The Effect of Augmented Reality on Students’ Learning Performance in Stem Education
Abstract
:1. Introduction
2. Materials and Methods
2.1. AR Tool
2.2. AR Tool Application
- Scope—the technology can be used in many subjects and can address different problems;
- Collaboration—the possibility for working in small groups of 2 or 3 students; the technology itself encourages teamwork;
- Experimentation—opportunities to perform scientific procedures;
- Creativity—creativity is encouraged, and they can let their imaginations run riot and take risks without fear of failure;
- Critical thinking and evaluation—the technology supports complex problem solving and evaluative thinking, helping them to analyse and understand abstract concepts better.
2.3. Evaluation
- Well-defined learning objectives;
- Authentic learning experiences;
- Evaluation—students’ results and their learning experiences.
3. Workflow for the Experiment
- A topic is initially taught in a traditional way, using only basic tools—textbooks and some additional classroom teaching assets like 3D-models and a whiteboard.
- A set of preliminary prepared traditional exercises, consistent with the studied material, is performed.
- A pre-use of AR test for this topic is performed.
- The students’ pre-use of AR test results is documented, the data are analysed, and evaluations are done.
- A set of preliminary prepared AR enhanced exercises, consistent with the studied material, is performed. The students work in groups of 3.
- A post-use of AR test is performed.
- The students’ post-use of AR test results is documented, the data are analysed, and evaluations are done.
- The pre-use and post-use of AR test results are compared.
- These steps are repeated for each of the 4 topics taught, in every group.
4. Results
- (1)
- Results of Group 1, Group 2, and Group 3 on Avarage
- (2)
- Results of the Group 2 Data
- (3)
- Results of the Group 3 Data
5. The Combination between the AR and Physical Facilities for a STEM Enrichment Program
6. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Average Points before Using AR | Average Points after Using AR | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Group | Test 1 | Test 2 | Test 3 | Test 4 | Average | Test 1 | Test 2 | Test 3 | Test 4 | Average | Change in % |
Group 1 | 20 | 19 | 20 | 22 | 80 | 29 | 29 | 28 | 29 | 116 | 46% |
Group 2 | 21 | 21 | 21 | 21 | 84 | 28 | 27 | 27 | 28 | 109 | 32% |
Group 3 | 17 | 17 | 17 | 16 | 66 | 22 | 22 | 21 | 21 | 86 | 31% |
Average | 19 | 19 | 19 | 20 | 77 | 26 | 26 | 26 | 26 | 104 | 36% |
Pre-Use of AR | Post-Use of AR | |
---|---|---|
Mean Value | 80.14 | 115.50 |
Standard Deviation | 12.81 | 10.89 |
Pre-Use of AR | Post-Use of AR | |
---|---|---|
Mean | 80.14285714 | 115.5 |
Variance | 170.2010582 | 122.9259259 |
Observations | 28 | 28 |
Pearson Correlation | 0.84139693 | |
Hypothesized Mean Difference | 0 | |
Df | 27 | |
t Stat | −26.53337332 | |
P(T<=t) one-tail | 3.54139 × 10−21 | |
t Critical one-tail | 1.703288446 | |
P(T<=t) two-tail | 7.08278 × 10−21 | |
t Critical two-tail | 2.051830516 |
Pre-Use of AR | Post-Use of AR | |
---|---|---|
Mean value | 84.00 | 109.36 |
Standard Deviation | 14.25 | 12.27 |
Pre-Use of AR | Post-Use of AR | |
---|---|---|
Mean value | 65.92 | 86.08 |
Standard Deviation | 5.84 | 4.92 |
Group | Observations | t Stat | Pearson Correlation |
---|---|---|---|
Group 1 | 28 | −26.53337332 | 0.84139693 |
Group 2 | 28 | −30.920481 | 0.959278606 |
Group 3 | 24 | −37.30281491 | 0.898034854 |
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Petrov, P.D.; Atanasova, T.V. The Effect of Augmented Reality on Students’ Learning Performance in Stem Education. Information 2020, 11, 209. https://doi.org/10.3390/info11040209
Petrov PD, Atanasova TV. The Effect of Augmented Reality on Students’ Learning Performance in Stem Education. Information. 2020; 11(4):209. https://doi.org/10.3390/info11040209
Chicago/Turabian StylePetrov, Plamen D., and Tatiana V. Atanasova. 2020. "The Effect of Augmented Reality on Students’ Learning Performance in Stem Education" Information 11, no. 4: 209. https://doi.org/10.3390/info11040209
APA StylePetrov, P. D., & Atanasova, T. V. (2020). The Effect of Augmented Reality on Students’ Learning Performance in Stem Education. Information, 11(4), 209. https://doi.org/10.3390/info11040209