Sensing Technology in Virtual Reality
A special issue of Sensors (ISSN 1424-8220). This special issue belongs to the section "Physical Sensors".
Deadline for manuscript submissions: closed (31 July 2024) | Viewed by 15412
Special Issue Editors
Interests: serious games; standardization: serious games metadata format; RAL quality criteria; authoring; control; evaluation
Special Issue Information
Dear Colleagues,
Over the recent years, virtual reality technology has become increasingly popular, not only in the entertainment industry, but also in academic research, e.g., for education, training and simulation or health. Although many VR setups provide off-the-shelf devices for tracking, they often solely focus on providing sensors for interactions involving hands, e.g., various types of controllers. As one of the main features of virtual reality is to convey an illusion of being present in the virtual environment, VR-based applications should not be limited to high-end graphics or intuitive hand interactions; instead, immersive experiences should additionally stimulate all human senses, including sound, touch, force, taste, and smell.
This Special Issue aims to display innovative work exploring the potential of sensing technology for virtual reality applications. The topics of interest include, but are not limited to, the following:
- Innovative (immersive) virtual reality-based applications using novel sensing technologies (e.g., full-body suits, infrared trackers, inertial measurement units, olfactory interfaces and smell dispensers, data gloves, etc.);
- Methods for motion capture, e.g., reconstruction of full-body avatars;
- Methods for motion recognition, e.g., recognition and assessment of physical activities with haptic feedback;
- Systematic reviews, meta-analyses, and evaluation studies or pilot trials in related applications, e.g., clinical trials in health-related applications or VR-based simulation and training for forces, such as fireworkers or policemen.
Dr. Stefan Göbel
Dr. Polona Caserman
Guest Editors
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Keywords
- virtual reality
- sensor technology
- game controllers
- haptics
- wearables
- motion capture
- motion recognition
- vital parameters
- monitoring
- immersive environments
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