Virtual and Augmented Reality Learning Environments for Sustainable Development
A special issue of Sustainability (ISSN 2071-1050).
Deadline for manuscript submissions: closed (31 December 2021) | Viewed by 39229
Special Issue Editor
Interests: finite element method; engineering design; mechanical testing; fracture mechanics; hydrogen embrittlement; tensile testing; corrosion; mechanical behavior of materials; failure analysis; microstructure; fractography; mechanical engineering; materials engineering; fracture; materials; mechanical properties; metals; material characterization; materials testing; energy efficiency; hydrogen; serious games; virtual reality; gamification; active learning
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Special Issue Information
Dear colleagues,
In recent years, the application of virtual and augmented reality learning environments is increasing both in general education (primary, secondary, and university studies) and in technical education in industrial or professional fields. In addition, the current epidemiological situation regarding COVID-19 has encouraged the adoption of non-formal education and, as current developments indicate, it seems likely that distance learning will gain more weight in the near future. Therefore, new applications based on virtual reality (VR), augmented reality (AR), and mixed reality (MR) are expected to emerge in the coming years to facilitate students' self-study, provide extensive practical work opportunities, or even teach theoretical content. These new educational challenges generate a high level of expectation in institutions and individuals, while inviting a reflective critique on the social impacts of these new approaches and educational resources, to assess the added value and benefits of virtual environments for the learners and communities. Furthermore, the use of VR, AR, and MR applications in the field of education is embedded in the global debate on the effects of emerging technologies on education in general, and on education for sustainable development in particular.
This Special Issue is open to submissions of original articles, literature reviews, case reports, or short communications, subject to a rigorous peer review, covering the design of new VR, AR, or MR learning environments to cope with the new epidemiological situation that is expected to consolidate teleworking, thereby improving sustainable development. We warmly invite researchers to submit their contributions to this Special Issue. Potential topics include but are not limited to the following:
- Non-immersive virtual reality
- Immersive virtual reality
- Augmented reality
- Mixed reality
- XReality
- VR/AR/MR collaboration
- Education with VR/AR/MR
- Use 360° video for VR
- Instruction of qualified staff through VR/AR/MR applications
- Virtual laboratories
- Virtual reality systems
- Virtual reality tools and toolkits
- 3D Interactive environments
Dr. Diego Vergara
Guest Editor
Manuscript Submission Information
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Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Sustainability is an international peer-reviewed open access semimonthly journal published by MDPI.
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Keywords
- Virtual reality
- Augmented reality
- Mixed reality
- Learning environments
- Sustainable development
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