The Mixed Reality Revolution: Challenges and Prospects

A special issue of Journal of Imaging (ISSN 2313-433X). This special issue belongs to the section "Mixed, Augmented and Virtual Reality".

Deadline for manuscript submissions: closed (1 January 2022) | Viewed by 5999

Special Issue Editors


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Guest Editor
Polytech Marseille Sud, Aix-Marseille Université, 13288 Marseille CEDEX 09, France
Interests: geometrical modeling; visualization; pattern recognition; data science
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Guest Editor
Adobe, USA
Interests: 3D animation; mixed reality; artificial intelligence; visualization

Special Issue Information

Dear Colleagues,

Mixed reality is starting to change the paradigm of communication with our environment, hence the title of this Special Issue, “The Mixed Reality Revolution”. On one hand, virtual reality enables us to fully enter and evolve in a virtual world. On the other hand, augmented reality provides additional information to the vision we have of our environment. Finally, mixed reality goes beyond the simple combination of these two concepts by integrating 3D virtual objects and enabling interactions with them, in the frame of a virtualization of our world.

However, several scientific and technological locks remain in this domain, which limit its adoption and commercial diffusion. Recent advances in technology, in methods, and in algorithms give us reason to believe that these locks are about to be broken: We hope that this Special Issue will contribute to taking one step forward in this evolution.

Mixed reality depends on a wide range of scientific and technological fields covering, but not limited to:

  • Display technologies, such as head-mounted displays and haptic technologies;
  • Human–computer interaction, such as gesture control, eye gaze, biosensors, and wearable tracking technologies;
  • Application and use of VR/AR/MR in the following domains:
    • Education, simulation, and training;
    • Medicine, including surgical simulation and rehabilitation;
    • Heritage preservation and visualization;
    • Virtual meetings and communication using avatars;
    • Design and manufacturing;
    • Entertainment, with the use of mixed reality in games and virtual sets in films;
    • Art, opening new creative playground for artists.

We encourage the submission of papers related to all these fields (and others) but also to the social, ethical, and legal aspects of VR/AR/MR, and even to a vision of the future of mixed reality.

Dr. Jean Sequeira
Dr. Sébastien Mavromatis
Mr. Erwan Maigret
Guest Editors

Manuscript Submission Information

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Keywords

  • mixed reality
  • immersive technologies
  • virtualization
  • virtual reality
  • augmented reality
  • virtual meetings

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Published Papers (2 papers)

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Research

12 pages, 3758 KiB  
Article
Mixed-Reality-Assisted Puncture of the Common Femoral Artery in a Phantom Model
by Christian Uhl, Johannes Hatzl, Katrin Meisenbacher, Lea Zimmer, Niklas Hartmann and Dittmar Böckler
J. Imaging 2022, 8(2), 47; https://doi.org/10.3390/jimaging8020047 - 16 Feb 2022
Cited by 15 | Viewed by 3191
Abstract
Percutaneous femoral arterial access is daily practice in a variety of medical specialties and enables physicians worldwide to perform endovascular interventions. The reported incidence of percutaneous femoral arterial access complications is 3–18% and often results from suboptimal puncture location due to insufficient visualization [...] Read more.
Percutaneous femoral arterial access is daily practice in a variety of medical specialties and enables physicians worldwide to perform endovascular interventions. The reported incidence of percutaneous femoral arterial access complications is 3–18% and often results from suboptimal puncture location due to insufficient visualization of the target vessel. The purpose of this proof-of-concept study was to evaluate the feasibility and the positional error of a mixed-reality (MR)-assisted puncture of the common femoral artery in a phantom model using a commercially available navigation system. In total, 15 MR-assisted punctures were performed. Cone-beam computed tomography angiography (CTA) was used following each puncture to allow quantification of positional error of needle placements in the axial and sagittal planes. Technical success was achieved in 14/15 cases (93.3%) with a median axial positional error of 1.0 mm (IQR 1.3) and a median sagittal positional error of 1.1 mm (IQR 1.6). The median duration of the registration process and needle insertion was 2 min (IQR 1.0). MR-assisted puncture of the common femoral artery is feasible with acceptable positional errors in a phantom model. Future studies should aim to measure and reduce the positional error resulting from MR registration. Full article
(This article belongs to the Special Issue The Mixed Reality Revolution: Challenges and Prospects)
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14 pages, 1185 KiB  
Article
Formalization of the Burning Process of Virtual Reality Objects in Adaptive Training Complexes
by Mikhail Krasnyanskiy, Artem Obukhov and Denis Dedov
J. Imaging 2021, 7(5), 86; https://doi.org/10.3390/jimaging7050086 - 12 May 2021
Cited by 3 | Viewed by 1901
Abstract
Within the scope of this article, the problem of the formalization of physical processes in adaptive training complexes is considered on the example of virtual objects burning. Despite a fairly complete study of this process, the existing mathematical models are not adapted for [...] Read more.
Within the scope of this article, the problem of the formalization of physical processes in adaptive training complexes is considered on the example of virtual objects burning. Despite a fairly complete study of this process, the existing mathematical models are not adapted for the application in training complexes, which leads to a significant increase in costs and lower productivity due to the complexity of the calculations. Therefore, an adapted mathematical model is proposed that allows us to formalize the structure of virtual objects of burning, their basic properties and the processes of changing states, starting from the flame development of an object and ending with their complete destruction or extinguishment. The article proposes the use of threshold value diagrams and rules for changing the states of virtual reality objects to solve the problem of the formalization of burning processes. This tool is quite multi-purpose, which allows you to describe various physical processes, such as smoke, flooding, the spread of toxic gases, etc. The area of the proposed formalization approach includes the design and implementation of physical processes in simulators and multimedia complexes using virtual and augmented reality. Thus, the presented scientific research can be used to formalize the physical processes in adaptive training complexes for professional ergatic systems. Full article
(This article belongs to the Special Issue The Mixed Reality Revolution: Challenges and Prospects)
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