Sustainable E-Learning and Educational Technology
A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".
Deadline for manuscript submissions: 30 April 2025 | Viewed by 5057
Special Issue Editors
Interests: e-learning; learning technologies; accessibility; metadata; framewoks; Open Educational Resources (OER); interoperability
Special Issues, Collections and Topics in MDPI journals
Interests: web application development; web accessibility and usability; video game accessibility; e-learning; Massive Open Online Courses (MOOC); Open Educational Resources (OER)
Special Issues, Collections and Topics in MDPI journals
Interests: human–computer interaction, user research, user-centred design, usability, accessibility and equity in technology; design thinking, interfaces design, educational technology, open educational resources, software engineering and artificial intelligence
Special Issues, Collections and Topics in MDPI journals
Interests: artificial intelligence; deep learning; design and optimization of antennas; electromagnetic radiation and scattering
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Technologies related to e-learning have advanced very quickly in recent years. As a result of the COVID-19 pandemic, the importance of online teaching and its efficacy in achieving the learning objectives of the students have been demonstrated. E-learning is a highly planned method of building learning, which complements (blended learning or b-learning) or even replaces face-to-face learning. E-learning is composed of methodologies, educational and management strategies, as well as technological resources. It makes intensive use of information and communication technology (ICT) to reach a generally remote audience.
Educational technologies (also known as Edtech, or Edutech) implement ICT to integrate virtual environments that facilitate the teaching–learning processes inside and outside the classroom. This field of research faces multiple challenges including the analysis, development, and evaluation of virtual educational environments; the integration between technologies and the people involved in the teaching–learning process; the incorporation of technologies in face-to-face educational environments; and the development of learning materials and new technologies in the field of information technology.
Edtech is closely related to sustainable education which is aimed at promoting the values and motivations to act for sustainability now and in the future in learners, educational institutions, and communities. According to the 2030 Agenda for Sustainable Development, the fourth Sustainable Development Goal (SDG) is Quality Education: to ensure inclusive and equitable quality education and promote lifelong learning opportunities for all. Technology relates to six of the ten targets of the fourth SDG, and these references recognize that technology impacts the quality of education through five distinct channels: as an input, a means of delivery, a skill, a tool for planning, and by providing a social and cultural context (UNESCO).
This Special Issue focuses on adapting E-learning and Edtech according to the abilities and limitations of those involved in the teaching–learning process for sustainable E-learning. This implies several complex aspects including the integration of accessibility and inclusion in E-learning for students with disabilities or with cultural disadvantages, for example, language difficulties; adaptation of the contents, or even the teaching approach—for example, STEM—to the learning styles and abilities of students; and the planning and design of accessible and inclusive assessments for all students, which could be supported by strategies such as gamification. In this Special Issue, original research articles and reviews are welcome. Research areas may include (but are not limited to) the following:
- E-learning personalization;
- Sustainable education;
- Sustainable E-learning;
- Accessibility in E-learning;
- Inclusive E-learning and educational technology;
- Adaptative E-learning;
- STEM and STEAM education;
- Digital skills in E-learning;
- E-learning and digital transformation;
- Frameworks for E-learning;
- Gamification and E-learning;
- AI in E-learning;
- VR in E-learning;
- Intelligent tutoring system;
- Soft skills in E-learning;
- Microlearning.
We look forward to receiving your contributions.
Prof. Dr. Salvador Otón Tortosa
Prof. Dr. Sergio Luján-Mora
Dr. Ricardo Mendoza-González
Dr. Abdelhamid Tayebi Tayebi
Guest Editors
Manuscript Submission Information
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Keywords
- e-learning
- educational technology
- accessibility
- inclusion
- sustainable education
- AI
- STEM and STEAM education
- gamification
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