Virtual Humans in Museums and Cultural Heritage Sites
Abstract
:1. Introduction
2. Methods and Context of the Study
2.1. Related Work
2.2. Research Questions
- (i)
- What are the types and roles of virtual agents and avatars used in the cultural heritage sector, and how do they evolve over time?
- (ii)
- What are the trends in the use of technologies such as VR and AR regarding their evolvement over time?
- (iii)
- What are the trends in the use of virtual agents and avatars in relation to whether such uses regard onsite or online applications, and what are their characteristics?
- (iv)
- What conclusions can be drawn for future research and pertinent practices regarding uses of digital human agents and avatars in the field of cultural heritage?
2.3. Search Strategy
3. Results
3.1. Typology of Virtual Agents and Avatars and Trends across Time
3.2. Uses of VR and MR
3.3. Uses of Digital Humans Onsite and Online
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Publication | VR | AR | On- Line | On- Site | Avatar of User | Digital Human | Virtual Museum | CH Site | Actual Museum | Lab or Museum/CH Site | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | Kim, Y. et al. (2001) [18] | X | X | X | X Inert | X | Lab | ||||
2 | Chen, J. X. et al. (2003) [19] | X | X | X Social | X | X | Lab | ||||
3 | Tavares T. A. et al. (2004) [20] | X | X | X Social | X | X | Lab | ||||
4 | Sari R. F. and Muliawan (2007) [21] | X | X | X | X | Lab | |||||
5 | Schulman D. et al. (2008) [22] | X | X | X | X | M/CHs | |||||
6 | Xinyu D. and J. Pin J. (2008) [23] | X | X | X | X | Lab | |||||
7 | Pan Z. et al. (2009) [24] | X | X | X | X | M/CHs | |||||
8 | Mu B. et al. (2009) [25] | X | X | X | X Social | X | Lab | ||||
9 | Nimnual B. et al. (2010) [26] | X | X | X | X | Lab | |||||
10 | Dantas R. R. et al. (2010) [27] | X | X | X | X | Lab | |||||
11 | Pan Z. et al. (2011) [28] | X | X | X | X | M/CHs | |||||
12 | Oliver I. et al. (2012) [29] | X | X | X Social | X | Lab | |||||
13 | Hill V. and Mystakidis S. (2012) [30] | X | X | X Social | X | X | M/CHs | ||||
14 | Kyriakou P. & Hermon S. (2013) [31] | X | X | X | X | X | Lab | ||||
15 | Dawson T. et al. (2013) [32] | X | X | X | X | X Inert | X | X | M/CHs | ||
16 | Tsoumanis G. et al. (2014) [33] | X | X | X | X | M/CHs | |||||
17 | Aguirrezabal, P. et al. (2014) [34] | X | X | X | X | X | Lab | ||||
18 | Rivera-Gutierrez D. et al. (2014) [13] | X | X | X | X | Museum | |||||
19 | Moreno I. et al. (2015) [35] | X | X | X | X | X | M/CHs | ||||
20 | Cafaro A. (2016) [36] | X | X | X | X | Lab | |||||
21 | Breuss-Schneeweis, P. (2016) [11] | X | X | X | X | M/CHs | |||||
22 | Ghani I. et al. (2016) [37] | X | X | X Inert | X | X | Lab | ||||
23 | Bruno F. et al. (2017) [38] | X | X | X | X | X | M/CHs | ||||
24 | Linssen, J., & Theune, M. (2017) [39] | X | X | X | X | Lab | |||||
25 | Roth D. et al. (2018) [40] | X | X | X Social | X | Lab | |||||
26 | Sorce, S. (2018) [41] | X | X | X | X | Lab | |||||
27 | Rzayev, R. et al. (2019a) [16] | X | X | X | X | Lab | |||||
28 | Rzayev, R. et al. (2019b) [17] | X | X | X | X | Lab | |||||
29 | Ali G. et al. (2019) [42] | X | X | X | X | Lab | |||||
30 | Geigel J. et al. (2020) [12] | X | X | X | X | X | X | X | M/CHs | ||
31 | Sylaiou S. et al. (2020) [14] | X | X | X | X | Lab | |||||
32 | Trajkova M. et al. (2020) [9] | X | X | X | X | M/CHs | |||||
33 | Kico I. et al. (2020) [7] | X | X | X | X | X | Lab | ||||
34 | Teixeira N. (2021) [10] | X | X | X | X | M/CHs | |||||
35 | Ye Z. -M. et al. (2021) [43] | X | X | X | X | X | Lab | ||||
36 | Ko J. -K. et al. (2021) [44] | X | X | X | X | M/CHs | |||||
37 | Bönsch A. et al. (2021) [45] | X | X | X | X | Lab | |||||
38 | Li P. et al. (2022) [46] | X | X | X | X | Lab | |||||
39 | Stergiou M. & Vosinakis S. (2022) [8] | X | X | X | Lab |
Publication | Interface Device and Type of Technology | Description of Use and Interaction Type | |
---|---|---|---|
1 | Kim Y. et al. (2001) [18] | VR Stereo glasses, large screen/cave | User interacts with content; inert DH |
2 | Chen J.X. et al. (2003) [19] | VR, PC screen, 3D VE | Multi-user learning VE |
3 | Tavares T.A. et al. (2004) [20] | VR, PC screen, 3D VE | Multi-user learning VE, virtual guide |
4 | Sari R.F. and Muliawan (2007) [21] | VR, PC screen, 3D VE | User interacts with content |
5 | Schulman D. et al. (2008) [22] | VR, large screen, onsite installation | User interacts with virtual guide |
6 | Xinyu D. and Pin J. (2008) [23] | VR, PC screen, 3D VE | Crowd user avatar; no interaction |
7 | Pan Z. et al. (2009) [24] | VR, PC screen, 3D VE | User interacts with content |
8 | Mu B. et al. (2009) [25] | VR, PC screen, 3D VE | User avatars’ gestural interaction |
9 | Nimnual B. et al. (2010) [26] | VR, PC screen, 3D VE | User interacts with content |
10 | Dantas R. R. et al. (2010) [27] | VR museum, PC screen | DH agent guides users |
11 | Pan Z. et al. (2011) [28] | VR, multi-screen projection, VE | Gesture interactions with system and DH |
12 | Oliver I. et al. (2012) [29] | VR, PC screen, 3D VE | Multi-user learning VE |
13 | Hill V. and Mystakidis S. (2012) [30] | VR, PC screen, 3D VE | DH agent provides information |
14 | Kyriakou P. & Hermon S. (2013) [31] | VR, PC screen, 3D VE | User interacts with content |
15 | Dawson T. et al. (2013) [32] | VR, multiple screens, 3D VE | Non-interactive VHs (illustrative) |
16 | Tsoumanis G. et al. (2014) [33] | VR, PC or projection screen, 3D VE | User interacts with content |
17 | Aguirrezabal, P. et al. (2014) [34] | VR, PC or projection screen, 3D VE | User interacts with content |
18 | Rivera-Gutierrez D. et al. (2014) [13] | VR, large screen, onsite installation | DH agent provides information to users |
19 | Moreno I. et al. (2015) [35] | VR/AR headset, Kinect sensor | User interacts with content |
20 | Cafaro A. (2016) [36] | Tablet, large screen, VE | User responds to DH questions |
21 | Breuss-Schneeweis, P. (2016) [11] | AR app, smartphone | Visitors prompt VH narrations |
22 | Ghani I. et al. (2016) [37] | VR headset, 3D VE | User interacts with content |
23 | Bruno F. et al. (2017) [38] | VR headset/controller and tablet | User interacts with content |
24 | Linssen, J., & Theune, M. (2017) [39] | Screen held by actual robot | User interacts with VH on screen |
25 | Roth D. et al. (2018) [40] | VR headset, Immersive 3D V Env. | User interacts with content |
26 | Sorce, S. (2018) [41] | Projection on screen, sensors | User interacts with content |
27 | Rzayev, R. et al. (2019a) [16] | VR headset, Immersive 3D V Env. | DH provides information |
28 | Rzayev, R. et al. (2019b) [17] | AR headset | DH provides information |
29 | Ali G. et al. (2019) [42] | AR headset | User interacts with content |
30 | Geigel J. et al. (2020) [12] | AR headset/mobile, VR headset/PC | Users prompt VH narrations |
31 | Sylaiou S. et al. (2020) [14] | VR headset, Immersive 3D V Env. | Users prompt VH narrations |
32 | Trajkova M. et al. (2020) [9] | Large screen, PC, sensors, camera | Users interact with content, gesture cmnd. |
33 | Kico I. et al. (2020) [7] | VR headset, 3D VE | Users watch and mimic DH |
34 | Teixeira N. (2021) [10] | AR app., portable device. | Users interact with content, DH |
35 | Ye Z. -M. et al. (2021) [43] | VR headset, 3D VE | Users interact with content, DH |
36 | Ko J. -K. et al. (2021) [44] | Large screen, PC, sensors, camera | Users interact with content, DH |
37 | Bönsch A. et al. (2021) [45] | VR HMD, 3D VE, sensors | Users interact with content, DH |
38 | Li P. et al. (2022) [46] | BCI equipment/sensors, PC screen | Users interact with content |
39 | Stergiou M. & Vosinakis S. (2022) [8] | VR headset, 3D VE | Users watch and mimic DH |
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Sylaiou, S.; Fidas, C. Virtual Humans in Museums and Cultural Heritage Sites. Appl. Sci. 2022, 12, 9913. https://doi.org/10.3390/app12199913
Sylaiou S, Fidas C. Virtual Humans in Museums and Cultural Heritage Sites. Applied Sciences. 2022; 12(19):9913. https://doi.org/10.3390/app12199913
Chicago/Turabian StyleSylaiou, Stella, and Christos Fidas. 2022. "Virtual Humans in Museums and Cultural Heritage Sites" Applied Sciences 12, no. 19: 9913. https://doi.org/10.3390/app12199913
APA StyleSylaiou, S., & Fidas, C. (2022). Virtual Humans in Museums and Cultural Heritage Sites. Applied Sciences, 12(19), 9913. https://doi.org/10.3390/app12199913