Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants and Setting
2.2. Ethics Approval and Consent to Participate
2.3. IVR System—Meta Quest (Devices and Application)
2.4. Measures
2.4.1. Personal Innovativeness
2.4.2. Acceptance
- Perceived enjoyment, with a Cronbach’s α 0.94: 6 items were used to assess feelings of pleasure during exercise, e.g., “I really enjoyed exercising in the IVR environment” and participants were requested to answer through a 5-point Likert scale ranged from 1 (strongly disagree) to 5 (strongly agree) [32].
- Attitudes, with a Cronbach’s α 0.89: on the basis of guidelines from theory of planned behavior, 6 bipolar items were used to assess attitudes towards VRADA app e.g., “pleasant-unpleasant”, “beautiful-ugly” and scored on a 7-point semantic differential scale [31].
- Intended future use, with a Cronbach’s α 0.94: on the basis of guidelines from the theory of planned behavior, 3 items were used to assess the extent to which an individual consciously wants to use the IVR system to exercise, e.g., “assuming I have access to the system, I intend to use it”. Participants were requested to answer through a 5-point Likert scale ranged from 1 (strongly disagree) to 5 (strongly agree) [32,33].
2.4.3. Usability
2.4.4. Preferences
2.4.5. Interest/Enjoyment
2.4.6. IVR Equipment
2.4.7. Additional Assessments
2.5. Procedure
2.6. Data Analysis
3. Results
3.1. Personal Innovativeness, SUS and Acceptance
3.2. Relationships between Variables
3.3. Preferences and Interest/Enjoyment
3.4. Semi-Structured Interview
4. Discussion
Strengths and Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Baseline Characteristic | n | % |
---|---|---|
Educational Level | ||
Secondary education | 5 | 12.5% |
Higher education | 35 | 87.5% |
Exercise program | ||
Yes | 17 | 42.5% |
No | 23 | 57.5% |
Physical Activity: Times Per Week | ||
One time per week | 2 | 5% |
Two times per week | 4 | 10% |
Three times per week | 7 | 175% |
Four times per week | 2 | 5% |
Five times per week | 6 | 15% |
Six Times Per Week | 2 | 5% |
Physical Activity: Hours Per Time | ||
45 min | 5 | 12.5% |
1 h | 14 | 35% |
1.5 h | 4 | 10% |
Phone Use | ||
Never | 1 | 2.5% |
1–2 h per day | 17 | 42.5% |
3–4 h per day | 16 | 40% |
5–6 h per day | 4 | 10% |
Up to 6 h per day | 2 | 5% |
Pc Use | ||
Never | 2 | 5% |
1–2 h per day | 5 | 12.5% |
3–4 h per day | 4 | 10% |
5–6 h per day | 5 | 12.5% |
Up to 6 h per day | 24 | 60% |
Video Game Use | ||
Never | 35 | 87.5% |
1–2 h per day | 5 | 12.5% |
Variables | PI | PE | IFU | SUS | AT | IMI_A | IMI_B | PRE_A | PRE_B | UP | UL | MEAN | SD | Cronbach α |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PI a | 3.55/5 | 0.68 | 0.77 | |||||||||||
PE b | 0.22 | 4.34/5 | 0.80 | 0.94 | ||||||||||
IFU c | 0.25 | 0.80 ** | 4.02/5 | 0.97 | 0.94 | |||||||||
SUS d | 0.07 | 0.41 ** | 0.26 | 80.38/100 | 11.13 | 0.71 | ||||||||
AT e | 0.23 | 0.87 ** | 0.87 ** | 0.31 * | 6.06/7 | 1.00 | 0.89 | |||||||
IMI_A f | 0.27 | 0.83 ** | 0.68 ** | 0.42 ** | 0.82 ** | 4.21/5 | 0.78 | 0.94 | ||||||
IMI_B g | 0.40 * | −0.00 | −0.06 | −0.01 | −0.15 | 0.02 | 2.86/5 | 0.85 | 0.94 | |||||
PRE_A h | 0.07 | 0.68 ** | 0.72 ** | 0.18 | 0.73 ** | 0.64 ** | −0.19 | 6.03/8 | 2.29 | − | ||||
PRE_B i | −0.05 | −0.69 ** | −0.71 ** | −0.20 | −0.75 ** | −0.66 ** | 0.21 | −0.99 ** | 1.90/8 | 2.30 | − | |||
UP j | 0.18 | 0.46 ** | 0.29 | 0.71 ** | 0.32 * | 0.52 ** | 0.03 | 0.25 | −0.25 | 4.18/5 | 0.56 | 0.64 | ||
UL k | 0.17 | 0.09 | 0.06 | 0.52 ** | 0.00 | 0.15 | 0.20 | 0.08 | −0.63 | 0.66 ** | 4.25/5 | 0.62 | 0.58 | |
TOL l | −0.17 | −0.21 | −0.20 | −0.17 | −0.24 | −0.36 | −0.03 | −0.32 * | −0.32 * | −0.31 | −0.14 | 1.77/5 | 0.69 | 0.38 |
Main Themes | Subthemes | n | (%) |
---|---|---|---|
Reasons to use VRADA | Why would you use VRADA? Because: | ||
• It is pleasant | 25 | 62.5% | |
• Time passed fast and delightfully | 12 | 30% | |
• It is interesting | 7 | 17.5% | |
• It is relaxing | 6 | 15% | |
Expectations | Future personal use of the system | ||
• Yes | 24 | 60% | |
• So-So | 5 | 12.5% | |
• No | 11 | 27.5% | |
Useful for other populations | |||
• People who cannot exercise outdoors | 12 | 30% | |
• People who do not like to exercise, motivation | 9 | 22.5% | |
• Children and adolescents | 9 | 22.5% | |
• Disabilities | 7 | 17.5% | |
• Everybody | 6 | 15% | |
• People with limited free time | 5 | 12.5% | |
• People with mental disorders | 5 | 12.5% | |
Usability or utilization | General difficulties | ||
• None | 27 | 67.5% | |
• Combination of questions and searching for animals | 4 | 10% | |
• Questions placed very low | 4 | 10% | |
• To find animals | 4 | 10% | |
Technical issues | |||
• To aim the correct answers with the joystick | 22 | 55% | |
• None | 16 | 40% | |
• The system was disconnected | 2 | 5% | |
Joystick use | |||
• Ok | 36 | 90% | |
• Ineffective | 2 | 5% | |
• The button | 1 | 2.5% | |
IVR HMD use | |||
• Ok | 27 | 67.5% | |
• Did not fit properly | 9 | 22.5% | |
• It was heavy | 6 | 15% | |
Usability or learning | Need for extra help | ||
• No | 40 | 100% | |
Need more time to understand the system | |||
• No | 40 | 100% | |
Usability or pleasantness | Most enjoyable parts | ||
• The environment | 32 | 80% | |
• Music | 17 | 42.5% | |
Least enjoyable parts | |||
• Repeated virtual parts | 15 | 37.5% | |
• Graphics | 9 | 22.5% | |
• Questions | 8 | 20% | |
Feel uncomfortable | |||
• No | 38 | 95% | |
• I felt alone | 1 | 2.5% | |
• When I was searching for the animals | 1 | 2.5% | |
Sense of presence or spatial presence | Control of the system | ||
• Yes | 33 | 82.5% | |
• Not really | 3 | 7.5% | |
• Almost yes | 2 | 5% | |
• No | 2 | 5% | |
Feel part of the VR environment | |||
• Yes | 26 | 65% | |
• Almost yes | 9 | 22.5% | |
• No | 3 | 7.5% | |
• Not really | 2 | 5% | |
Sense of presence or engagement | Distraction of attention | ||
• No | 34 | 85% | |
• Yes (e.g., when animals appeared) | 6 | 15% | |
Duration of the experience | |||
• Enough | 20 | 50% | |
• It could be more | 19 | 47.5% | |
• It could be less | 1 | 2.5% | |
Sense of presence or realism | VR environment was realistic or artificial | ||
• Artificial | 33 | 82.5% | |
• Realistic | 7 | 17.5% | |
Tolerability | Feel bad during training | ||
• No | 36 | 90% | |
• Yes (anxiety, fear) | 4 | 10% | |
Use in workplace | Advantages of the system for employees | ||
• Help them to relax | 17 | 42.5% | |
• Help them to be physically active | 10 | 25% | |
• Improve mood and wellness | 9 | 22.5% | |
• Have a delightful break from work | 8 | 20% | |
• Strengthen physical and mental health | 4 | 10% | |
Help to be more productive | |||
• Allow my mind to rest | 13 | 32.5% | |
• Calm down from stress and tension | 12 | 30% | |
• Have a delightful break from work | 11 | 27.5% | |
• It cannot help | 3 | 7.5% | |
How realistic is systematically exercise in workplace with the VR system | |||
• Very realistic | 16 | 40% | |
• Not at all | 10 | 25% | |
• Not very realistic | 9 | 22.5% | |
• Quite realistic | 5 | 12.5% | |
Systematically use | |||
• Yes | 29 | 72.5% | |
• No | 11 | 27.5% |
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Share and Cite
Touloudi, E.; Hassandra, M.; Galanis, E.; Goudas, M.; Theodorakis, Y. Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Sports 2022, 10, 104. https://doi.org/10.3390/sports10070104
Touloudi E, Hassandra M, Galanis E, Goudas M, Theodorakis Y. Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Sports. 2022; 10(7):104. https://doi.org/10.3390/sports10070104
Chicago/Turabian StyleTouloudi, Evlalia, Mary Hassandra, Evangelos Galanis, Marios Goudas, and Yannis Theodorakis. 2022. "Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours" Sports 10, no. 7: 104. https://doi.org/10.3390/sports10070104
APA StyleTouloudi, E., Hassandra, M., Galanis, E., Goudas, M., & Theodorakis, Y. (2022). Applicability of an Immersive Virtual Reality Exercise Training System for Office Workers during Working Hours. Sports, 10(7), 104. https://doi.org/10.3390/sports10070104