A Study on the Factors Influencing Willingness to Use Virtual Reality Systems for External Evaluation of Buildings
Abstract
:1. Introduction
Research Background and Purpose
2. Literature Review
2.1. Building Design Process and Spatial Cognitive Ability
2.2. Virtual Reality Technology in Architecture
2.3. Technology Acceptance Model (TAM)
3. Research Model and Questionnaire Design
3.1. Hypotheses and Research Model
3.1.1. Antecedent Variables
- (1)
- Output Quality
- (2)
- System Characteristics
3.1.2. Mediator Variables
- (1)
- Perceived Usefulness
- (2)
- Perceived Ease of Use
- (3)
- Perceived Immersion
3.1.3. Moderator Variable
Usage Experience and Major Studied
3.1.4. Outcome Variable
Behavioral Intention
3.2. VR Evaluation Model
3.3. Questionnaire Survey Design
3.3.1. Questionnaire Design
- (1)
- Respondent Characteristics
- (2)
- Evaluation Parameters
3.3.2. Selection of Research Subjects
3.3.3. Questionnaire Survey
3.3.4. Data Analysis Tools
4. Data Analysis
4.1. Descriptive Statistical Analysis
4.2. Reliability and Validity Analysis
4.2.1. Reliability Analysis
4.2.2. Validity Analysis
4.2.3. Structural Equation Model
- (1)
- Goodness-of-Fit in Confirmatory Factor Analysis
- (2)
- Confirmatory Factor Analysis
Reliability Evaluation
Convergent Validity
Discriminant Validity
- (3)
- Research Hypotheses Testing
Path Analysis
Multi-Group Analysis
4.3. Analysis of Post Hoc Interviews
4.3.1. Additional Interview Questions for Respondents
- In the questionnaire XXX you have given a low score for XXX. May I ask why? (All three groups).
- If any government authority invites you to evaluate design proposals for building renovation as an architect, do you think this system is useful for such purposes? (Architect/Architecture student).
- If you were approached by the government to evaluate building renovations as a citizen’s representative, would you find this system useful as a commoner when evaluating buildings? (Non-architecture student).
- What other disadvantages or shortcomings do you see in this VR evaluation system? (All three groups).
4.3.2. Respondent’s Response to the Interview
- Responses received on low scores of two question items
“… Although the sense of volume and form of the building can be well appreciated through VR, for decorative elements like materials and colors, a better picture is needed. Now, maybe because the computer’s graphics card is not very good, it is a bit lacking in terms of picture quality, which leads to a bigger gap between the virtual world and the real world…” (Architecture student 9)
“… Through the previous videos I saw or VR games I experienced I felt that VR was still very average, so I didn’t have high expectations for the effects of VR environments, and the system in this experience, although the picture quality wasn’t particularly excellent, did exceed my expectations…” (Architecture student 10)
“… I feel that it’s mainly because the device’s pixels are a bit insufficient, causing the scene’s picture quality to be a bit low, and after switching the external materials it feels like just the color changes, the specific material changes aren’t very obvious. Since I don’t have a lot of architectural knowledge, I can’t understand the specific material just by the color, and I can only see the specific texture when I look closer, so the scene is still very different from the real world.” (Non-architecture student 16)
“… After using this VR system, I think it might be because the graphics card and the monitor the VR was a bit lacking, causing the virtual environment to still be very different from the real one. Also, despite the use of teleportation method to fix the screen tearing, there are some differences that cause a difference from the real world since teleportation is not the way people move everyday…” (Architect 2)
“… Personally, I feel that it is still related to the equipment, because the equipment is not enough to show the so it leads to the average picture quality. Since our firm is also utilizing VR for the presentation of architectural projects nowadays, we are exposed to VR more often, but it should be due to the lack of performance of the graphics card resulting in a large gap with the real world…” (Architect 14)
“… because of being less familiar with VR equipment it takes longer to adapt to the equipment and system, increasing the difficulty level. At the same time, because it is the first time to use VR, due to lack of familiarity with the operation of VR, the sense of immersion was lower. Immersion can increase later if I am familiar with VR and can use it in a proper way…” (non-architecture student 7)
“… Because of the teleportation type of movement used in the system, it causes the distance of teleportation to not be bit out of control and create a feeling of being in the same position even after changing, so it would be better if it was replaced with a movement method like a person walking…” (Architecture Student 7)
“It was a little difficult to operate the VR equipment because it was the first time I was exposed to it. Also, because the usual exposure to software and equipment is operated mainly with a mouse and keyboard, it was a bit uncomfortable to utilize a joystick in the system…” (Architecture student 10)
“… Since I am young, I can adapt, but there are many clients who are senior citizens, and it may be a little difficult for such individuals to view using a VR device…” (Architect designer 2)
“… Because now the VR equipment is not particularly popular, in this experience the operation was well explained and after the use felt relatively easy. But for non-professionals to get the VR equipment and relying on their individual ability of use, it is still very difficult…” (Architect 9)
“… In this system using the teleportation method to move around as a frequent VR user felt good because the screen would be cut off if it’s like the way a person normally walks, so the teleportation method is very good. But the decision to give a medium score was based on considering the unfamiliarity of the teleportation method for the average person…” (Architect 14)
- 2.
- Responses received on usefulness of the system for other purposes
“… Yes, it is useful. Professional architects may have a similar experience when they view a building using photos and when they view a building with VR, because they are professionals able to visualize the building through photos, but for the average person, they can visualize easily with VR because due to lack of professional experience. In the system we experienced this time, it is easy and quick to change the elements of the building exterior with the help of the UI, but in the case of a general system, it is necessary to view multiple building models and then evaluate them, which requires a lot of time and leads to a significant increase in the time spent on viewing the building. Now in this system only 5 architectural elements were added, but in the real project there are a large number of architectural elements, in that case, this system can be time saving and useful…” (Architecture student 5)
“… Being an architecture student I can say that the system has somewhat of an advantage but it still doesn’t make a very big difference in visualization. But for people in general, being able to make architecture more realistic in a three-dimensional perspective is very useful for evaluation…” (Architecture student 8)
“… It is true that it will be useful, and I think that it will be useful if used in the evaluation process, especially to make the common people understand the style of the building more quickly. However, at this stage, the effect obtained by using VR is relatively small compared to the proportion of investment, and if it is used in the office, it may be necessary to hire VR-related personnel, which will increase the investment even more…” (Architect 2)
“… It would be useful to improve the performance of the equipment. It is really useful for explaining to the client, and when there are multiple plans to show, it is more convenient and understandable to use this system than the general method. Nowadays, in architectural design, it is more intuitive to use BIM to connect drawings to 3D models as opposed to CAD, but if VR equipment could be added to the mix, it would make the entire architectural design and evaluation phase easier and faster…” (Architect 9)
- 3.
- Responses received on the usefulness of the system for a commoner in evaluating building design
“… I think this system is very useful for a commoner to make architectural evaluations. It can help an average person to save the time of imagining, and show the future appearance of the building in front of their eyes…” (Non-architecture Student 16)
“… It is very useful, using this system, the general public can see in advance what the building will look like when it is completed and can give their opinions, if it is just evaluated using photographs it may be difficult for many people to visualize what the building will look like, which may lead to inappropriate suggestions…” (Non-architecture student 20)
- 4.
- Responses received on the shortcomings of the developed VR systems
A: First, if you add the ability to make changes to the environment around the object building using the UI, you will be able to appreciate the impact on the building style when the surrounding environment or building is changed. (Architecture student 15)
A: For architecture the material and color of the building is very important, sometimes the material of the building needs to be touched in person to feel it, so it would be better if you could add the function of touch. (Architecture student 17)
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Abbreviations
VR | Virtual Reality |
TAM | Technology Acceptance Model |
PEOU | Perceived Ease of Use |
PU | Perceived Usefulness |
PI | Perceived Immersion |
OQ | Output Quality |
SC | System Characteristic |
BI | Behavioral Intention |
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Author | Contents | VR Software | Use of BIM |
---|---|---|---|
Lee (2018) [22] | Improvement in user understanding, participation and interest in design following VR experience data | Unreal Engine | No |
Lim (2019) [24] | Using VR technology to improve smart city plans, allowing citizens to use VR to evaluate city scenes | Unreal Engine | No |
Lee (2020) [25] | Evaluation of technology developed using VR in architectural design process | Unity | Yes |
Park (2021) [26] | Observe and compare building exteriors | Unity | No |
Muhammad (2022) [23] | Using different methods to search for design layers to verify the effectiveness of VR in evaluating buildings | Unity | No |
Variant | Number | Question |
---|---|---|
Perceived Ease of Use, PEOU | PEOU1 | I can easily use this VR system for architectural evaluations. |
PEOU2 | I can easily accomplish the tasks that appear in this VR system. | |
PEOU3 | I was able to quickly adapt to using this VR system for building evaluations. | |
Perceived Usefulness, PU | PU1 | By using this VR system for architectural evaluations, I can increase my understanding of design. |
PU2 | By using this VR system for architectural evaluation, I can learn more about the decorative elements of the design. | |
PU3 | By using this VR system for architectural evaluation, I can choose my favorite combination of elements. | |
Perceived Immersion, PI | PI1 | When I use this VR system, I feel completely immersed in the VR environment. |
PI2 | When I use this VR system, I feel immersed in the architectural evaluation. | |
PI3 | When I use this VR system, I feel that the building evaluation is more interesting. | |
Output Quality, OQ | OQ1 | I think the quality of the graphics on this VR system is great. |
OQ2 | I think the graphics on this VR system have good connectivity. | |
OQ3 | I believe that each stage of this VR system contributes to the evaluation. | |
System Characteristic, SC | SC1 | When using a VR system, it feels like the objects on the screen are the same as in the real world. |
SC2 | With the VR system, I can see the building in 360°. | |
SC3 | When using a VR system, I can interact with scenes within the VR system. | |
SC4 | When using the VR system, I was pleased with the ability to move freely around the scene. | |
SC5 | When using the VR system, I was pleased with the ability to change the weather. | |
Behavioral Intention, BI | BI 1 | I will continue to use VR equipment for architectural evaluations in the future. |
BI 2 | I would recommend the VR service to others. | |
BI 3 | I believe that this VR system has the potential to be sustained. |
Variable | Type | Number | Percentage |
---|---|---|---|
Gender | Male | 45 | 42.9% |
Female | 60 | 57.1% | |
Age group | Below 19 years | 2 | 1.9% |
20~29 years old | 78 | 74.3% | |
30~39 years old | 21 | 20.0% | |
40~49 years old | 3 | 2.9% | |
Above 50 years | 1 | 1.0% | |
Profession | Office | 35 | 33.3% |
Student | 70 | 66.7% | |
Major | Architecture | 70 | 66.7% |
Non-architectural | 35 | 33.3% | |
VR use (no. of times) | Not at all | 33 | 31.4% |
1~3 times | 55 | 52.4% | |
4~6 times | 9 | 8.6% | |
More than 7 times | 8 | 7.6% |
Variable | Number | Cronbach’s Alpha | Overall Cronbach’s Alpha |
---|---|---|---|
Perceived Ease of Use | 3 | 0.880 | 0.873 |
Perceived Usefulness | 3 | 0.869 | |
Perceived Immersion | 3 | 0.862 | |
Output Quality | 3 | 0.886 | |
System Characteristics | 5 | 0.890 | |
Behavioral Intention | 3 | 0.895 |
Variant | Number | CTIC | Cronbach’s Alpha | Overall Cronbach’s Alpha |
---|---|---|---|---|
Perceived Ease of Use, PEOU | PEOU1 | 0.390 | 0.870 | 0.88 |
PEOU2 | 0.449 | 0.868 | ||
PEOU3 | 0.300 | 0.872 | ||
Perceived Usefulness, PU | PU1 | 0.525 | 0.865 | 0.869 |
PU2 | 0.530 | 0.865 | ||
PU3 | 0.583 | 0.863 | ||
Perceived Immersion, PI | PI1 | 0.515 | 0.865 | 0.862 |
PI2 | 0.478 | 0.867 | ||
PI3 | 0.517 | 0.865 | ||
Output Quality, OQ | OQ1 | 0.461 | 0.868 | 0.886 |
OQ2 | 0.479 | 0.867 | ||
OQ3 | 0.502 | 0.866 | ||
System Characteristic, SC | SC1 | 0.468 | 0.868 | 0.89 |
SC2 | 0.480 | 0.867 | ||
SC3 | 0.447 | 0.868 | ||
SC4 | 0.507 | 0.866 | ||
SC5 | 0.505 | 0.866 | ||
Behavioral Intention, BI | BI 1 | 0.444 | 0.868 | 0.895 |
BI 2 | 0.476 | 0.867 | ||
BI 3 | 0.416 | 0.869 |
Kaiser–Meyer–Olkin Measure of Sampling Adequacy | 0.768 | |
---|---|---|
Bartlett’s Test of Sphericity | Approx. Chi-Square | 1309 |
df | 190.000 | |
Sig. | 0.000 |
Number | System Characteristic | Behavioral Intention | Output Quality | Perceived Ease of Use | Perceived Immersion | Perceived Usefulness |
---|---|---|---|---|---|---|
PEOU1 | 0.852 | |||||
PEOU2 | 0.857 | |||||
PEOU3 | 0.896 | |||||
PU1 | 0.892 | |||||
PU2 | 0.769 | |||||
PU3 | 0.810 | |||||
FE1 | 0.852 | |||||
FE2 | 0.841 | |||||
FE3 | 0.844 | |||||
OQ1 | 0.886 | |||||
OQ2 | 0.900 | |||||
OQ3 | 0.797 | |||||
SC1 | 0.859 | |||||
SC2 | 0.792 | |||||
SC3 | 0.851 | |||||
SC4 | 0.832 | |||||
SC5 | 0.773 | |||||
BI1 | 0.856 | |||||
BI2 | 0.860 | |||||
BI3 | 0.911 | |||||
Percentage | 17.663% | 30.327% | 42.791% | 55.121% | 67.146% | 78.940% |
Fitting Indexes | Threshold | Estimate | Interpretation | |
---|---|---|---|---|
Excellent | Acceptable | |||
CMIN/DF | 1–3 | 3–5 | 1.257 | Excellent |
RMSEA, Root Mean Square Error of Approximation | <0.05 | <0.08 | 0.05 | Excellent |
GFI, Goodness-of-Fit Index | >0.90 | >0.80 | 0.855 | Acceptable |
IFI, incremental fit index | >0.90 | >0.80 | 0.968 | Excellent |
TLI, Tucker–Lewis Coefficient | >0.90 | >0.80 | 0.96 | Excellent |
PNFI, Parsimony-adjusted NFI | >0.50 | 0.703 | Excellent |
Variant | Number | Significance | Estimate | Composite Reliability; CR | Average Variance Extracted (AVE) |
---|---|---|---|---|---|
Perceived Ease of Use, PEOU | PEOU1 | *** | 0.873 | 0.880 | 0.710 |
PEOU2 | *** | 0.846 | |||
PEOU3 | 0.808 | ||||
Perceived Usefulness, PU | PU1 | *** | 0.867 | 0.874 | 0.699 |
PU2 | *** | 0.783 | |||
PU3 | 0.855 | ||||
Perceived Immersion, PI | PI1 | 0.837 | 0.864 | 0.679 | |
PI2 | *** | 0.784 | |||
PI3 | *** | 0.850 | |||
Output Quality, OQ | OQ1 | *** | 0.858 | 0.890 | 0.731 |
OQ2 | *** | 0.924 | |||
OQ3 | 0.776 | ||||
System Characteristics, SC | SC1 | *** | 0.826 | 0.876 | 0.622 |
SC2 | *** | 0.755 | |||
SC3 | *** | 0.813 | |||
SC4 | *** | 0.801 | |||
SC5 | 0.746 | ||||
Behavioral Intention, BI | BI 1 | 0.873 | 0.896 | 0.743 | |
BI 2 | *** | 0.836 | |||
BI 3 | *** | 0.876 |
Construct | BI | PU | PEOU | SC | OQ | PI |
---|---|---|---|---|---|---|
BI | 0.743 | |||||
PU | 0.499 | 0.699 | ||||
PEOU | 0.146 | 0.405 | 0.710 | |||
SC | 0.142 | 0.224 | 0.126 | 0.622 | ||
Q | 0.342 | 0.303 | 0.377 | 0.221 | 0.731 | |
PI | 0.196 | 0.440 | 0.282 | 0.360 | 0.294 | 0.679 |
√AVE | 0.862 | 0.836 | 0.843 | 0.789 | 0.855 | 0.824 |
Path | Initial Sample | Sample Mean | Standard Deviation | p | Hypothesis | Results |
---|---|---|---|---|---|---|
OQ → PU | 0.203 | 0.200 | 0.123 | 0.098 | H1 | False |
OQ → PI | 0.359 | 0.421 | 0.086 | *** | H2 | True |
SC → PU | 0.038 | 0.058 | 0.117 | 0.745 | H3 | False |
SC → PEOU | 0.389 | 0.418 | 0.076 | *** | H4 | True |
SC → PI | 0.544 | 0.548 | 0.085 | *** | H5 | True |
PU → BI | 0.433 | 0.456 | 0.119 | *** | H6 | True |
PEOU → BI | 0.402 | 0.405 | 0.111 | *** | H7 | True |
PEOU → PU | 0.490 | 0.478 | 0.131 | *** | H8 | True |
PEOU → PI | 0.090 | 0.090 | 0.090 | 0.314 | H9 | False |
PI → BI | 0.176 | 0.155 | 0.157 | 0.261 | H10 | False |
PI → PU | 0.478 | 0.460 | 0.152 | 0.002 | H11 | True |
Direct Effects | Indirect Effects Behavioral Intention | Total Effects Behavioral Intention | |||||
---|---|---|---|---|---|---|---|
PU | PEOU | PI | BI | ||||
Mediator variables | PU | - | - | - | 0.433 | - | 0.433 |
PEOU | 0.490 | - | 0.090 | 0.402 | 0.018 | 0.42 | |
PI | 0.478 | - | - | 0.176 | 0.207 | 0.383 | |
Antecedent variables | OQ | 0.203 | - | 0.359 | - | 0.149 | 0.149 |
SC | 0.038 | 0.389 | 0.544 | - | 0.271 | 0.271 |
Path | Results | Results | ||
---|---|---|---|---|
System characteristics → Perceived ease of use | H12 VR Experience | False | H13 Major | False |
Output quality → Perceived immersion | True | True | ||
System characteristics → Perceived immersion | False | False | ||
Perceived ease of use → Perceived immersion | True | False | ||
Output quality → Perceived usefulness | False | False | ||
System characteristics → Perceived usefulness | False | False | ||
Perceived ease of use → Perceived usefulness | True | True | ||
Perceived immersion → Perceived usefulness | True | True | ||
Perceived immersion → Behavioral intention | False | False | ||
Perceived ease of use → Behavioral intention | False | False | ||
Perceived usefulness → Behavioral intention | False | False |
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© 2024 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
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Liu, Y.; Konduri, S.; Park, C. A Study on the Factors Influencing Willingness to Use Virtual Reality Systems for External Evaluation of Buildings. Buildings 2024, 14, 3714. https://doi.org/10.3390/buildings14123714
Liu Y, Konduri S, Park C. A Study on the Factors Influencing Willingness to Use Virtual Reality Systems for External Evaluation of Buildings. Buildings. 2024; 14(12):3714. https://doi.org/10.3390/buildings14123714
Chicago/Turabian StyleLiu, Yuanzhao, Sreenidhi Konduri, and Changbae Park. 2024. "A Study on the Factors Influencing Willingness to Use Virtual Reality Systems for External Evaluation of Buildings" Buildings 14, no. 12: 3714. https://doi.org/10.3390/buildings14123714
APA StyleLiu, Y., Konduri, S., & Park, C. (2024). A Study on the Factors Influencing Willingness to Use Virtual Reality Systems for External Evaluation of Buildings. Buildings, 14(12), 3714. https://doi.org/10.3390/buildings14123714