The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning
Abstract
:1. Introduction: E-Commerce Development Ways and Challenges
2. Artificial Intelligence and Machine Learning as Tools for E-Commerce Development
- The status of the system (x),
- Control (action–u),
- Reward–r (or control cost).
3. Discussion: Selected Elements of a Game-Based System (GS) and Its Usability in ML in the Field Related to E-Commerce Automated Delivery Systems
- Indispensable initial information about the properties of the process (IIPP) , which is to form a set of parameters referring to the properties of the process implemented in (GS), which are necessary to identify a possible set of solutions and tasks of the convenience function (fv);
- Initial (a priori) information referring to the properties of the object (IIPO) , which will become a predefined set of the object parameters, information about limitation, coercion, and other factors indispensable to the implementation of the process in (GS).
- Information about the operator of the object
- -
- Information about external factors and interference affecting the object;
- -
- Information about the response of the object to signals.
- Information that defines the purpose includes
- -
- The criterion defining the quality of the (GS) operation,
- -
- The satisfying signal determining the purpose of operation;
- Working information WI , a set of information about the status of the process acquired.
4. Solution: Application of Algebraic Methods Viewed from the Game-Based Perspective of E-Commerce Logistics Processes (Entities: An Operator (OP)—A Technical Object (TO) e.g., a Drone and Its Operator)
- —It is a closed game with optimal pure strategies for the (OP) and (TO) sub-systems in the (GS);
- —It is an open game and sets of mixed strategies for the (OP) and (TO) sub-systems in the (GS).
- —Is the expected value of the gain of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the first strategy in the time period ,
- —Is the expected value of the gain of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the second strategy in the time period ,
- —Is the expected value of the gain of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the third strategy during the time period ,
- —Is the expected value of the gain of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the fourth strategy in the time period . and:
- —Is the expected value of the loss of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the first strategy in the time period ;
- —Is the expected value of the loss of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the second strategy in the time period ;
- —Is the expected value of the loss of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the third strategy in the time period ;
- —Is the expected value of the loss of the (OP) sub-system in the (GS) if the (TO) sub-system in the (GS) selects the fourth strategy in the time period .
- Identify the values and the values , for which the value of the expected gain of the (OP) sub-system in the (GS) is maximal with the use of the Lagrangian function [40]:
- Equate the partial derivatives to zero, obtaining the following [33]:
- Calculate the values and for which the expected value of the loss of the (TO) sub-system in the (GS) reaches its minimum with the use of the Lagrangian function described with the Equation (11) and so:
- To equate the partial derivatives to zero (in a way analogical to the system of Equation (12)).
5. Results: An Original Model of a Game-Based Process as a Logistics Zero-Sum Game with an Algorithm of Choice Optimisation for E-Commerce Services
- A model of a game-based process as an approach toward the theory of logistics games (LG) in the game-based system (GS), as presented in Figure 4;
- An algorithm applied to search for optimal strategies in a set of possible strategies in the (OP) and (TO) sub-systems in the game-based system (GS), as presented in Figure 5.
6. Conclusions: The Value of the Discussed Model for the Algorithmisation of E-Commerce Logistics Processes
- ML algorithms are able to establish priorities and to automate the process of making managerial decisions (also in the context of control) in complex and simple logistics systems (e.g.,: OP-TO);ML algorithms are able to establish priorities and to automate the process of making managerial decisions (also in the context of control) in complex and simple logistics systems (e.g.,: OP-TO);
- ML uses historical and real-time generated data for learning; this fact defines flexibility of management systems that apply ML;
- Algorithm-based business uses advanced ML algorithms to achieve a high level of automation—transition to this type of activity makes way for new innovative business models;
- ML provides the possibility to analyse large resources of complex data and streaming data and to draw conclusions—also from predictive analysis—that can be unavailable to the human mind;
- Intelligent, ML-supported business processes can considerably increase efficiency of logistics-oriented systems; they make it possible to develop precise plans and forecasts, to automate tasks, to reduce costs, and to eliminate most human errors;
- As there is an increasing interest in the development of ML systems to include a function for explainability, it may be further developed in cognitive computing systems.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Acronym
A | A set |
R | The set of real numbers |
{0, …, n} | The set containing all integers between 0 and n |
[a, b] | The real interval including a and b |
ai | Element i of a |
Mij | Element i, j of the M matrix |
det(A) | Determinant of A |
P(a) | A probability distribution over a discrete variable |
p(a) | A probability distribution over a continuous variable |
MT | Transpose of the M matrix |
() | Time calculated in given timeframe |
() | The particular time |
λ1, λ2 | The Lagrangian multipliers |
f(x; θ) | A function x parametrized by θ; often f(x) argument θ is omitted to lighten notation |
f: A→B | The function f with domain A and range B |
a⊥b | The random variables a and b are independent |
fv | The convenience function |
X | A set of training examples |
x(i) | The ith example (input) from a dataset |
y(i) | The target associated with x(i) for supervised learning |
S | Set of strategies |
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(OP) | |||||
STB | USE | PREP | MTE | ||
(TO) | STB | 1 | 0 | 0 | 0 |
USE | 0 | 1 | 0 | 0 | |
PREP | 0 | 0 | 1 | 0 | |
MTE | 0 | 0 | 0 | 1 |
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Miler, R.K.; Kuriata, A.; Brzozowska, A.; Akoel, A.; Kalinichenko, A. The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning. Sensors 2021, 21, 5244. https://doi.org/10.3390/s21155244
Miler RK, Kuriata A, Brzozowska A, Akoel A, Kalinichenko A. The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning. Sensors. 2021; 21(15):5244. https://doi.org/10.3390/s21155244
Chicago/Turabian StyleMiler, Ryszard K., Andrzej Kuriata, Anna Brzozowska, Akram Akoel, and Antonina Kalinichenko. 2021. "The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning" Sensors 21, no. 15: 5244. https://doi.org/10.3390/s21155244
APA StyleMiler, R. K., Kuriata, A., Brzozowska, A., Akoel, A., & Kalinichenko, A. (2021). The Algorithm of a Game-Based System in the Relation between an Operator and a Technical Object in Management of E-Commerce Logistics Processes with the Use of Machine Learning. Sensors, 21(15), 5244. https://doi.org/10.3390/s21155244