 January 2022) | Viewed by 5999
Special Issue Editors
Interests: image analysis; pattern recognition; geometrical modeling; visualization
Special Issues, Collections and Topics in MDPI journals
Interests: geometrical modeling; visualization; pattern recognition; data science
Special Issues, Collections and Topics in MDPI journals
Interests: 3D animation; mixed reality; artificial intelligence; visualization
Special Issue Information
Dear Colleagues,
Mixed reality is starting to change the paradigm of communication with our environment, hence the title of this Special Issue, “The Mixed Reality Revolution”. On one hand, virtual reality enables us to fully enter and evolve in a virtual world. On the other hand, augmented reality provides additional information to the vision we have of our environment. Finally, mixed reality goes beyond the simple combination of these two concepts by integrating 3D virtual objects and enabling interactions with them, in the frame of a virtualization of our world.
However, several scientific and technological locks remain in this domain, which limit its adoption and commercial diffusion. Recent advances in technology, in methods, and in algorithms give us reason to believe that these locks are about to be broken: We hope that this Special Issue will contribute to taking one step forward in this evolution.
Mixed reality depends on a wide range of scientific and technological fields covering, but not limited to:
- Display technologies, such as head-mounted displays and haptic technologies;
- Human–computer interaction, such as gesture control, eye gaze, biosensors, and wearable tracking technologies;
- Application and use of VR/AR/MR in the following domains:
- Education, simulation, and training;
- Medicine, including surgical simulation and rehabilitation;
- Heritage preservation and visualization;
- Virtual meetings and communication using avatars;
- Design and manufacturing;
- Entertainment, with the use of mixed reality in games and virtual sets in films;
- Art, opening new creative playground for artists.
We encourage the submission of papers related to all these fields (and others) but also to the social, ethical, and legal aspects of VR/AR/MR, and even to a vision of the future of mixed reality.
Dr. Jean Sequeira
Dr. Sébastien Mavromatis
Mr. Erwan Maigret
Guest Editors
Manuscript Submission Information
Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.
Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Journal of Imaging is an international peer-reviewed open access monthly journal published by MDPI.
Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.
Keywords
- mixed reality
- immersive technologies
- virtualization
- virtual reality
- augmented reality
- virtual meetings
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