Sustainable Learning in Education of Sustainability
A special issue of Sustainability (ISSN 2071-1050). This special issue belongs to the section "Sustainable Education and Approaches".
Deadline for manuscript submissions: closed (15 March 2023) | Viewed by 25158
Special Issue Editors
Interests: technology-enhanced learning; educational games; VR/AR-based learning; STEAM educational design; design education
Special Issues, Collections and Topics in MDPI journals
Interests: game-based learning; educational games; design technology and computing; design humanities and art; design education
Interests: sustainable learning; learning and technologies; game-based learning; design strategy; VR/AR-based learning
Interests: culture learning with interactive media; AR/VR in learning; user experience and user behavior analysis; interactive technology
Special Issue Information
Dear Colleagues,
Sustainable learning and education (SLE) is an emerging philosophy of and aspiration for learning and teaching founded on principles of sustainability. SLE is not necessarily education for sustainability but rather sustainable learning, a new and different idea. Technology and serious games are, together with interactive and immersive games, the most important field of application for educational games. Educators often use interactive and immersive games to capture and maintain students’ attention and motivation. At the same time, educational games are one of the most widely used mechanisms for education throughout life. In addition, ducational games have shown their value in improving learning processes through the fun and motivation that they generate. Furthermore, learning integrated within a larger technology and design is more persistent in the long term. The aim of this Special Issue is to promote the use of technology and design methodologies to specify, formalize and enrich the design of these educational games. We welcome the submission of empirical, theoretical and review articles that are focused on improving the technology and design of educational games used for learning. Additionally, this Special Issue is to address all issues concerning the interaction between learning outcomes of the sustainable technology and design education in education of sustainability.
Dr. Chung-Ho Su
Prof. Dr. Kuo-Kuang Fan
Prof. Dr. Cha-Lin Liu
Dr. Yuh-Shihng Chang
Guest Editors
Manuscript Submission Information
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Keywords
- sustainable learning
- design education
- design strategy
- STEAM education
- information and communication technology (ICT) in education
- VR for educational games
- AR for educational games
- learning and technology
- game-based learning
- serious games
- educational video games
- designing of educational games
- designing methodologies
- technologies to improve the design of educational games
- evaluation studies for educational games
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