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Article

A Scalable Data Structure for Efficient Graph Analytics and In-Place Mutations

SIP Research Team, Rabat IT Center, EMI, Mohammed V University in Rabat, Morocco
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Author to whom correspondence should be addressed.
Data 2023, 8(11), 166; https://doi.org/10.3390/data8110166
Submission received: 9 September 2023 / Revised: 8 October 2023 / Accepted: 23 October 2023 / Published: 3 November 2023

Abstract

:
The graph model enables a broad range of analyses; thus, graph processing (GP) is an invaluable tool in data analytics. At the heart of every GP system lies a concurrent graph data structure that stores the graph. Such a data structure needs to be highly efficient for both graph algorithms and queries. Due to the continuous evolution, the sparsity, and the scale-free nature of real-world graphs, GP systems face the challenge of providing an appropriate graph data structure that enables both fast analytical workloads and fast, low-memory graph mutations. Existing graph structures offer a hard tradeoff among read-only performance, update friendliness, and memory consumption upon updates. In this paper, we introduce CSR++, a new graph data structure that removes these tradeoffs and enables both fast read-only analytics, and quick and memory-friendly mutations. CSR++ combines ideas from CSR, the fastest read-only data structure, and adjacency lists (ALs) to achieve the best of both worlds. We compare CSR++ to CSR, ALs from the Boost Graph Library (BGL), and the following state-of-the-art update-friendly graph structures: LLAMA, STINGER, GraphOne, and Teseo. In our evaluation, which is based on popular GP algorithms executed over real-world graphs, we show that CSR++ remains close to CSR in read-only concurrent performance (within 10% on average) while significantly outperforming CSR (by an order of magnitude) and LLAMA (by almost 2×) with frequent updates. We also show that both CSR++’s update throughput and analytics performance exceed those of several state-of-the-art graph structures while maintaining low memory consumption when the workload includes updates.

1. Introduction

Graph processing is an invaluable tool for data analytics, as illustrated by the plethora of relatively recent work aiming at achieving high performance for graph algorithms [1,2,3,4,5,6], such as PageRank [7] (PR), or graph querying/mining [8,9,10,11,12,13,14], e.g., using PGQL [15]. Furthermore, there has been a lot of recent interest in streaming data processing (e.g., Twitter, financial transactions, etc.), another crucial part of graph processing [16]. In order to process continuous streams of data in the order of a million new entities per second [3], which often arrive in real time, streaming data processing systems are built to be both scalable and resilient to errors. The timely processing of data is a major difficulty in streaming data processing.
At the heart of each graph system lies the graph data structure, which stores the vertices and their edges and whose performance largely contributes to the general performance of the system. The challenge is, therefore, the design of graph data structures, which ideally offer excellent read-only performance, fast mutations (i.e., vertex or edge insertions and deletions), and low memory consumption with or without mutations. However, classic graph data structures typically trade some characteristics for others (see Section 2.1). For instance, ALs enable quick graph updates and consume relatively little memory but sacrifice performance due to expensive pointer chasing. On the other hand, adjacency matrices (AMs) enable quick edge updates but sacrifice vertex insertions and consume a lot of memory. Finally, the Compressed Sparse Row (CSR) representation offers a good memory footprint with excellent read-only performance by completely sacrificing mutability: even a single-vertex or -edge insertion requires complete reallocation of the underlying structures.
To address these problems with classical data structures, there have been efforts to improve the update friendliness of CSR (see Section 2.2). These include in-place update techniques [17,18], batching techniques [19,20], changeset-based updates with delta maps [21], and multi-versioning [3].
For instance, LLAMA [3] and GraphOne [22] use dual versioning; they combine edge lists and CSR/ALs (respectively) to store multiple versions (also known as snapshots) of the graph as it changes over time. Both LLAMA and GraphOne first store incoming updates in buffers to allow for faster updates and then move the newly inserted edges or vertices to the main structure and create snapshots. However, the problem with this technique is that having a frequent flow of graph updates—which is the common case in real-life scenarios, such as financial transactions—results in a large number of delta logs, and thus high memory utilization and decreased performance. Moreover, compaction operations on these data structures are often expensive, hindering the benefits of fast mutability. Very often, users simply need to operate on the most up-to-date version of the graph data, which calls for supporting fast in-place graph updates.
Another technique to support graph mutation is “in-place updates”, which does not require rebuilding the entire vertex/edge structures; instead, an update is directly stored either by using extra space that already exists within the structure or by reallocating only part of the edge/vertex tables. Existing graph structures with in-place mutations include STINGER [23] and Teseo [24]. STINGER relies on ALs, which store edges in linked lists of blocks, while Teseo extends CSR by using Packed Memory Arrays (PMAs) [25] to store the edge table. PMAs are arrays with gaps augmented with an implicit B+ tree, which makes it possible to track empty elements in the array. Although these techniques allow for higher update throughput compared with LLAMA or GraphOne, STINGER, and Teseo exhibit slow scan performance due to non-cache-friendly designs (as shown in Section 4 in a performance analysis).
In this paper, we introduce CSR++1, a concurrent graph data structure that resolves the problem of classical data structures by enabling a performance comparable to that of CSR, efficient in-place updates, and memory consumption proportional to the number of mutations. To achieve that, CSR++ maintains the array continuity that makes CSR very fast. In particular, vertices are stored in arrays that are segmented for better update friendliness. As in CSR, vertex IDs in CSR++ are implicitly determined by the location of the vertex but include both the segment ID and where in the segment the vertex lies. Accordingly, the 64 bits of vertex IDs are split into {int segment_id; int in_segment_id}, which makes vertices directly addressable. Due to segmentation, inserting a new vertex is as simple (i) as, if needed, appending a new segment to the array of segments and (ii) as appending the vertex to that segment.
In contrast to CSR and like ALs, CSR++ can independently manage the edges of each vertex. If a vertex has two or more edges, CSR++ holds a pointer to an array storing the edges. To reduce memory usage, for single-edge vertices, the target vertex of the edge is in-lined in lieu of the array pointer. All in all, CSR++ maintains the array-oriented structures of CSR for performance while enabling per-vertex edge-list modifications to enable fast updates like ALs.
Apart from vertices and edges, graph structures also need to store vertex and edge properties, which are prominent features of Property Graph (PG). CSR++ includes segmentation techniques to enable fast property updates when new vertices or edges are inserted. Vertex properties are stored in segmented arrays, and each vertex holds a pointer to an array of edge-property values, which allows for the fast per-segment or per-vertex reallocation of property arrays.
We evaluate CSR++ on both read and update workloads, with various graphs and graph algorithms, and compare it against CSR, ALs, LLAMA [3], STINGER [23], Teseo [24], and GraphOne [22]. Our results indicate that CSR++ is much faster than the other update-friendly data structures while being almost as fast as CSR with read-only workloads. Moreover, in the two scenarios where mutations are performed in batch mode and in single-vertex/-edge mode, respectively, CSR++’s update throughput exceeds all the evaluated graph data structures while consuming much less memory. In particular, CSR++ performs on average within 10% of the read-only performance of CSR with 36 threads and is an order of magnitude faster in updates. Furthermore, CSR++ is faster than LLAMA for most read-only workloads; it is almost 2× faster in applying batched updates; and it consumes 4× less memory when 100 update batches are applied on a base graph. Finally, CSR++ outperforms adjacency-list-based graph structures, namely, GraphOne and STINGER, as well as the tree-based Teseo, being up to 3× faster for workloads with updates and up to 4× faster for read-only workloads with 36 threads. The main contributions of this paper are as follows:
  • CSR++, a new graph data structure that supports fast in-place updates without sacrificing read-only performance or memory consumption.
  • Our thorough evaluation that shows that CSR++ achieves the best of both read-only and update-friendly worlds.
  • An in-depth analysis of the design space, regarding memory allocation, segment size, and synchronization mechanisms, to further improve the read and update performance of CSR++.
The rest of this paper is organized as follows: Section 2 presents related work, as well as the necessary background on graphs and graph updates. Section 3 and Section 4 describe and evaluate CSR++, respectively. Finally, Section 5 concludes the paper.

2. Background and Related Work

Graphs are prominent data models in the current era of big data and data deluge [28]. The advantage of graphs over the traditional relational model is that they can inherently model entities and their relationships. While the relational model needs to join tabular data in order to process foreign key relationships, graph-processing engines have built-in ways to efficiently iterate over graphs [29], e.g., over the neighbors of vertices, and they support a plethora of imperative languages for writing graph algorithms (such as Green-Marl [4,30]), as well as declarative languages for pattern-matching queries (such as PGQL [15], SPARQL [31], and Gremlin [32]).
Graphs can be represented with different models and data representations. A popular model is the RDF (Resource Description Framework) graph data model [31,33], which became popular with the rise of the semantic web [34]. RDF regularizes the graph representation as a set of triples. RDF adds links for all data, including constant literals, and does not explicitly store vertices, edges, or properties separately. Not storing graphs in their native format adds significant overhead [35], as RDF engines are forced to process and join a large number of intermediate results.
This paper focuses on a more recent model, the Property Graph (PG) model [14,36], which is widely adopted by various graph databases and processing systems (such as Neo4J [11] and PGX [12,37]). PG represents the topology of a graph natively as vertices and edges and separately stores properties in the form of key–value pairs. This separation allows for quick traversals over the graph structure. Classical graph algorithms, such as PR [7] and Connected Components, are very naturally expressed on top of PG [4].
In order for graph-processing engines to provide efficient solutions for large-scale graphs, they rely on efficient data structures, which potentially reside in the main memory [3,6,16,38], to store and process vertices and their relationships. One of the key challenges for in-memory graph-processing engines is to design data structures with reasonable memory footprint [3] that can support fast graph algorithm execution [30,39] and query pattern matching [40] while supporting topological modifications, i.e., additions or removals of vertices and edges, either in batches or in a streaming fashion [19,41]. In the rest of this section, we discuss the most prominent data structures in related work [16] and motivate the necessity for the novel CSR++. In Figure 1, we show an example of a graph and how it is represented in different formats.

2.1. Graph Representations

2.1.1. Adjacency Matrices and Lists

An adjacency matrix (AM) represents a graph with a V 2 matrix M, where V is the number of vertices in the graph. A non-zero entry M [ v s ] [ v d ] represents the directed edge from a source vertex v s to a destination vertex v d . An AM is not preferred for sparse graphs, i.e., graphs where number of edges E V 2 , due to increased memory footprint and decreased performance in analytics.
ALs represent the graph with a set of vertices, where each vertex is associated with a list of neighbors, as shown in Figure 1 (3). An AL typically consumes less memory than an AM, since for a given vertex, only the existing edges need to be stored. Typical ALs use linked lists, but more cache-friendly variants exist, such as blocked ALs, which represent adjacencies with simple arrays [6] or with linked lists of buckets of fixed size that store the edges [2,42]. As an example, in the popular BGL C++ Library [43]’s implementation of ALs, the edge structures can be configured to be either vectors, lists, or sets. Although ALs can handle mutations efficiently, they underperform with read-only workloads, as we show in Section 4.

2.1.2. Compressed Sparse Row (CSR)

CSR [30] is a data structure that is commonly used for sparse graphs, because it compresses adjacencies. CSR uses two arrays: a vertex array and an edge array. In the vertex array, each vertex is identified by its array index. The element at this index is the index in the edge array where the first destination neighbor of the vertex is stored, as shown in Figure 1 (2). The index of the last destination neighbor in the edge array does not need to be stored, as it is equal to the index of the first destination neighbor of the next vertex minus one. In terms of graph mutations, CSR is very inefficient. For example, to add an edge, the whole edge array needs to be reallocated and filled again; the destination neighbors that follow the newly inserted destination neighbor are shifted by one element.

2.2. Graph Mutations

Graph mutations, or updates, mostly refer to vertex or edge insertions and deletions. Although CSR is one of the most popular data structures for representing a graph, it is, as mentioned above, very limiting for graph mutations. This has prompted a lot of related work on mutable data structures to represent graphs that can efficiently digest sets of updates. Streaming graph systems differ in their way of ingesting and storing updates, depending on the application domain. The ingestion of updates can be performed in bulk, with alternating phases: pending updates wait for currently executing queries to finish before they start executing, and pending queries wait for currently executing updates to finish before they start executing. Update ingestion can also be concurrent with query execution, but in that case, the system needs to guarantee consistency on the data and at user level [44].

2.2.1. In-Place Updates

Techniques that use in-place updates employ the aforementioned static data structures in a way that allows for in-place digestion of sets with insertions and deletions of vertices and edges, without requiring the expensive rebuilding of the data structure. For instance, Dense [45] is a concurrent graph AM that supports mutations and partial traversals through a coordination protocol but does not handle graph properties. NetworKit [17], in order to perform edge insertions, stores adjacency vectors that double the size of the initial array to reserve enough space for new incoming edges. Madduri et al. [20] use the same underlying technique but define a configurable size of the new edge array instead of using a factor of 2.
STINGER [23] and Hornet [46] are two state-of-the-art in-place update graph frameworks that are based on blocked ALs. They aim to improve the spatial locality of ALs by storing edges in blocks of sizes that are multiples of cache lines. Subsequent research [47,48] further improves the performance of STINGER to allow for in-place updates that are executed concurrently with queries, aiming at achieving high rates of updates on different platforms. DISTINGER is a distributed framework that is based on STINGER’s data structure, while CUSTINGER leverages GPUs. To allow for better performance, both STINGER and Hornet implement their own internal memory managers that optimize the memory allocations that are required when applying mutations. For both insertions and deletions, Hornet’s internal memory manager implements a B+ tree to efficiently keep track of empty space. STINGER is optimized for batch updates; however, as we show in Section 4.9, it struggles in the case of individual updates.
Wheatman et al. [18] propose PCSR, which is another data structure that implements the bulk update scheme, using PMAs [25]. They implement a variant of CSR that leaves space at the end of each AL to allow for efficient single-threaded mutations. PCSR uses PMAs to store CSR data structures and allows for an order of magnitude faster updates with constant factor slowdown for search compared with CSR. PPCSR [49] is a more recent work that implements a concurrent version of PCSR. Even though PPCSR is faster than CSR, by design, it consumes 2× the space of CSR due to the empty PMA slots. PPCSR defines intra-operations, i.e., internal data structure operations such as the rebalancing of its implicit tree, which happens during resizing. It also defines inter-operations, i.e., concurrent reads or writes to the graph structure that are protected by locks. Maciej Besta et al. [50] study the performance of HTM [51] in graph analytics as an alternative to atomic instructions by designing the Atomic Active Messages (AAM) mechanism, which allows for faster analytics performance on the Intel Haswell and IBM Blue Gene/Q architectures. Their evaluation model compares HTM to atomic instructions in analytical workloads. They only discuss static graph analysis and do not address dynamic graph problems such as vertex or edge insertions. We employ similar techniques in CSR++ to ingest mutations, but in a concurrent fashion, while also supporting graph property mutations.

2.2.2. Batching

The sources of changes can be continuous streams of updates [19,42] or single changes applied as “local” mutations. Generally, when applying a batch of updates, frameworks perform pre-processing to re-arrange the batches in ways that can speed up the mutations. For instance, Madduri et al. [20] apply techniques on the list of new edges, such as sorting, re-ordering, and partitioning, in order to exploit parallelism when the changes are applied. Similarly, CSR++ groups updates by their source vertices and uses multiple threads to perform fast edge insertions, as we explain in Section 3.2.

2.2.3. Multi-Versioning and Deltas

One way to extend CSR to support fast updates is by allocating a separate structure to store only the new changes [21] in delta maps. Furthermore, by using deltas, the following systems can run analytical workloads on different static versions (snapshots) of the changing graph over time. LLAMA [3] is a state-of-the-art snapshot-based graph system that implements multi-versioning by storing deltas as separate snapshots and supports concurrent access to those snapshots (see Figure 1 (4)). Graphite [52] is an in-memory relational column store that also implements multi-versioning snapshots using deltas. ASGraph [2] limits its read access to one snapshot at a time but still ensures high performance by extending its underlying data structure [42] with temporal attributes.
GraphOne [22] is another recent multi-versioning solution that outperforms LLAMA and STINGER in update ingestion and analytics. It builds on a dual-versioning approach that is based on a hybrid store. It relies on ALs that offer a coarse-grained snapshot mechanism, in combination with a separate circular-edge log to store the new edges as they arrive. As in most systems that use a separate store for update operations and aim for high analytics performance, the edges need to be “moved” to the base structure. With LLAMA, a new level (i.e., snapshot) is created once the write-optimized store is “flushed” into the read-optimized store (ROS). With Teseo, although the data are initially updated in place, i.e., the edges are stored in ROS segments, when no more space is available in the segments, a separate write-optimized store (WOS) buffer is created. The WOS is indexed by a sequential ART trie, and it is incorporated into the main structure of sparse arrays during rebalancing operations.
The downside of the above approaches is two-fold. First, maintaining separate snapshots increases the memory requirements of the system, as a frequent flow of graph updates results in a large number of deltas. Second, the performance of analytics is degraded, because these approaches need to read from both the original structure and the deltas and reconcile them. A solution to the potential performance degradation is to periodically merge the delta maps into the CSR data structure. This operation, which is called compaction, can become very expensive, often zeroing the mutability performance benefits of these structures. For users who wish to operate on the most up-to-date version of the graph data, we show that CSR++, which is designed for in-place graph mutations, achieves better analytics and update performance than LLAMA [3], with up to an order of magnitude lower memory requirements (see Section 4).

3. CSR++: Design and Implementation

With CSR++, our goal is to design a data structure that stores graphs and allows for fast in-place mutations with analytics performance comparable to that of CSR. In order to allow for fast algorithms, CSR++ enables fast concurrent accesses to the main graph data (vertex and edge tables) and stores additional graph data, such as reverse edges, user-defined keys, and vertex and edge properties. CSR++ does not aim to support versioning but, instead, fast in-place updates, allowing for the withstanding of frequent, small updates without the overhead of snapshots.

3.1. Graph Topology and Properties

CSR++ is a concurrent structure that stores the graph in the memory using segmentation techniques. It allows for in-place insertions by allocating additional space for new incoming edges and supports logical deletions of vertices and edges. Figure 2, Figure 3 and Figure 4 show the building blocks of CSR++.

3.1.1. Segments

CSR++ stores vertices in arrays called segments. The graph is represented as an array of segments, each storing a fixed number of vertices defined by a global configurable parameter, NUM_V_SEG. Segments give flexibility to CSR++ in three ways: (i) memory allocations and reallocations use segment granularity; (ii) vertex properties are allocated per segment; and (iii) synchronization for concurrency uses segment granularity. As with CSR, CSR++ packs the vertices in arrays to reduce the memory footprint when storing sparse graphs, which also results in better cache locality. The entry point to CSR++ is an array, which we call indirection layer, that stores all segments; this also enables quick segment additions. Figure 2 shows the representation of the graph in Figure 1 in CSR++, where NUM_V_SEG = 2; therefore, the graph is stored using two segments. Finally, each segment stores a vector of pointers to the vertex-property arrays.

3.1.2. Vertices

Each vertex stores its degree, a pointer to its list of neighbors, and optionally a pointer to the property values of its edges, as shown in Figure 2. This design resembles a mix of CSR and ALs; however, adding a new vertex in CSR++ is faster (see Section 3.2), since the vertex array is segmented, i.e., we do not need to copy the whole vertex array to add or remove entries. CSR++ does not store explicit IDs for vertices or edges, but since all segments store a fixed number NUM_V_SEG of vertices, we can compute implicit IDs for vertices using the segment ID and the index of the vertex in the segment: global_v_id = (seg_id ∗ NUM_V_SEG) + v_id. The vertex structure consists of the following fields:
  • length (4 bytes): The vertex degree. A length of −1 indicates a deleted vertex.
  • neighbors (8 bytes): A pointer to the set of neighbors. As a space optimization feature, if length = 1, this field directly contains the neighbor’s vertex ID.
  • edge_properties (8 bytes): A pointer to the set of edge properties. As a space optimization feature, this field can be disabled in case the graph does not define edge properties.

3.1.3. Edges

CSR++ represents the neighbor list of a vertex by an array of edges, where every entry stores the coordinates (i.e., the vertex ID and the segment ID) of the corresponding neighbor, as shown in Figure 2. At loading time, the edges are sorted; as with CSR and LLAMA, keeping the edges sorted allows for better cache performance. Moreover, this semi-sorting is necessary for CSR++ in a context with frequent deletions, as we use binary search to locate edges. Additionally, as an optimization feature for update friendliness, CSR++ can be configured to create extra empty space for new incoming edges during graph loading (see Section 3.2). The edge structure consists of the following fields:
  • deleted_flag (2 bytes): For logical deletion of edges.
  • vertex_id (2 bytes): The index of the neighbor in the segment; using 16 bits allows for segments with a capacity NUM_V_SEG of up to 65,536 entries.
  • segment_id (4 bytes): The segment ID where the neighbor is stored.
For better cache utilization when scanning over vertices and better load balancing when using multiple threads, the number of vertices that a segment stores should be neither very small nor too large, in order to avoid copying large numbers of data when the graph is updated. By default, we use NUM_V_SEG = 4096 vertices per segment.

3.1.4. Properties

Vertex-property values are stored in arrays that parallel the vertex array, as shown in Figure 3. CSR++ keeps a vector of pointers to each vertex-property array within the segment. The size of each array is, therefore, NUM_V_SEG ∗ sizeof(Property_Type). For edge properties, we use the same segmentation approach as for vertices. If the user enables edge properties, each vertex structure stores a pointer to an array of edge-property values, as shown in Figure 4. In case of multiple properties, we allocate an array that stores the values for different edge properties in a cache-aligned manner. In order to locate a specific edge property p, we use offsets, and the position of the property values can be calculated given the type ( T p ) of the property, the index (i) of the edge in the neighbor list, and the degree (d) of the vertex (v). For example, suppose that the user defines n edge properties. The total size of the edge properties of a vertex v is
p = 1 n ( sizeof ( Type p ) d )
Similarly, the values of the xth property begin at
Values ( x ) = p = 1 x ( sizeof ( Type p ) d )
Accordingly, the property value for the xth property of edge i is
Value ( x , i ) = Values ( x ) + ( i sizeof ( Type x ) )
The reason for the choice of storing the edge properties in parallel to the edge arrays is that it allows one to copy-on-write the edge-property arrays of the updated vertices only, unlike with CSR, in which rebuilding the edge properties for the entire graph is required. Moreover, this design facilitates keeping the property values in the same order as the edges in case we have to sort them after an update operation. It adds a moderate memory overhead, however, as we show in Section 4.13. Naturally, if the to-be-loaded graph configuration does not include edge properties, edge-property support can be disabled to save memory.

3.1.5. Additional Structures

Most real-life graphs include user-provided vertex IDs, e.g., a full-name string. CSR++ supports mapping user vertex keys to internal IDs by storing them in a map, and inversely, internal IDs are mapped directly inside the segments of CSR++ using one ID mapping array per segment. For directed graphs, some algorithms, e.g., PR, require access to reverse edges and sometimes mappings from reverse edges to their corresponding forward edges (e.g., Weighted PR; see Section 4). To ensure fast lookup over the reverse edges and their mapping, similar to most representations, such as CSR in Green-Marl [53] and LLAMA, CSR++ reserves additional structures to store the reverse edge that corresponds to each forward edge, as well as the mapping between their indices (an edge property). These structures increase the memory footprint but contribute to higher performance.

3.1.6. Synchronization

CSR++ is optimized for analytics that work on the latest updated data; thus, it does not support scans that are concurrent to updates. The synchronization in CSR++ is implemented at the segment level, using a combination of one ticket lock [54] per segment and the option to enable an HTM implementation in Intel RTM (Restricted Transactional Memory) with lock elision to protect data writes (see Section 4.3 for the performance analysis of CSR++ with RTM).

3.2. Update Protocols

CSR++ supports efficient concurrent in-place mutations by allowing for both single local updates (e.g., inserting edge by edge) and batch update operations.

3.2.1. Vertex and Edge Insertion

For vertex insertions, as described in the previous section, the length field in the vertex structure stores the degree of the vertex. Lengths 0 indicate a valid vertex. New vertex insertions land in the last segment. Assuming that there is enough space in the last segment, CSR++ adds a new vertex by finding the first non-valid vertex and then overwriting it with the new vertex; properties are overwritten accordingly. If the last segment is full, the insertion operation allocates a new one, along with new arrays for each registered vertex property.
Inserting a new segment in CSR++ is as simple as appending a new pointer to the segment array. Extending this array is lightweight, given that even for large graphs such as Twitter, CSR++ only needs to copy ≈3 MB worth of pointers.
Regarding edge insertions, the per-vertex edge arrays use classic allocation amortization techniques for efficient edge insertions. If there is no space left to add edges, CSR++ doubles the size of the array through reallocation. This way, the size of the allocated array is always a power of two, which helps amortize the allocation costs upon possible future insertions.2
Although CSR++ efficiently supports single-vertex and/or -edge insertions, in practice, insertions happen in batches, e.g., inserting a set of new transactions in a financial graph. Batch insertions make it possible for CSR++ to leverage multi-threading and reduce the cost of maintaining per-vertex edge sorting. Batch insertions are implemented with the following steps:
  • Group the edges by their source vertices and convert both source and destination user keys to internal keys. The new vertices are inserted in CSR++, where each acquires a new internal ID. Keep this step sequential in CSR++, as it is very lightweight (see Section 4.7).
  • Sort the new edges (parallel for each source vertex); then, insert them into the direct and reverse maps (also parallel for each source vertex).
  • Sort the final edge arrays using a technique that merges two sorted arrays (i.e., the old edges and the new ones) and reallocate the edge properties (parallel for each modified segment) according to the new order of edges.

3.2.2. Vertex and Edge Deletion

Deletions are not very frequent in real-life workloads. Accordingly, we develop a very lightweight protocol for logical deletions. As presented above, for vertices, setting the length to a negative value indicates an invalid/deleted vertex. For edges, delete_flag indicates that an edge was deleted. Of course, vertex and edge iterators are adapted to take these flags into account and disregard deleted entities. Optionally, when deleting a vertex, its list of neighbors can be deleted. Currently, CSR++ instead restricts access to the edges if the vertex length is negative. Since CSR++ does not store explicit edge keys, deleting an edge requires translating the source and destination vertex keys to internal IDs and scanning over the neighbor list to locate the edge to be deleted. As already mentioned, for fast scans, CSR++ keeps the per-vertex edges sorted and performs binary searches. In case the storage becomes very fragmented due to many deletions, a rather heavyweight compaction operation needs to be invoked to physically remove logically deleted entities. The cost of this operation is proportional to the cost of populating the same graph from scratch. However, we expect that this operation seldom occurs in real-life deployment. Additionally, segments with no deletions can be reused as-is in the compacted graph. Furthermore, CSR++ supports physical edge deletions. To physically delete an edge, CSR++ performs a search to locate the edge to be deleted, shifts the remaining edges accordingly, and shrinks the array in case the new size is a power of two (i.e., the array is half-empty afterward) in order to keep the same power-of-two semantic as for edge insertions. In Section 4, we compare the performance of physical deletions to that of logical deletions, as well as the memory tradeoff.

3.3. Algorithms on Top of CSR++

CSR++ is written in C++ and is simple to use for developing graph algorithms. To iterate over vertices, CSR++ requires nested loops to iterate over the segments and over the vertices in each segment. Using parallelism APIs such as OpenMP [55], the nested loops can be automatically collapsed and optimized. For algorithms that require access to edges, the vertex structure implements a get_neighbors() method that returns its edge list.

4. Evaluation

In this section, we give answers to the several key questions regarding the performance and memory consumption of CSR++:
  • How does CSR++ perform with read-only and with update workloads?
  • How much memory does CSR++ consume with these workloads?
  • How does CSR++ perform in comparison to other read-friendly (i.e., CSR) and update-friendly graph structures (i.e., ALs, LLAMA [3], STINGER [23], GraphOne [22], and Teseo [24])?
Before we dive into the answers to those questions, we perform, in Section 4.2, Section 4.3 and Section 4.4, a sensitivity analysis of important CSR++ configuration parameters, namely, segment sizes, memory allocators, and synchronization mechanisms.
Overall, we use the four data sets in Table 1 to compare the graph structure configurations in Table 2, in various workload configurations, and the algorithms in Table 3. In order to perform an evaluation on several workloads and state-of-the-art graph data structures, we use two benchmark drivers: (i) the driver and the algorithms in Green-Marl [27] (including BGL, CSR, and LLAMA) and (ii) the ones in Graph Framework Evaluation (GFE driver) [27] (including LLAMA, STINGER, GraphOne, and Teseo). We evaluate the Green-Marl benchmarks with two real-world graphs, namely, LiveJournal (4.8 million vertices and 68 million edges) and Twitter (41 million vertices and 1.4 billion edges), while we evaluate the GFE driver with two supported synthetic graphs with different scale factors, namely, graph500-22 from LDBC Graphalytics Benchmark [56] and a generated graph, uniform-24, with a uniform edge distribution.

4.1. Experimental Methodology

For every result point, we perform five iterations and plot the median. We report the execution time as a function of the number of threads. For most analytical workloads, we use CSR as the baseline. We run our benchmarks on a two-socket, 36-core machine with 384 GB of RAM. Its two 2.30 Ghz Intel Xeon E5-2699 v3 CPUs have 18 cores (36 hardware threads) and 32 KB, 256 KB and 46 MB L1, L2, and LLC caches, respectively. We disable Intel TurboBoost and do not use Intel Hyper-Threading in any of the experiments. For results with HTM, we perform our experiments on a smaller machine with 14 cores (28 hardware threads) and similar hardware, as it is the only machine we have access to with support for HTM. Both CSR++ and the other evaluated systems are implemented in C++ with optimization levels -O3 and -fopenmp on Linux 7.3.
We use the evaluated graphs as follows: For the read-only and deletion workloads, we initially load the whole graph structures. For workloads with insertions, we initially load 80% of the graph and then insert batches of different sizes, generated using the graph split techniques used for loading and testing in the original LLAMA paper [3]. The first split contains the 80% of the graph (≈1.1 billion edges for Twitter), which is loaded as a base graph. Then, the remaining 20% is split using a random uniform distribution over N files; we refer to N as the number of batches. Depending on the workload, we refer in figures to either the batch size (e.g., 1% corresponds to splitting the 20% in 20 batches, hence 1% of the overall graph) or the number of batches.

4.2. Sensitivity Analysis: Segment Size

We evaluate the impact of the segment size (i.e., the number of vertices per segment) on the update performance of CSR++. To check the update scalability of CSR++, we set the size of the segment to different numbers of vertices and measure the time it takes to insert a batch of new edges. We generate an artificial workload with ~100 thousand vertices and 2 million edges, where the edges have a random uniform distribution. We initially load the vertices in an empty graph and then insert the edges as one batch. The source vertices of the edges are randomly shuffled. The shuffling allows us to evaluate the non-sequential access to the vertices in segments to observe a more real-world scenario where source vertices in each batch might not be adjacent in the initial graph. Figure 5a shows the time it takes to insert the edges. We observe that the bigger the size of the segments, the slower the insertion. This is mainly due to conflicts when multiple threads are updating vertices that belong to the same segment. We use a profiler ticket lock (taken from [58]) to quantify the contention caused at the vertex level by measuring the average queue on each lock. Figure 5c shows the contention data we gathered while executing the experiment in Figure 5a. We observe a high level of contention for larger segments, which explains the slower insertions and  can be improved by using finer-grained locking.
Moreover, we analyze the read-only performance of CSR++ with different segment sizes with a sequential scan over all edges. As Figure 5f shows, the very small segment sizes lead to performance degradation due to heavier indirection (i.e., having to follow more pointers) and the worse cache behavior, as the complementary segment structures consume some extra memory, as described below.
Finally, Table 4 shows the memory overhead when using different sizes of segments for a graph of ~100 thousand vertices. In addition to the vertices in a graph, we store a pointer (8 bytes) and a ticket lock (64 bytes) per segment; therefore, the memory overhead of segments is calculated as follows: memory = number_of_segments ∗ [sizeof(segment_pointer) + sizeof(ticket_lock)]. As shown in Table 4, even for the smallest size of segments, the memory overhead does not exceed 9 KB, which is negligible compared with the memory consumption of the entire graph. In the remaining experiments of this paper, we fix the segment size to 128, which gives the best balance between scans and updates.

4.3. Sensitivity Analysis: Improving Update Performance with HTM

HTM allows us to implement a fine-grained synchronization mechanism (i.e., at the cache level instead of the segment level) with none of the memory penalties that we would encounter when using locks. Figure 5b and Figure 5d show the time and contention, respectively, when inserting the same workload described in Section 4.2 using HTM and a coarse lock (i.e., one lock per segment) as a fallback for HTM transaction aborts. We observe that HTM reduces the contention, as shown in Figure 5d, which eventually improves the update performance of CSR++, especially for segments with larger sizes, as shown in Figure 5b. For scenarios with lower contention (e.g., for segments with a small number of vertices, such as 8 or 32), we do not observe a significant benefit from using HTM, and the cost of starting and committing transactions only lowers the overall performance. We set the default number of vertices per segment to 128, as it gives the best scan/update tradeoff, but users can configure it to a different size. We do not use HTM in the rest of our experiments, as it helps only with very highly contested workloads, which seem unrealistic.

4.4. Sensitivity Analysis: Memory Allocators

Another configuration parameter that affects the performance of CSR++ is the memory allocator. In Figure 6, we show the results of a sensitivity analysis of CSR++ using three different libraries for memory allocation. We show the performance gain from Jemalloc [59] and TCMalloc [60] compared to glibc for edge insertions. As shown in the figure, CSR++ performs better using Jemalloc, which is an implementation of malloc that scales with the number of threads. Jemalloc allocates multiple arenas and assigns them to multiple threads in round robin. Memory requests are then performed on the arena level with minimum conflicts. Using Jemalloc also results in lower memory consumption, since it reduces memory fragmentation even after running for a long period of time.

4.5. Read-Only: Algorithms

We load the graph in the memory and execute the evaluated Green-Marl algorithms. We report the execution time taken to complete each algorithm and examine how it scales with multiple threads.
Figure 7 includes the results for CSR++, CSR, BGL adjacency lists, and LLAMA. As expected, the read-only CSR provides the best performance for this workload, since with CSR, any graph access for vertices, edges, and properties is as simple and efficient as an indexed array access. Still, CSR++ delivers performance comparable to that of CSR, especially in the presence of multi-threading. This is due to the fact that initially, all segment are stored in a contiguous manner when loading the graph from files. Similarly, we use a memory manager to allocate a contiguous memory chunk to store all edge arrays in a cache-aligned manner, which makes CSR++’s physical layout resemble that of CSR. Still, over all data points, CSR++ is, on average, 15% slower than CSR, while with 36 threads, CSR++ is, on average, less than 10% slower than CSR. This is due to the extra cost of the indirection layer to access segments, which we can configure to bypass in case of initially loaded graphs.
As shown in Figure 7, we evaluate BGL ALs only with PR. The reason for this is that the other algorithms require reverse-to-forward edge mapping, which is not supported out of the box in BGL. Still, the results of PR are conclusive: plain ALs cannot deliver performance comparable to read-friendly structures such as CSR and CSR++. Based on these results, and for simplicity of presentation, we omit ALs from the experiments in the rest of the paper.
CSR++ is faster by 16% on average in four out of the six configurations with 36 threads. When loading a graph directly in LLAMA, all edges are sorted and reside contiguously in the same delta. Therefore, the read-only design of LLAMA is practically a compact CSR, making LLAMA fast with read-only workloads. However, as we discuss in Section 4.12, after applying updates on LLAMA, edges are stored in different deltas as edge fragments. Access to a neighbor list requires access to a linked list of edge fragments, making LLAMA slow compared with CSR++ and other state-of-the art data structures. Overall, the two systems perform within 1% of each other on average.
For Weighted PR, we only evaluate CSR and CSR++ and omit LLAMA, because it does not support edge properties out of the box. CSR++ still performs close to CSR, as shown in Figure 7g,h. With 36 threads, CSR++ is 1% faster than CSR on Twitter and 42% slower on Livejournal. The slowdown on Livejournal is due to the small size of the graph; with CSR’s representation, all data are served from the last-level cache, while CSR++ needs to slightly spill to the main memory. These results show that the representation of edge properties in CSR++ performs comparably to CSR, especially on large graphs.
Overall, CSR++ is very fast with read-only workloads, especially in the presence of concurrency, which is the intended use case of graph analytics.

4.6. Read-Only: Sequential and Random Scans

In this GFE experiment, we measure the performance of CSR++ and other systems using read-only workloads to scan the whole graph or parts of it. For this matter, we opted for three workloads:
As memory accesses can affect the performance of the systems, we choose to iterate over the vertices in sorted and unsorted order to simulate sequential and random scans. Figure 8 shows the results of the experiment on the uniform-24 graph, while Figure 9 shows results on graph500-22. In most plots, CSR performs best, with the exception of Figure 8a, where GraphOne retrieves degrees faster, as it stores them in a separate structure called multi-versioned degree array. This array allows for direct access, whereas in CSR, degrees must be calculated using two indices in the vertex table. However, GraphOne seems to be the slowest at neighbor retrieval, since it copies edges into an extra buffer when reading. CSR++ is at least an order of magnitude faster than GraphOne, Teseo, and STINGER due to its compact design, which gives performance close to that of CSR. This is a due to CSR++ applying updates in place and not storing them in extra layers as the other data structures. Moreover, CSR++ stores edges for the same vertex contiguously and does not scatter them across multiple deltas, making CSR++ ideal for both single and batch updates. We attribute Teseo’s slower performance to the fact that it stores sparse vertices in a dense domain using a hashmap. When scanning vertices, Teseo translates the logical identifiers of the vertices, which incurs an additional cost. LLAMA performs well with almost all read-only workloads; however, it exhibits slowdown when vertices are accessed out of order, as can be seen in Figure 8f, where LLAMA is the slowest to scan the whole graph. The results on graph500-22 in Figure 9 follow similar trends as the ones on the uniform-24 graph.

4.7. Updates: Vertex Insertions

Vertex insertions in CSR++ are very lightweight, mainly due to segmentation (see Section 3.2). Table 5 shows the time taken to insert different numbers of vertices on a fully loaded Twitter graph (the choice of the graph has little impact on the performance of vertex insertions in CSR++) when the graph contains either no vertex properties or 50 vertex properties. Vertex insertions are fast: with 10 M insertions, inserting a vertex takes an average of 118 and 126 nanoseconds per vertex with no and 50 properties, respectively. Vertex properties are lightweight in CSR++, as they require just one memory allocation per property per segment.

4.8. Updates: Batch Edge Insertions

We evaluate the time it takes to insert all edges of one batch in both forward and reverse structures (plus edge semi-sorting). Figure 10a shows the results. CSR++ completes this full batch insertion one order of magnitude faster than CSR. CSR completes all batch insertions in the same amount of time, regardless of the batch size, since it takes the same amount of time taken to rebuild the whole graph at every update. In contrast, CSR++ performs localized graph updates and thus delivers fast performance that is proportional to the batch size.
Next, we examine the scalability of edge insertions with CSR++ using the same workloads and exploiting multi-threading. The results are shown in Figure 10b. We isolate insertions by removing edge semi-sorting, which takes a significant amount of overall insertion time, since CSR++ does not rely on semi-sorting for read performance. CSR++ achieves good scalability for up to 12 threads. For more threads, performance does not improve, in part because of the effects of memory contention and NUMA but mainly because of actual vertex contention. Twitter is a very skewed graph; hence, many of the edge insertions land in the same high-degree vertices, hindering parallelism. Note that for these workloads, due to limited space, we only show the results on Twitter; we reach very similar conclusions with the smaller LiveJournal graph.

4.9. Updates: Edge Insertions with Properties

To evaluate the insertion performance of CSR++ with an edge property, we simulate a stream of edges of two scale factors using graph500-22 and uniform-24, then compare the results to LLAMA and two state-of-the-art in-place update libraries for dynamic graphs, namely, STINGER and GraphOne. Edges have a single property (called weight) and all vertices are initially loaded into the graph. For GraphOne, LLAMA, and Teseo, we report the time taken to insert the edges, and we do not include the build time, which is long. Similar to LLAMA, in GraphOne, the changes are first appended to a write store, implemented as a circular buffer. The archiving phase, i.e., the build phase, moves the changes to the base graph stored in a multi-versioned AL and creates a new level/version. We attribute the slow performance of GraphOne shown in the figures to the fact that GraphOne uses a circular buffer when applying the updates. If the archiving phase is delayed, the circular buffer gets filled, and the threads are blocked until the buffer is emptied into the main store. Moreover, although Teseo implements in-place updates, it requires a rebalancing of the implicit trees to manage the gaps for the incoming edges in the segments, causing its slowdown compared with CSR++. We observe, from Figure 11a,b, that CSR++ outperforms the four libraries. CSR++ is up to 2.6× faster than STINGER, due to the fact that STINGER performs a search over the neighbors of a vertex upon every edge insertion. If the edge is found, it updates the timestamp and the weight; otherwise, depending on the availability of memory, it allocates a block to store the new edge. Moreover, CSR++ is 2.8× faster than GraphOne and 9.5× faster than LLAMA on the uniform-22 graph. On uniform-24, CSR++ is up to 2.6× faster than STINGER, up to 2.2× faster than GraphOne, and 12× faster than LLAMA. For example, Twitter nowadays averages 5700 tweets per second and peaked at 140,000 tweets per second [49]. As shown in Table 5, CSR++ would easily be capable to support such workload. In reality, CSR++ is much faster than the others that what we reported above, because building is an integral part of using those data structures.

4.10. Updates: Memory Consumption

We compare CSR++ to the other data structures in terms of memory consumption in the presence of updates. First, we compare CSR++ to LLAMA for graph insertions. In Figure 12, we show the edge insertion latency and memory consumption as we apply 1000 batches of insertions (equivalent to the 0.02% workload in Figure 10) and print the memory usage and timestamp after inserting each batch. As shown in Figure 12a,b, the memory usage by LLAMA explodes after applying 370 batches, causing the system to run out of memory. In contrast, CSR++ consumes memory proportional to the actual graph size. Additionally, CSR++ is up to 2.7× faster at performing the insertions.
LLAMA provides a function to compact all snapshots into a single one. Figure 12c,d show the performance of CSR++ and LLAMA with compaction. After every 100 batches, we compact all 100 snapshots. LLAMA’s memory usage increases until compaction is invoked, but it is still higher than CSR++, even immediately after compaction. Note that the compaction method in LLAMA does not provide instructions for building the reverse edges; hence, these figures show the performance of inserting only forward edges. In principle, building the reverse edges is significantly more expensive than building forward edges, i.e., if the reverse operation was included, the cost of compacting would be significantly higher. Compacting 100 snapshots with only direct edges in LLAMA takes up to 40 s with a single thread and 5–7 s with 36 threads. As shown in Figure 12c, CSR++ is still consistently faster than LLAMA by a factor of approximately 1.8×.
Second, we compare CSR++ to other data structures by measuring the memory consumption and update throughput. We load the uniform-24 graph, then apply a stream of edge updates with 36 threads, using a log of updates as provided by the GFE framework. The updates consist of a mix of edge insertions and deletions. For CSR++, we use physical deletion without a binary search (i.e., every deletion needs to pay the price of a linear scan in the neighbor list of a vertex), as we do not sort edges after each operation. As we show later, this does not affect how high-performing CSR++ is compared with other systems.
Figure 13a shows memory consumption during the first 70 min of the execution of the experiment. LLAMA creates multiple snapshots, which causes an out-of-memory error, as it exceeds the memory size after multiple updates (similarly to the experiment in Figure 12d). GraphOne is second in consuming more memory, as it lacks implementation of garbage/memory collection. STINGER, Teseo, and CSR++ incur less memory overhead, since they perform in-place updates. After the first 10 batches of updates, they all have stable memory consumption until the end of the execution. Figure 13b shows the update throughput during the first 7 min. CSR++ and STINGER exhibit high update throughput, reaching up to 24 and 10 Meps (million edges per second), respectively. This is due to the fact that both systems perform updates in place. On the other hand, Teseo and GraphOne are slower but still achieve higher throughput than LLAMA, with up to 2.5 Meps and 2 Meps, respectively. Teseo performs transactional updates, which incurs more overhead, while GraphOne does not guarantee the consistency of updates internally.

4.11. Updates: Edge Deletions

To support edge deletions, we modify our vertex and edge iterators in CSR++ to check whether a vertex or an edge is deleted, using the embedded flag in their respective structures. For LLAMA, we enable the deletion vector, which similarly adds the cost of checking whether edges are deleted. Figure 10c shows the time CSR++ takes to perform edge deletions. Each data point represents the time taken to delete a whole batch of edges. The scalability is almost linear relative to the number of threads, and as we increase the batch size, the effect of multi-threading is more noticeable.
With a single thread, deletions are more computationally heavy, and thus slower than insertions, as can be seen in Figure 10b,c. As we mentioned earlier, CSR++ does not store edge indices (it would be very memory-consuming), which means that for every edge that is deleted, the thread needs to perform a (binary) search to find the target edge to logically delete. Note that the cost for supporting physical deletion of edges in CSR++ can “easily” be proportional to the cost of having to reshuffle edge properties to match the new edge array. As can be seen in Figure 10c, physical deletions are an order of magnitude slower than logical deletions; however, memory consumption is lower. Both approaches scale well using multiple threads.

4.12. Analytics after Graph Updates

To evaluate CSR++ in a more realistic mutation context, we first load the initial 80% of the graph and simulate the insertion of a stream of updates (batches of new edges and new vertices); then, we evaluate PR. For insertions, this workload shows the impact of updates on the performance of the graph structures, e.g., for CSR++, reallocations of edge arrays and the added pointers to newly allocated segments. For deletions, we examine the overhead of the extra conditional branch to check the deleted flags and the cost of virtual deletions.
Figure 14 shows the performance of PR with CSR++ and LLAMA after applying mutations to the graph using the benchmarks in Green-Marl. In Figure 14a, we observe that after inserting 100 batches of new edges, the performance of CSR++ only decreases by a factor of less than 1.25× as compared with CSR, which shows the moderate overhead that is caused by the continuous reallocations of edge arrays and the copy-on-write of the indirection layer. Additionally, LLAMA is faster than CSR++ by a factor of 1.12× but consumes ≈5× more memory than CSR++ (see also Table 6). This is due to the 100 snapshots LLAMA stores as multi-versioning support. If we need to perform analytics on the latest version of the graph (which is the case in most real-world scenarios), the significant memory overhead of these snapshots may not be worth the minimal performance improvement. Figure 14b shows a breakdown of the performance of CSR++ when inserting different numbers of new batches. Increasing the number of batches results in more reallocations and copy-on-write operations. CSR++ scales well in all cases and keeps the moderate overhead of ≈1.25× that of CSR even after inserting 1000 batches.
Finally, Figure 14c shows the performance of CSR++ and LLAMA after deleting one batch of edges of different sizes, relative to CSR++’s performance without deletions. As we mentioned earlier, we modified the iterators in CSR++ to check for deletion flags in vertices and edges. We delete up to 23 million edges from the 1.47 billion total edges of Twitter, and as expected, the performance is similar to that of the baseline (i.e., without deletions). The extra conditional branches in CSR++ do not introduce considerable overhead. In case there are only few deletions, branch prediction makes sure that these deletion checks have minimal overhead, resulting in performance close to the original implementation (i.e., without deletion checks). In contrast, LLAMA’s performance significantly suffers when enabling support for deletions and makes LLAMA ≈ 30% slower than CSR++.
Figure 15 shows the performance of different systems when executing PR after applying a stream of updates using the benchmarks in the GFE driver. In this experiment, we start with an empty graph, then insert all vertices and edges as a stream to build the uniform-24 graph and graph500-22. In Figure 15b, we report the update latency for both graphs (i.e., the time taken to insert all edges), before running PR, as measured in Figure 15a. For LLAMA, the insertion time includes the time taken to merge the snapshots and build the base level considering the multiple snapshots created during the insertions. The compacted levels cause LLAMA to have the best performance with PR, as it resembles CSR.

4.13. Memory Footprint

We calculate the memory footprint of Twitter and LiveJournal graphs stored in CSR, CSR++, and LLAMA (read-optimized), both right after loading them in memory and after applying different numbers of batch insertions on Twitter (Table 6).
As shown in Table 6, CSR is the most compact representation and consumes the least memory—at the cost of mutability. The memory overhead of LLAMA is small when storing one snapshot (i.e., before applying mutations), but as can be seen in the same table (Table 6), this overhead increases steeply when applying batches. It is primarily due to storing different delta snapshots of the graph for versioning. As mentioned earlier, for realistic workloads, such as applying updates at a high frequency and then running analytics on recent versions of the graph, this memory overhead may lead to out-of-memory errors. As a reference, we include a second variant of LLAMA with implicit linking across snapshot versions, which trades performance for memory. The memory savings of this variant are low, however, and its performance is significantly worse (hence why our performance figures do not include it).
The default version of CSR++ has a moderate memory overhead of 33% compared with CSR, due to the pre-allocation of extra space for edge arrays. When this optimization is disabled, memory is allocated in a tight manner, and CSR++ consumes similarly to CSR.

5. Concluding Remarks

We introduce CSR++, a new concurrent graph data structure that is as fast as CSR, the fastest-existing read-only graph structure, while enabling fast and memory-efficient inplace graph mutations. CSR++ reaches this sweet spot by combining the array-based design of CSR with the mutability of ALs. CSR++ performs within 10% of CSR in graph traversals, and it delivers an order of magnitude faster updates compared with rebuilding CSR.

Author Contributions

Conceptualization, S.F.; Investigation, S.F.; Software, S.F.; Experimentation, S.F.; Writing, S.F. and D.C.; Original draft preparation, S.F.; Supervision, D.C.; Project administration, D.C. All authors have read and agreed to the published version of the manuscript.

Funding

This research received no external funding.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Not applicable.

Data Availability Statement

Publicly available datasets were analyzed in this study. These data can be found here: http://snap.stanford.edu/snap, https://github.com/whatsthecraic/graphlog (accessed on 2 November 2023).

Conflicts of Interest

The authors declare no conflict of interest.

Notes

1
This article extends the OPODIS ’20 Conference publication by Firmli et al. [26] with (i) a more in-depth analysis of CSR++ in terms of design and performance; (ii) a sensitivity analysis of different design parameters, namely, the segment sizes in CSR++, the use of different memory allocators, and synchronization with Intel’s Hardware Transactional Memory (HTM); and (iii) an extended performance evaluation, which compares CSR++’s performance to that of three more graph data structures, namely, GraphOne [22], Teseo [24], and STINGER [23], and includes a new set of experiments from an external graph update benchmark framework, the GFE driver [27], as well as new data sets.
2
CSR++ can support growing factors different from 2 × to enable the tuning of edge insertion and memory consumption performance.

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Figure 1. (1) An example graph with newly inserted edges in green, represented in different graph structures, (2) CSR, (3) ALs, and (4) LLAMA with implicit linking and deletion vectors.
Figure 1. (1) An example graph with newly inserted edges in green, represented in different graph structures, (2) CSR, (3) ALs, and (4) LLAMA with implicit linking and deletion vectors.
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Figure 2. The building blocks of CSR++ for graph topology representation: segments, vertices, and edges.
Figure 2. The building blocks of CSR++ for graph topology representation: segments, vertices, and edges.
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Figure 3. Diagram of vertex-property representation in CSR++.
Figure 3. Diagram of vertex-property representation in CSR++.
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Figure 4. Diagram of edge-property representation in CSR++.
Figure 4. Diagram of edge-property representation in CSR++.
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Figure 5. Sensitivity analysis of segment size. (a,c) Execution time and lock contention when inserting batches of 2 million edges of different sizes in CSR++ using one lock per segment and 1 to 24 threads. (b,d) Execution time and lock contention when inserting batches of 2 million edges of different sizes in CSR++ using HTM, one lock per segment, and 1 to 24 threads. (f,h) Execution time of sequential and random scans using one lock per segment compared with the performance with size 8. (g,i) Execution time of sequential and random scans using HTM and lock elision compared with the performance with size 8. (e) Abort rate of HTM transactions when executing insertions from plot (b).
Figure 5. Sensitivity analysis of segment size. (a,c) Execution time and lock contention when inserting batches of 2 million edges of different sizes in CSR++ using one lock per segment and 1 to 24 threads. (b,d) Execution time and lock contention when inserting batches of 2 million edges of different sizes in CSR++ using HTM, one lock per segment, and 1 to 24 threads. (f,h) Execution time of sequential and random scans using one lock per segment compared with the performance with size 8. (g,i) Execution time of sequential and random scans using HTM and lock elision compared with the performance with size 8. (e) Abort rate of HTM transactions when executing insertions from plot (b).
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Figure 6. Impact of allocators on the update performance of CSR++. (a) Time taken to load 80% of Twitter (∼1.12 billion edges) in CSR++ using 3 different allocators using 1 to 36 threads. (b) Time taken to insert a batch of 1.6% (∼22 million edges) on the previously loaded 80% of Twitter in CSR++ without sorting and using 1 to 36 threads and 3 different allocators.
Figure 6. Impact of allocators on the update performance of CSR++. (a) Time taken to load 80% of Twitter (∼1.12 billion edges) in CSR++ using 3 different allocators using 1 to 36 threads. (b) Time taken to insert a batch of 1.6% (∼22 million edges) on the previously loaded 80% of Twitter in CSR++ without sorting and using 1 to 36 threads and 3 different allocators.
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Figure 7. Read-only performance of CSR, CSR++, LLAMA, and ALs (BGL).
Figure 7. Read-only performance of CSR, CSR++, LLAMA, and ALs (BGL).
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Figure 8. Scan performance on uniform-24 using multiple threads. (a,d) Time taken to retrieve out-degrees of all sorted and unsorted vertices, respectively, in CSR++ and the other systems using 1 to 36 threads. (b,e) Time taken to retrieve the first neighbor in the list of neighbors for all sorted and unsorted vertices, respectively, in CSR++ and other systems using 1 to 36 threads. (c,f) Time taken to retrieve all neighbors of all vertices, respectively, in the graph in CSR++ and other systems using 1 to 36 threads.
Figure 8. Scan performance on uniform-24 using multiple threads. (a,d) Time taken to retrieve out-degrees of all sorted and unsorted vertices, respectively, in CSR++ and the other systems using 1 to 36 threads. (b,e) Time taken to retrieve the first neighbor in the list of neighbors for all sorted and unsorted vertices, respectively, in CSR++ and other systems using 1 to 36 threads. (c,f) Time taken to retrieve all neighbors of all vertices, respectively, in the graph in CSR++ and other systems using 1 to 36 threads.
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Figure 9. Scan performance on graph500-22 using multiple threads. (a,d) Time taken to retrieve out-degrees of all sorted and unsorted vertices, respectively, in CSR++ and the other systems using 1 to 36 threads. (b,e) Time taken to retrieve the first neighbor in the list of neighbors for all sorted and unsorted vertices, respectively, in CSR++ and other systems using 1 to 36 threads. (c,f) Time taken to retrieve all neighbors of all vertices, respectively, in the graph in CSR++ and other systems using 1 to 36 threads.
Figure 9. Scan performance on graph500-22 using multiple threads. (a,d) Time taken to retrieve out-degrees of all sorted and unsorted vertices, respectively, in CSR++ and the other systems using 1 to 36 threads. (b,e) Time taken to retrieve the first neighbor in the list of neighbors for all sorted and unsorted vertices, respectively, in CSR++ and other systems using 1 to 36 threads. (c,f) Time taken to retrieve all neighbors of all vertices, respectively, in the graph in CSR++ and other systems using 1 to 36 threads.
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Figure 10. Graph mutations on Twitter. (a) Time taken to insert batches of edges of different sizes in CSR and CSR++ and sorting the edge arrays using 36 threads. (b) Time taken to insert different batch sizes in CSR++ without sorting using 1 to 36 threads. (c) Time taken to delete batch sizes of 0.2% and 0.02% from Twitter in CSR++ using physical (P) and logical (L) deletions.
Figure 10. Graph mutations on Twitter. (a) Time taken to insert batches of edges of different sizes in CSR and CSR++ and sorting the edge arrays using 36 threads. (b) Time taken to insert different batch sizes in CSR++ without sorting using 1 to 36 threads. (c) Time taken to delete batch sizes of 0.2% and 0.02% from Twitter in CSR++ using physical (P) and logical (L) deletions.
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Figure 11. Edge insertions on graph500-22 and uniform-24. (a) Time taken to insert the edges of uniform-22 as a stream of single updates in CSR++, STINGER, GraphOne, Teseo, and LLAMA using 1 to 24 threads. (b) Time taken to insert the edges of uniform-24 as a stream of single updates in CSR++, STINGER, GraphOne, Teseo, and LLAMA using 1 to 24 threads.
Figure 11. Edge insertions on graph500-22 and uniform-24. (a) Time taken to insert the edges of uniform-22 as a stream of single updates in CSR++, STINGER, GraphOne, Teseo, and LLAMA using 1 to 24 threads. (b) Time taken to insert the edges of uniform-24 as a stream of single updates in CSR++, STINGER, GraphOne, Teseo, and LLAMA using 1 to 24 threads.
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Figure 12. Memory consumption and batch insertion latency of update workloads with 36 threads. (a,b) Comparing CSR++ and LLAMA without compaction. (c,d) Comparing CSR++ and LLAMA with compaction after every 100th batch insertion.
Figure 12. Memory consumption and batch insertion latency of update workloads with 36 threads. (a,b) Comparing CSR++ and LLAMA without compaction. (c,d) Comparing CSR++ and LLAMA with compaction after every 100th batch insertion.
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Figure 13. (a) Memory consumption of updates on uniform-24 graph during the first hour of execution;. (b) Update throughput on uniform-24 as a stream of single updates in CSR++, STINGER, GraphOne, and LLAMA using 36 threads during the first 7 min of execution.
Figure 13. (a) Memory consumption of updates on uniform-24 graph during the first hour of execution;. (b) Update throughput on uniform-24 as a stream of single updates in CSR++, STINGER, GraphOne, and LLAMA using 36 threads during the first 7 min of execution.
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Figure 14. PR performance after graph updates. (a) Comparing performance of CSR, CSR++, and LLAMA after applying 100 (of size 0.2%) batches of new edges. (b) Performance of CSR++ after applying 12 (1.6%), 20 (2%), 100 (0.2%), and 1000 (0.02%) batches of new edges; CSR is used as a baseline. (c) Performance of CSR++ and LLAMA after deleting one batch of edges of different sizes.
Figure 14. PR performance after graph updates. (a) Comparing performance of CSR, CSR++, and LLAMA after applying 100 (of size 0.2%) batches of new edges. (b) Performance of CSR++ after applying 12 (1.6%), 20 (2%), 100 (0.2%), and 1000 (0.02%) batches of new edges; CSR is used as a baseline. (c) Performance of CSR++ and LLAMA after deleting one batch of edges of different sizes.
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Figure 15. Performance of data structures with LDBC Graphalytics PR after inserting edges into an empty graph from the uniform-24 and graph500-22 graphs. (a) Performance of CSR++ after running PR on a populated graph; (b) the latency of edge insertions into an empty graph prior to the execution of PR in (a).
Figure 15. Performance of data structures with LDBC Graphalytics PR after inserting edges into an empty graph from the uniform-24 and graph500-22 graphs. (a) Performance of CSR++ after running PR on a populated graph; (b) the latency of edge insertions into an empty graph prior to the execution of PR in (a).
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Table 1. Data sets used in our evaluation.
Table 1. Data sets used in our evaluation.
Data Set#Vertices#EdgesSource
Twitter41 million1.4 billionReal-world graph
LiveJournal4.8 million68 millionReal-world graph
Graph500-222.3 million64 millionSynthetic graph
Uniform-248 million260 millionSynthetic graph
Table 2. Graph structures and the configurations that we use in our evaluation.
Table 2. Graph structures and the configurations that we use in our evaluation.
NameTypeConfiguration
CSR++Segmentation-basedPre-allocated extra space for new edges. Deletion support enabled only with deletion workloads, in order to have a fair comparison with LLAMA, which does not support deletions by default.
BGL [43]ALBidirectional with default parameters.
CSR [53]CSRImplementation in the Green-Marl library [53].
LLAMA [57]CSR with delta logsRead- and space-optimized with explicit linking. The fastest overall variant of LLAMA. Deletion support enabled only with deletion workloads.
STINGER [23]Blocked ALLinked list of blocks storing up to 14 edges.
GraphOne [22]Multi-level AL and circular-edge logIgnored archiving phase.
Teseo [24]Transactional Fat Tree based on PMAAsynchronous rebalances delayed to 200 ms and 1 MB maximum leaf capacity.
Table 3. Algorithms used in our evaluation.
Table 3. Algorithms used in our evaluation.
AlgorithmDescription
PRComputes ranking scores for vertices based on their incoming edges.
Weakly Connected Components (WCCs)Computes affinity of vertices within a network.
Breadth-First Search (BFS)Traverses the graph starting from a root vertex; visits neighbors; and stores the distance of vertices from the root vertex, as well as parents.
Weighted PRComputes ranking scores like the original PR but with weights and allows for a weight associated with every edge. It requires accesses to edge properties.
Table 4. Memory overhead for different segment sizes of CSR++.
Table 4. Memory overhead for different segment sizes of CSR++.
Segment Size83212851210242048409616,38432,768
Memory overhead in bytes869,616217,36854,28813,536676833841656360144
Table 5. Time taken to add new vertices to the Twitter graph in milliseconds.
Table 5. Time taken to add new vertices to the Twitter graph in milliseconds.
#Vertices10 K100 K1 M10 M
Time (ms)—0 vertex properties1.6111201188
Time (ms)—50 vertex properties10321811259
Table 6. Memory footprint of different graph structures in GB with read-only workloads and after inserting a different number of batches (Twitter-x, where x is the number of batches).
Table 6. Memory footprint of different graph structures in GB with read-only workloads and after inserting a different number of batches (Twitter-x, where x is the number of batches).
Graph StructureLiveJournalTwitterTwitter-12Twitter-20Twitter-100
CSR0.5311.0911.0911.0911.09
CSR++ read-only0.5711.54---
CSR++0.8216.5516.5516.5516.55
LLAMA0.5811.5621.6627.0378.00
LLAMA implicit linking0.5811.5619.0223.9973.64
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Firmli, S.; Chiadmi, D. A Scalable Data Structure for Efficient Graph Analytics and In-Place Mutations. Data 2023, 8, 166. https://doi.org/10.3390/data8110166

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Firmli S, Chiadmi D. A Scalable Data Structure for Efficient Graph Analytics and In-Place Mutations. Data. 2023; 8(11):166. https://doi.org/10.3390/data8110166

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Firmli, Soukaina, and Dalila Chiadmi. 2023. "A Scalable Data Structure for Efficient Graph Analytics and In-Place Mutations" Data 8, no. 11: 166. https://doi.org/10.3390/data8110166

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Firmli, S., & Chiadmi, D. (2023). A Scalable Data Structure for Efficient Graph Analytics and In-Place Mutations. Data, 8(11), 166. https://doi.org/10.3390/data8110166

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