Augmented Reality as a Telemedicine Platform for Remote Procedural Training
Abstract
:1. Introduction
1.1. Rural Healthcare Problems
1.2. Current Limitations
1.3. Explosion of Computer-Mediated Reality
1.4. Research Contributions
2. Background and Related Work
2.1. Augmented Reality Research in Medicine
2.2. Augmented Reality Research in Telemedicine
2.3. Remote Collaboration
2.4. Google Glass and Microsoft HoloLens
2.5. Advantages of the HoloLens
2.6. Disadvantages of the HoloLens
2.7. Research Focus
3. System Design
3.1. Prototypes
- Gyroscope-Controlled Probe: We established a connection between an Android phone with a HoloLens using a binary communication protocol called Thrift developed by Apache. The Android application collected the orientation information of the phone and transferred it to the HoloLens application. The HoloLens application then rendered a hologram correspondingly representing a virtual ultrasound transducer. Finally, in this prototype, users can control a hologram rotating via a gyroscope located inside a mobile phone.
- Video Conferencing: We established video conferencing between a desktop computer with a HoloLens using a local area network. Microsoft provides a built-in function called mixed reality capture (MRC) for HoloLens users. MRC enables us to capture a first-person view of the HoloLens and then present it to a remote computer. MRC is achieved by slicing the mixed reality view video into pieces and exposing those pieces through a built-in web server. Other devices can then play a smooth live video using HTTP Progressive Download. However, this could cause a noticeable latency between two ends.
- AR together with VR: This prototype mainly remained the same structure as the previous one. The only difference was the remote player. A Virtual Reality player on a mobile phone was responsible for playing the mixed reality video. A mobile-based headset was then used to watch the VR version of the first-person view of the HoloLens. In this prototype, the mixed reality view is not a 360 degree video. Therefore, the VR user could not control the vision inside the headset, and the content was actually controlled by the HoloLens user.
3.2. Final Design
- Latency is an important factor in the quality of the teleconference experience and should be kept to a minimum.
- Verbal communication is critical for mentoring. Video conferencing within the AR without two-way voice communication was found generally less valuable.
- Immersive VR HMD for the mentors creates more challenges and requires significant technical development prior to enhancing telemedicine.
- The simplicity and familiarity of conventional technology for the mentor was an important aspect that should remain in the proposed solution.
- Remote pointing and display of hand gestures from the mentor to the trainee would be helpful for training purposes.
- Specific to ultrasound teaching, a hologram with a hand model provided additional context for remote training.
- The Leap Motion sensor was used to capture the hand and finger motion of the mentor in order to project into the AR space of the trainee.
- Three static holograms depicting specific hand positions holding the ultrasound probe was generated and controlled by the mentor/Leap Motion.
- MRC (video, hologram and audio) was streamed to the mentor while the mentor’s voice and hologram representations of the mentors’ hand(s) was sent to the trainee to support learning.
- Hand model data captured by Leap Motion was serialized and bundled together with the mentor’s audio at a controlled rate to minimize latency while maintaining adequate communications.
3.2.1. The Mentor’s End
3.2.2. The Trainee’s End
3.2.3. Settings
4. Experimental Validation
4.1. Methods
4.1.1. Participants
4.1.2. Experimental Control
4.1.3. Procedure
4.1.4. Ethics Approvals
4.1.5. System Setup and Performance
4.1.6. Data and Analysis
5. Results
5.1. Trainees
5.2. Mentor
5.3. GRS
5.4. Completion Time, Mental Effort and Task Difficulty Ratings
6. Discussion
6.1. The Performance of the System
6.2. General Insights
6.3. Limitations
6.4. Privacy
6.5. Future Work
7. Conclusions
7.1. Main Contributions of this Research
- We have developed one of the first telemedicine mentoring systems using the Microsoft Hololens. We then demonstrated its viability and evaluated its suitability in practical use through a user study.
- We have tested various techniques and put them together inside the HoloLens, including: overlaying the holograms; controlling the hologram using a smart phone; implementing a videoconference with minimal latency; projecting Leap Motion recognized gestures inside the HoloLens. All of these attempts are meaningful and useful for HoloLens-related developers due to its novelty.
- We have found that the performance of the AR setup using the Hololens and Leap Motion did not show significant statistical difference when compared to a full telemedicine setup, demonstrating the viability of the system.
- Until August 2017, the documentation about HoloLens development is still scarce. When planning to develop a new application under the HoloLens, lack of support is currently a primary problem. We have provided a large amount of support material to follow up on this work, which could be considered a valuable asset for the research community.
Supplementary Materials
- A video about this study is available online at http://www.wsycarlos.com/teleholo_video.html.
- To provide an overview of the lessons learned in this research, the advantages and disadvantages of the different prototypes attempted to reach our proposed solution are illustrated in Appendix A.
- Specific technical details about the video streaming solutions explored for the HoloLens are discussed in Appendix B.
- Source code of the whole project can be accessed via https://bitbucket.org/wsycarlos/mrcleaphand.
- Mixed Remote View Compositor in HoloLensCompanionKit:
- Sharing Sever in HoloToolkit:
- Leap Motion for Unity Development
- AVPro Video plugin developed by RenderHeads
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A. Development of a Telemedicine Prototype Using the Hololens
Appendix A.1. Gyroscope-Controlled Probe
Appendix A.2. Video Conferencing
Appendix A.3. AR Together with VR
Appendix B. Video Streaming on the HoloLens
Appendix B.1. Web Real-Time Communication (WebRTC)
Appendix B.2. HTTP Live Streaming (HLS)
Appendix B.3. Real-Time Messaging Protocol (RTMP) and Real-Time Streaming Protocol (RTSP)
Appendix B.4. Dynamic Streaming over HTTP (DASH)
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HoloLens Score Out of 5 (Standard Deviation) | Full Telemedicine Set-Up Score Out of 5 (Standard Deviation) | p-Value | t-Value | Degree of Freedom | |
---|---|---|---|---|---|
The technology was easy to setup and use | 4.08(0.90) | 4.67(0.49) | 0.065 | 1.969 | 17.039 |
The technology enhanced my ability to generate a suitable ultrasound image | 4.50(0.67) | 4.58(0.51) | 0.737 | 0.340 | 22 |
The technology was overly complex | 1.92(0.79) | 1.42(0.51) | 0.081 | −1.832 | 22 |
HoloLens Score Out of 5 (Standard Deviation) | Full Telemedicine Set-Up Score Out of 5 (Standard Deviation) | p-Value | t-Value | Degree of Freedom | |
---|---|---|---|---|---|
I was able to telementor the student effectively | 2.92(1.00) | 3.67(0.65) | 0.04 | 2.183 | 22 |
The technology was effective in enhancing remote ultrasound training | 2.50(1.17) | 3.75(0.45) | 0.004 | 3.458 | 14.227 |
I would be able to mentor a trainee in a real-life stressful situation with this technology | 2.25(1.14) | 3.42(0.67) | 0.007 | 3.062 | 17.783 |
HoloLens Score Out of 5 (Standard Deviation) | Full Telemedicine Set-Up Score Out of 5 (Standard Deviation) | p-Value | t-Value | Degree of Freedom | |
---|---|---|---|---|---|
Preparation for Procedure | 2.92(0.79) | 3.00(0.60) | 0.775 | 0.290 | 22 |
Patient Interaction | 3.00(0.43) | 3.08(0.51) | 0.670 | 0.432 | 22 |
Image Optimization | 3.00(0.60) | 3.08(0.51) | 0.719 | 0.364 | 22 |
Probe Technique | 2.83(0.58) | 2.83(0.72) | 1.000 | 0.000 | 22 |
Overall Performance | 2.75(0.62) | 2.91(0.67) | 0.534 | 0.632 | 22 |
HoloLens Score (Standard Deviation) | Full Telemedicine Set-Up Score (Standard Deviation) | p-Value | |
---|---|---|---|
Completion Time (Seconds) | 536.00(142.11) | 382.25(124.09) | 0.008 |
HoloLens Score (Standard Deviation) | Full Telemedicine Set-Up Score (Standard Deviation) | p-Value | t-Value | Degree of Freedom | |
---|---|---|---|---|---|
Mental Effort Score out of 9 | 3.83(1.59) | 4.58(1.73) | 0.280 | 1.107 | 22 |
Task Difficulty Score out of 9 | 3.42(1.31) | 4.25(1.66) | 0.186 | 1.365 | 22 |
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Share and Cite
Wang, S.; Parsons, M.; Stone-McLean, J.; Rogers, P.; Boyd, S.; Hoover, K.; Meruvia-Pastor, O.; Gong, M.; Smith, A. Augmented Reality as a Telemedicine Platform for Remote Procedural Training. Sensors 2017, 17, 2294. https://doi.org/10.3390/s17102294
Wang S, Parsons M, Stone-McLean J, Rogers P, Boyd S, Hoover K, Meruvia-Pastor O, Gong M, Smith A. Augmented Reality as a Telemedicine Platform for Remote Procedural Training. Sensors. 2017; 17(10):2294. https://doi.org/10.3390/s17102294
Chicago/Turabian StyleWang, Shiyao, Michael Parsons, Jordan Stone-McLean, Peter Rogers, Sarah Boyd, Kristopher Hoover, Oscar Meruvia-Pastor, Minglun Gong, and Andrew Smith. 2017. "Augmented Reality as a Telemedicine Platform for Remote Procedural Training" Sensors 17, no. 10: 2294. https://doi.org/10.3390/s17102294
APA StyleWang, S., Parsons, M., Stone-McLean, J., Rogers, P., Boyd, S., Hoover, K., Meruvia-Pastor, O., Gong, M., & Smith, A. (2017). Augmented Reality as a Telemedicine Platform for Remote Procedural Training. Sensors, 17(10), 2294. https://doi.org/10.3390/s17102294