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Innovation in Physical Education, Physical Activity and Sport

A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".

Deadline for manuscript submissions: closed (15 September 2022) | Viewed by 27723

Special Issue Editors


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Guest Editor
Department of Social Psychology, Universidad de Sevilla, 41013 Sevilla, Spain
Interests: interpersonal relationships in sport; team development through sport; social inclusion
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Physical Education and Sport, Universidad de Sevilla, 41004 Seville, Spain
Interests: sport management; educational innovation; social inclusion; physical education and sport
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

We hope that this Special Issue, which deals with current issues of management and innovation in physical education, physical activity and sport, will attract your attention. We believe that it responds to a very current and demanded topic.

The technological revolution (also called Third Industrial Revolution or Scientific-Technological Revolution) has meant an increasing use of digital media since its beginning in the 1960s and 1970s. The 2010s saw the widespread use of technologies aimed at interconnectivity between people. This digitization and increase of online interconnectivity had its peak during the COVID-19 pandemic, which forced us to rethink the management systems for teaching in physical education, the practice of physical activity for leisure and recreation, and even the maintenance of the practice of high-performance sport. This whole accelerated process of technologization has meant a paradigm shift in the management of the physical-sports experience that can only be successfully faced from the perspective of innovation. We are not only talking about technological innovation per se that facilitates the practice of physical activity in both regulated and unregulated contexts, but also about innovative processes and methods that include technologies and online interpersonal interactions in this practice. Physical education, physical activity and sport have to adapt to this new reality; how can this be done while keeping intact the potential of the analogical experience?

We invite you, through this Special Issue, to reflect and publish your experiences and research in this field, related to innovation in the management of teaching, physical activity and sport; as well as different areas that are similar to the call and that you believe may be of interest.

Dr. Eloy López Meneses
Dr. M. Rocío Bohórquez
Prof. Dr. Jesus Fernández Gavira
Guest Editors

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Keywords

  • innovation in physical education, physical activity and sport
  • technologies applied to physical education physical activity and sport
  • ICT in physical education, physical activity and sport
  • gamification in physical education, physical activity and sport
  • innovative tools for working with people with disabilities in physical education, physical activity and sport
  • innovative tools for working with vulnerable populations during physical education classes and sports experience
  • use of technologies in physical education classes, fitness and sports training sessions
  • technological resources in physical education, physical activity and sport
  • use of mobile applications in physical education, physical activity and sport
  • new models of classroom management in physical education and physical-sports experiences

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Published Papers (8 papers)

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Research

18 pages, 887 KiB  
Article
A School-Based Multilevel Intervention to Increase Physical Activity of Adolescents in Pakistan: From a Social-Ecological Perspective
by Tayyaba Kiyani, Sumaira Kayani, Saima Kayani, Si Qi and Michele Biasutti
Sustainability 2022, 14(10), 6024; https://doi.org/10.3390/su14106024 - 16 May 2022
Cited by 6 | Viewed by 2307
Abstract
This study aimed to develop an intervention strategy based on the social-ecological model’s individual, interpersonal, and organizational levels for increasing adolescents’ physical activity in Pakistan. Based on the social-ecological model, an 8-week intervention was conducted for 618 school students in Rawalpindi, Pakistan. A [...] Read more.
This study aimed to develop an intervention strategy based on the social-ecological model’s individual, interpersonal, and organizational levels for increasing adolescents’ physical activity in Pakistan. Based on the social-ecological model, an 8-week intervention was conducted for 618 school students in Rawalpindi, Pakistan. A quantitative method with a quasi-experimental design was adopted, administering self-report measures before and after the intervention. Intervention materials were delivered by leaflet once a week to the intervention group. Repeated measure analysis of variance was applied to verify the intervention effects at pre- and post-test conditions. The results show that a significant intervention effect was identified from the repeated measure analysis of variance for the intervention group’s physical activity participation compared to the control group from baseline (M = 12.01, SD = 0.136) to the 8-week post-test (M = 16.30, SD = 0.125). The intervention based on the social-ecological model has sufficiently and effectively improved physical activity among school adolescents in Pakistan. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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14 pages, 822 KiB  
Article
The 2021 National Report on Sports Innovation for Montenegro: Content Analysis
by Borko Katanic, Sanja Pekovic, Radenko M. Matic, Jovan Vukovic, Bojan Masanovic and Stevo Popovic
Sustainability 2022, 14(4), 2463; https://doi.org/10.3390/su14042463 - 21 Feb 2022
Viewed by 2982
Abstract
This research aims to content analyze the literature on innovation in the field of sports in Montenegro to provide a better basis for the establishment of a monitoring system. The research was conducted drawing on a pre-established methodology related to the assessment of [...] Read more.
This research aims to content analyze the literature on innovation in the field of sports in Montenegro to provide a better basis for the establishment of a monitoring system. The research was conducted drawing on a pre-established methodology related to the assessment of the level of sports innovation based on 16 defined indicators. Grades were attributed to data found in available scientific articles that were published until 2021, as well as in secondary data sources (Google Scholar, PubMed, Scopus, and Web of Science), such as governmental and nongovernmental reports and online content on Google (N = 18) from the same period. The findings of content analysis indicate that all indicators averaged 2.25 (fair) on a six-point scale, while only one indicator was rated as excellent, five indicators were rated as good, four indicators were rated as fair, and lastly, five indicators were rated as poor. Based on the obtained results, a low level of innovation in the field of sports in Montenegro was determined, and this also applies to innovation indicators individually. These results can be used as an initial step in planning an appropriate strategy development at the national level, which will lead to the improvement of innovation activities and their implementation in the field of sports in Montenegro. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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9 pages, 578 KiB  
Article
Augmented Reality and the Flipped Classroom—A Comparative Analysis of University Student Motivation in Semi-Presence-Based Education Due to COVID-19: A Pilot Study
by María-Carmen Campos-Mesa, Carolina Castañeda-Vázquez, Óscar DelCastillo-Andrés and Gloria González-Campos
Sustainability 2022, 14(4), 2319; https://doi.org/10.3390/su14042319 - 18 Feb 2022
Cited by 10 | Viewed by 2547
Abstract
Background: This study aims to analyze university student motivation during the period of semi-presence-based education due to the COVID-19 pandemic, based on the type of educational material used: Augmented Reality (AR) videos and traditional videos associated with the Flipped Classroom (FC) methodology. Methods: [...] Read more.
Background: This study aims to analyze university student motivation during the period of semi-presence-based education due to the COVID-19 pandemic, based on the type of educational material used: Augmented Reality (AR) videos and traditional videos associated with the Flipped Classroom (FC) methodology. Methods: A sample of 129 university students were asked to take the Instructional Materials Motivation Survey (IMMS). Results indicate that participants in the study were generally more motivated by AR educational material than by FC material; although mean motivation levels with both instruments are extremely high, with scores of 4.57 and 5.64 for FC and AR, respectively. Conclusions: Therefore, a conclusion was met which determines that these results are a starting point to continue the research of the motivational impact of using different types of videos in active methodologies. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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15 pages, 1215 KiB  
Article
Learning Football for Good: The Development and Evaluation of the Football3 MOOC
by Louis Moustakas and Lisa Kalina
Sustainability 2022, 14(4), 2061; https://doi.org/10.3390/su14042061 - 11 Feb 2022
Cited by 4 | Viewed by 2748
Abstract
Over the last two decades, sport has become a recognised tool to achieve sustainable development outcomes. Known as sport for development (SFD), this approach can broadly be defined as the intentional use of sport to achieve development objectives. Many SFD organisations implement methods [...] Read more.
Over the last two decades, sport has become a recognised tool to achieve sustainable development outcomes. Known as sport for development (SFD), this approach can broadly be defined as the intentional use of sport to achieve development objectives. Many SFD organisations implement methods that seek to achieve developmental goals by reorienting sport away from its competitive aspects and encouraging participation, fair play and communication. Of these methods, football3 is arguably the most widespread. Despite its popularity, there remain challenges in its implementation. As a result, there have been numerous calls to develop educational materials and opportunities around football3. In response, the football3 for all project led to the development and launch of a freely accessible, Massive Open Online Course (MOOC). However, there is still little knowledge about how online learning approaches are used in SFD, how they accommodate the practical and social nature of SFD, and whether they optimise student learning. Using findings from feedback surveys and focus group discussions, we present results from the development and evaluation of the football3 MOOC. The findings suggest a high level of satisfaction with the course, but also a need for practical tools and exchange to improve delivery on the pitch. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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21 pages, 1393 KiB  
Article
Design of a Methodological Intervention for Developing Respect, Inclusion and Equality in Physical Education
by Antonio Muñoz-Llerena, María Núñez Pedrero, Gonzalo Flores-Aguilar and Eloy López-Meneses
Sustainability 2022, 14(1), 390; https://doi.org/10.3390/su14010390 - 30 Dec 2021
Cited by 4 | Viewed by 2945
Abstract
The following educational intervention proposal arises from the importance of implementing an education based on fostering values through physical education (PE) lessons. PE has certain characteristics that contribute to enhancing learning at a social, affective and psychological level, in addition to promoting adequate [...] Read more.
The following educational intervention proposal arises from the importance of implementing an education based on fostering values through physical education (PE) lessons. PE has certain characteristics that contribute to enhancing learning at a social, affective and psychological level, in addition to promoting adequate physical development. The proposed design is based on Donald Hellison’s personal and social responsibility model (TPSR), whose main objective is to achieve a teaching methodology that can convey values and skills in the lives of youth at risk of exclusion. Different sports modalities are used in the initiation phase, which make up a ten-week teaching unit and in which the game takes the leading role. The application of this program focuses specifically on students in compulsory secondary education, a stage in which significant changes are experienced in many aspects and levels. However, it is completely adaptable to other developmental stages. In this way, the main objective of this work is to create an intervention proposal that aims to promote, following a set of intervention units of sessions, the development of the three main values in which this work is based: respect, equality and inclusion. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
12 pages, 803 KiB  
Article
Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model
by Chia-Jung Chang, Bryan Cheng-Yu Hsu and Mei-Yen Chen
Sustainability 2022, 14(1), 341; https://doi.org/10.3390/su14010341 - 29 Dec 2021
Cited by 11 | Viewed by 4912
Abstract
The outbreak of COVID-19 in 2020 has posed several challenges to the sporting industry, caused by the change in behavior of sporting fans from purchasing event tickets to watching live broadcasts of events on the Internet. This study aims to gain a deeper [...] Read more.
The outbreak of COVID-19 in 2020 has posed several challenges to the sporting industry, caused by the change in behavior of sporting fans from purchasing event tickets to watching live broadcasts of events on the Internet. This study aims to gain a deeper understanding of fan behavior in this “new normal”. It adopts a technology acceptance model (TAM) to explore the effects of social presence (SP) in the context of online viewing of professional sports. For this purpose, the authors conducted an online survey of viewers who watched NBA sports events on the Amazon Mechanical Turk website using the Together Mode feature of Microsoft Teams. We collected 209 valid questionnaires and performed a partial least squares structural equation modeling analysis. The results showed that the SP-TAM structural model has adequate predictive relevance, and SP has a statistically significant positive relationship with both perceived ease of use and perceived usefulness. The model was thus validated, contributing to the existing body of knowledge on emerging technologies such as the creation of a virtual audience in sports. The study’s findings suggest that technology developers should focus on the effects of SP and emphasize practical functions to increase the use intention of sporting fans. Furthermore, professional sporting leagues should prioritize the use of virtual fan technology to optimize the viewing experience of their fans. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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10 pages, 283 KiB  
Article
Physical Education Teachers’ Perceived Digital Competences: Are They Prepared for the Challenges of the New Digital Age?
by Gabriel Martínez-Rico, Mauro Alberola-Albors, Carlos Pérez-Campos and Rómulo J. González-García
Sustainability 2022, 14(1), 321; https://doi.org/10.3390/su14010321 - 29 Dec 2021
Cited by 6 | Viewed by 3405
Abstract
The development of information and communication technologies impose great changes that require teachers to be constantly updated. Therefore, it is interesting to analyze the Digital Competence perceived by teachers and their ability to use digital devices in the classroom. The aim of this [...] Read more.
The development of information and communication technologies impose great changes that require teachers to be constantly updated. Therefore, it is interesting to analyze the Digital Competence perceived by teachers and their ability to use digital devices in the classroom. The aim of this study is to investigate the technological resources and difficulties that Physical Education teachers have in schools, in addition to the training and methodological strategies required to adequately teach Physical Education classes in present times. For this, through a previously validated survey, we will observe the Digital Competence of teachers and whether there are differences between genders, according to age and teaching experience. A survey has been undertaken by 50 Physical Education teachers of secondary school students. The results show statistically significant differences according to teaching experience and age. In addition, younger teachers have a better perception of their ability to apply Digital Competence in the Physical Education classroom setting. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
20 pages, 486 KiB  
Article
Development of Emotional Competencies as a Teaching Innovation for Higher Education Students of Physical Education
by Jesús Fernández-Gavira, Santiago Castro-Donado, Daniel Medina-Rebollo and M. Rocío Bohórquez
Sustainability 2022, 14(1), 300; https://doi.org/10.3390/su14010300 - 28 Dec 2021
Cited by 6 | Viewed by 2850
Abstract
The objective of the work presented is to develop emotional competencies in higher-education students by following Bisquerra’s five-block model. With the methodological support of adventure pedagogy and gamification, students improve their emotional competencies, as well as the basic competencies of the degree in [...] Read more.
The objective of the work presented is to develop emotional competencies in higher-education students by following Bisquerra’s five-block model. With the methodological support of adventure pedagogy and gamification, students improve their emotional competencies, as well as the basic competencies of the degree in Physical Activity and Sport Sciences and the specific ones of the subject. The proposal, which is entitled “In search of my Avatar”, aims to make sure that, in their future as sports professionals, they will be able to serve their customers in a fully competent way. The work presented proposes different activities of emotional education to work transversally in higher education, ranging from conflict management and the use of language to improve the relationship with oneself and with others. The proposal was developed for the Degree in Sports Science and for the subject of Physical Activity and Sport in the Natural Environment, but with certain adaptations, it could be transferred to any university-degree subject. Full article
(This article belongs to the Special Issue Innovation in Physical Education, Physical Activity and Sport)
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