1. Introduction
One of the most significant obstacles for engineers and researchers in the robotics field is the creation of an artificial hand that mimics the intricate functionality of the human hand. Typically, robotic hands are fashioned as grippers for performing tasks involving gripping on robotic arms. Alternatively, they may be designed with anthropomorphic features and used as robotic prostheses. Examining the notion of robotic hands with anthropomorphic features, the synopsis presented in [
1,
2,
3,
4,
5,
6] provides an account of the historical, contemporary, and future characteristics of this type of hand.
The human hand has the ability to execute over thirty distinct grips, as demonstrated in [
7,
8]. However, the majority of these grips necessitate solely one DOF in each joint. If the finger mechanism design is limited to the full opening and closing movement, it can achieve most normal grips.
A comprehensive examination of the extant literature reveals a plethora of commercial solutions for robotic hands designed for adults. However, there is a notable absence of solutions developed for children. Due to their smaller size, some models designed for adults can be used for younger patients. However, the principal drawback is the high cost involved and the risk of becoming obsolete due to rapid user growth. The functionality and number of mobility joints of prostheses designed for adults differ from those for children, as demonstrated in
Figure 1.
A differential aspect is the limited functionality of the prostheses for children that are currently available on the market. The problem is that they provide low mobility for grasping everyday objects such as a glass or a toy. According to [
1], children find it difficult to use the prostheses because they are unable to grasp basic objects. This is because the geometry of the object exceeds the grasping ability of the prosthesis due to limitations in finger movement.
The mobility of the thumb is fundamental to the functionality of a hand; thus, the design of the thumb must allow for different rotations and movements (flexion–extension and adduction–abduction). The thumb is crucial for a variety of grips, and a robotic hand with more DOFs will provide greater functionality. It is required that the thumb of the robotic hand have at least three DOFs to allow the finger to make the flexion–extension and abduction–adduction movements. The abduction movement is the one that allows the thumb to be placed perpendicular to the hand and to be able to perform an infinite number of grips, as shown in [
9]; thus, this movement must be present in the design of the hand.
It is important to consider the aesthetic aspect of a prosthesis as well. Research suggests that even the most functional prosthetic hands are often abandoned, potentially due to designs that do not take into account the appearance and measurements of a real hand [
1,
10,
11]. To prevent this issue, the prosthesis should resemble the appearance, shape, weight, and anthropomorphic measurements of a child between eight and twelve years old.
The results presented in [
12] demonstrate that the average cost of hand prostheses is considerable, largely due to the assumed high costs of manufacturing, materials and components. These factors limit the possible use of prostheses and make them less accessible, particularly in less developed nations. The advent of 3D printing technology has made the development and manufacture of hand design more affordable, as evidenced by several significant studies, including [
13,
14,
15,
16,
17]. In addition, 3D printing allows for rapid prototyping, which eases the prototyping phase of the design. Based on this technology, several recent robotic hand projects have been developed [
18,
19,
20,
21,
22,
23,
24].
Active hands use mechanisms and actuators to recreate the movement of a real hand’s fingers. The movement of the fingers varies among these devices depending on the mechanism employed, as shown in [
5,
6]. Different concepts of exceptional robotic hands developed in research projects are presented below. These concepts introduce wire and bar-based mechanisms, both of which are best suited to the size constraints and limitations of a robotic hand designed to fit a child’s size.
One of the most frequently employed mechanisms in robotic hands involves the use of cables or wires for transmission. The mechanism comprises a cable or wire connected to an actuator and located internally or externally on the phalanges. This mechanism is found in the DEXMART anthropomorphic hand; see [
25]. The primary issue with this kind of mechanism is that it necessitates a secondary actuator, springs, or pulleys to achieve the opposite motion.
The IH2 Azzurra prosthetic hand incorporates coil springs in its wire mechanism to facilitate finger extension. In addition, it is noteworthy that this hand has a size comparable to that of a human hand and is able to grasp a diverse range of common objects [
26].
The Awiwi Hand, which belongs to the DLR Hand–Arm System, employs a wire-based mechanism with pulleys. Notably, each joint of this hand consists of a wired mechanism and pulleys that is separate from the others, allowing each actuator to operate on each joint autonomously, as described in in [
27].
The movement of the finger is achieved through a set of bars, known as a four-bar linkage mechanism. This system consists of a group of interconnected bars, each connected to a phalanx. The system represents a four-bar mechanism in which all the bars are connected in a way that enables proportional movement. When one bar moves, the others also move proportionally, following a trajectory similar to that of a real finger. This bar mechanism was developed by the University of Toronto in 1999 [
28]. The TBM hand designed by Northwestern University was one of the first robotic hands to integrate this mechanism, and introduced important innovations in prostheses designed for children at that time.
We conducted a search for research projects and commercial products focusing on anthropomorphic robotic hands that aim to replicate the grips and aesthetics of a human hand, observing that younger patients do not have very much choice in terms of prosthetic hand models at present. This is because research into the development of robotic hands has been directed towards prioritizing adult patients and because the restrictions of devices aimed at children are greater in terms of size and space limitations.
Among the robotic hands that have been developed in research projects, designs such as the SmartHand [
29,
30] and the Vanderbilt Multigrasp [
31] stand out, as they aim to develop a hand that can perform a wide variety of grasps. To achieve this goal, these hands were both designed with one actuator for the index finger, one for the other fingers, and two for the thumb.
Worth further highlighting as research projects are the Hannes and DEKA robotic hands, described in [
32,
33], respectively, which were developed to avoid the high abandonment rate of upper limb prostheses. This is because the most advanced multi-degree-of-freedom robotic hands do not achieve the adaptability, dexterity, and complexity of a real hand because they do not take into account the anthropomorphic aspects of a real hand. The design of these hands is intended to be as close as possible to a real hand in both function and aesthetics, making them both anthropomorphic in design and as close as possible to the behavior of a real human hand.
The MyHand prosthesis manufactured by Hy5 Bionics is noteworthy for being the first commercially available hand to use an electro-hydraulic actuation system [
34]. This concept originated in a European research project and has since become a commercial product. As shown in [
2], 3D printing techniques are used to manufacture critical parts of the device in titanium and plastic for the less mechanically demanding parts.
The five prosthetic hand models introduced above are highly functional;
Table 1 displays additional details on the weight, size, and functionality of these robotic hands.
There are several manufacturers dedicated to the production and development of robotic hands with anthropomorphic aspects; these hands are mainly intended to be used as prostheses in patients for the replacement of an upper limb.
Table 2 shows the main commercial models and their characteristics. Upon examination of the table, it becomes evident that there are significant differences between the capabilities of prostheses designed for adults and those designed for children. The manufacturers listed below are the dominant players in the current market, with the highest number of sales and a reputation for innovation: Ottobock, Hy5, RSL Steeper, Touch Bionics, and Vinvent Systems.
The iLIMB prosthesis developed by Touch Bionics is the first robotic hand to be commercialized worldwide, as mentioned in [
35]. The iLimb hand has fingers that act independently by using individual actuators for each finger.
Another commercial robotic hand of note is the Michelangelo prosthesis developed by the manufacturer Ottobock. This hand stands out for its anthropomorphic design and the functionality it provides, offering seven distinct grip options; see [
35]. The options currently available for children are divided into active and passive prostheses. Active prostheses are those that offer the possibility of movement and do so by means of myoelectric signals or the actuation of the body. Models from the manufacturer Ottobock, such as the Electrohand 2000, MyoHand, and System Electric Hand Digital Twin, are most commonly used by young patients in Spain. This type of prosthesis only achieves pinching movements, with only one motor that moves the thumb towards the index and middle fingers, as shown in
Figure 1.
There are more costly alternatives for children available on the market that provide better performance and conditions than the previously mentioned models. The market offers expensive solutions such as the Bebionic Small from Ottobock and the VINCENTyoung3+ from Vincent Systems. Both devices are designed for patients aged eight and above, with dimensions similar to those of a child’s hand between the ages of eight and twelve. However, the anthropomorphic form of these prostheses is limited because of their reduced number of joints and phalanges. As a result, these models are more similar to the prostheses developed for adults, but do not achieve the same level of mobility.
One limitation of the Bebionic small-size model is the lack of actuated abduction–adduction movement of the thumb, which requires manual movement by the patient. This limitation can hinder day-to-day operation, as certain grips require a change in thumb position that must be done manually, resulting in a loss of functionality.
The VINCENTyoung3+ model overcomes this limitation, as it is equipped with four actuators, one of which is responsible for the abduction–adduction movement. Although the actuators are shared with different fingers, this prosthesis still has the limitation of not being able to move each finger independently. Furthermore, sharing the actuators for the movement of multiple fingers restricts the force that this pediatric prosthesis can exert. According to the results published by [
36], the pressure force exerted by each finger of this prosthesis is approximately 3 N. This value is significantly lower than the average pressure of a child’s finger, which according to measurements conducted in [
38,
39] is around 8 N for eleven-year-old children.
The most advanced prostheses in terms of functionality that can be used in children are the VINCENTevolution4, manufactured by Vincent Systems, and the iLimb Quantum, manufactured by Touch Bionics. While these prostheses are designed for adults, they can also be used for children who have outgrown other prostheses. This is because the smallest sizes of these prostheses have dimensions that remain within the percentiles of children. These prostheses addresses the limitations of other prostheses for children in terms of functionality. The thumb adduction–abduction movement is no longer manual, and each finger has an independent actuator. However, the main limitation of these prostheses is the number of DOFs, which means that the taxonomic evaluations are conditioned by their joints. For instance, the thumb has only two joints, which constrains the geometry that the prosthesis can reach when gripping cylindrical surfaces. Furthermore, the cost of these prostheses is considerably higher than others, as they are primarily intended for use by adult patients.
In summary, none of the previously presented robotic hand models meet the design requirements set out for the development of the design presented in this article. Several models of robotic hands with anthropomorphic appearance exist. However, no proposals in the literature approach the design requirements of the solution shown in
Figure 2. For this reason, the development of the design and manufacture of HandBot-Kid was initiated to provide a solution to these shortcomings. Based on the fundamental aspects outlined above, the following design requirements have been defined:
The robotic hand should be able to execute fundamental grips, which entails at least one DOF in each joint. To ensure that HandBot-Kid is able to grasp everyday objects, the strength of the robot finger must be equal to or greater than a child’s finger.
To minimize the possibility of rejection, the robotic hand should maintain similar weight, dimensions, and aesthetics to a child’s hand in order to ensure that HandBot-Kid resembles a real child’s hand as closely as possible.
The robotic hand’s thumb design should possess a minimum of three DOFs, permitting both flexion–extension and abduction–adduction actions, in order to enable HandBot-Kid to place the thumb in opposition to the other fingers.
2. Materials and Methods
This section presents an analysis of the design and development of HandBot-Kid. It begins by introducing the kinematics of the hand in order to provide an understanding of the internal mechanism of finger movement and the represented joints. The subsequent sections describe the design of the fingers, thumb, and palm. Finally, we discuss the methodology used in the manufacturing processes and the materials employed for the development of the demonstration model.
2.1. Kinematics of the Hand
The human hand has twenty three DOFs, as demonstrated in [
14,
34], some of which are not completely independent but maintain a certain correlation when performing common grips. With a design based on a kinematic chain of bars and a single actuator, it is possible to coordinate the movement of the finger to make it as realistic as possible, as shown in
Video S1.
The design of the finger has been divided into three phalanges (distal, middle, and proximal). Thus, each finger consists of three phalanges that are connected to each other by joints. Each of the phalangeal links represents the interphalangeal joints of a human hand, and each of these joints has one DOF, like a human hand. The joint between the finger and the hand represents the metacarpophalangeal joint, which in a human hand has two DOFs. HandBot-Kid’s metacarpophalangeal joint is limited to one DOF due to size constraints that make it impossible to add a second actuator. As a result, the design has three DOFs in each of the phalanges to represent flexion–extension movement: two DOFs for the interphalangeal joints and one DOF for the metacarpophalangeal joint, as shown in
Figure 3 and
Video S2.
The thumb is positioned at right angles to the orientation of the fingers; therefore, the movements of the thumb are at right angles to the index, middle, ring, and little fingers. Abduction moves the thumb away from the fingers, making it perpendicular to the palm. Flexion moves the thumb towards the palm, while extension moves the thumb away from the palm. By placing the thumb at a right angle to the palm and rotating the fingers slightly towards the thumb, a position is produced in which the thumb pad is in opposition to the other fingers, as described in [
7,
16]. This opposition movement of the thumb is essential for the use of the hand in various grips and normal hand functions.
Based on how a thumb is moved, as introduced above, the design can be simplified to two phalanges (distal and proximal). The connection between the two phalanges forms the interphalangeal joint, which is similar to that of the other fingers and is responsible for the flexion–extension movement. The carpometacarpal joint, which is the joint that connects the thumb to the hand, is responsible for most of the movements. Thus, the articulation of the thumb to the hand has been developed to allow at least the adduction–abduction movement, which is essential for various types of grip. The robotic thumb design depicted in
Figure 3 has a total of three degrees of freedom.
In summary, the kinematics of HandBot-Kid have been developed so as to have a DOF at each joint. Thus, the design has a total of fifteen DOFs, which enables the hand to perform various types of gripping, as demonstrated in the subsequent chapter on the taxonomy tests.
2.2. Mechanical Finger Design
The selection and development of the finger mechanism served as the starting point. This was followed by the anthropomorphic design of the fingers, which were created to resemble real fingers. After the finger design and actuation mechanism were determined, the remaining components of the hand were developed accordingly.
A review of different types of mechanisms commonly used in robotic hands was carried out; the results are described in the previous section. Based on the results of the review and the defined design requirements, the mechanisms that best fit this case are the four-bar linkage mechanism and the wire mechanism.
The MA of the bar and wire mechanisms was compared following a thorough investigation of relevant studies and tests. The results of this investigation showed a greater MA for the bar mechanism, as demonstrated in the study by [
40]. This study utilized Matlab software to model and simulate both mechanisms, employing a quasi-static process sequence from full finger extension to the maximum flexion permitted by each mechanism. The MA was analyzed as the ratio of the output force to the input force and expressed as a percentage of the output force relative to the input force, calculated using the following equation.
The significance of MA is pivotal in deciding which mechanism to choose, as it correlates directly with the force of the actuator (
) and the force applied by the finger (
). Consequently, the greater the MA value, the less force is required by the actuator to exert more force on the finger. It is important to consider that each mechanism has its own unique advantages and limitations; however, the four-bar linkage mechanism appears to offer a higher MA compared to the wire mechanism, as shown in [
41].
The bar mechanism has a significant advantage in that it only requires one actuator to operate. This makes it an ideal solution when space is limited, as the dimensions of a robotic child’s hand are very limited. Therefore, based on the previous considerations, the best performing mechanism is the four-bar linkage mechanism.
The design process began with the development of the four-bar linkage mechanism.
Figure 4a displays the initial conceptual design of the mechanism, which was simulated in Working Model 2D V6 software to ensure that it met the required functional requirements. After the mechanism concept was developed, the finger’s 3D modeling was created using CATIA V5 software.
Figure 4b presents a rendering view of the CAD result of the finger design developed with the four-bar mechanism. The final design result of the manufactured and assembled finger mechanism is shown in
Figure 4c.
The selected actuator was the model Micro Metal Gear-motor HP 6V manufactured by Pololu, with an extended motor shaft and a no-load current of 100 mA. The selected model is the optimal choice due to its mechanical properties and size characteristics. It uses a miniature DC motor with long-life carbon brushes and a 30:1 metal gearbox. An adapter connects the motor shaft to the M3 threaded shaft. The threaded shaft transmits the movement of the motor to the nut on the actuator bar, which in turn passes the movement on to the four-bar linkage mechanism.
The operation of the finger for the four-bar linkage mechanism is based on one of the bars coupled to the actuator, as shown in the
Figure 4c. This actuator contains a threaded shaft, and the movement is transmitted to the bar through a nut. When the actuator is turned, the nut forces the bar to move linearly due to a guide that prevents the bar from rotating. The bars within the mechanism are interconnected both with each other and with the phalanges of the fingers, resulting in a synchronous movement when the actuator bar is moved.
Figure 5 illustrates the synchronous flexion–extension movement between finger parts.
After developing the mechanism for internal movement, the next step was to improve the anthropomorphic design of the finger parts. As mentioned in the previous subsection, the fingers were designed with three phalanges. To assemble these phalanges, internal shafts with retaining washers were designed to connect to them and to the internal bars of the mechanism.
The anthropometric dimensions of a child’s hand between the ages of eight and twelve were considered fundamental aspects in the design of the fingers. The reason for working with this age range is that it reflects significant values in children’s growth and development, allowing for a more accurate and relevant comparison of dimensions.
Table 3 presents the anthropometric measurements of a child’s hand in the aforementioned age range, with the robotic hand presented in a separate column. The last column of the table demonstrates that the dimensions of a child’s hand have been respected as much as possible in the pieces that the design allowed.
In order to streamline the manufacturing process and minimize the number of distinct components, the fingers (index, middle, ring, and little) all used the same design. These results share the same design across all fingers, with three phalanges and four inner phalanxes.
2.3. Mechanical Thumb Design
The challenge in designing the thumb mechanism was to replicate the movements of a human thumb as closely as possible. A human thumb has five DOFs that allow it to perform different movements, as reflected in [
7]. The thumb design should include both flexion–extension and abduction–adduction movements, as established in the design requirements. Thus, the thumb design was developed to be able to perform these two main types of movement, as they are the ones that allow the fundamental grips.
Figure 6 shows a time lapse rendering of the thumb in motion, which helps to illustrate the abduction and adduction positions.
Development was initiated with the consideration of the mechanism used to represent the two movements. For the flexion–extension movements, a four-bar mechanism similar to the one described for the fingers was selected. The mechanism is based on a system of internal bars that are connected to each other and to the phalanges of the thumb. When the bar that is coupled to the actuator is actuated, the remaining bars move in a synchronous movement, recreating the flexion and extension of a human finger.
For the abduction–adduction movement, a second actuator his used to provide the thumb with an additional degree of movement. This actuator is of a similar type to the one used for the rest of the fingers. The transmission of movement between the two actuators is facilitated by the use of a high-strength brass spur gear with 45 teeth, an outer diameter of 14 mm, and a width of 2 mm, which is attached to the shaft of each actuator. The action of the actuator is transmitted to another gear, which is coupled to the threaded shaft of the other actuator; in this way, the bar forces the finger to rotate. For this motion, a curved guide is incorporated that compels the finger to move at an angle to the pivot point, as can be seen in
Figure 7.
In order to produce flexion–extension movement of the thumb, the Pololu’s Micro Metal Gearmotor with a 30:1 gearbox and a simple chamfered shaft similar to that of the fingers was used. For the other movement, the the same model of actuator was used, except in this case with a larger gear ratio (75:1), as this actuator requires more force to perform the turn movement.
After developing the mechanisms responsible for moving the thumb, the next step was to improve the thumb’s anthropomorphic design. As per the suggestion proposed by [
43] and as explained in the previous subsection, the thumb’s design can be simplified to two phalanges, resulting in a four-bar mechanism reduced to three bars. Hence, the thumb has two phalanges and three internal bars. For the assembly of these parts, internal shafts with retaining washers similar to the ones in the fingers were utilized.
As with the fingers, the thumb’s anthropometric dimensions have been preserved to resemble those of a real child’s thumb.
Table 3 displays the main measurements of the thumb. Compared with the dimensions of a real child’s finger, the results are quite similar.
2.4. Palm Design
HandBot-Kid has been designed in three parts to facilitate its assembly and manufacturing process. These three parts are a resin palm housing, aluminum structural skeleton, and resin dorsal housing.
Figure 8 shows an exploded render view of the robotic hand, displaying the three parts into which the hand is divided and how each of them is assembled.
The aluminum structural skeleton is the core of HandBot-Kid, as it is the part to which all the other parts of the hand are attached. It is designed in the shape of the middle part of a hand, and preserves the anthropometric measurements of a child between the ages of eight and twelve, just as with the fingers.
The four similarly designed fingers are attached to this part. Each finger, although similar in shape and size, is placed in a position that replicates the real position of the fingers in a human hand. The different fingers are anchored to the aluminum structural skeleton by means of shafts with lock washers, similar to those used in the fingers. The connection between the finger and the structural skeleton is essential for the synchronized movement of the four-bar linkage mechanism. This joint works as a fixed pivot point for the movement of the other bars.
Internally, the aluminum structural skeleton has space to house the actuator and the internal bars of the finger mechanism. The recess where the actuator bar moves is designed to lock and prevent it from turning, ensuring linear motion of the bar. The finger actuators are fixed to the structure by two resin housing pieces, which are designed with the shape of the actuators in mind to ensure their attachment.
This skeleton structure is designed with internal spaces to accommodate the limit switches for the bar coupled to the actuator of each finger and the bearings placed at the top of each shaft in order to facilitate its movement and reduce friction with other parts.
As with the other parts, the resin palm and dorsal housings are designed with the shape and anthropometric measurements of a child’s hand in mind. These parts are attached to the aluminum structural skeleton to provide a realistic aesthetic and close the hand. The shapes of both are designed to resemble the front and back of the human hand. The interior of these parts contains hollow spaces that enclose and protect the various components of the hand.
The wrist is formed by two pieces that are anchored to the palm and dorsal housing cases. The electronic circuit control boards of HandBot-Kid are located inside these parts to facilitate connection with other components. The wiring for the actuators and sensors of the robotic hand is located inside these parts. A study was carried out on the distribution of the cables to facilitate their connection. The design of all hand parts was carried out while considering the easiest distribution and anchoring of the electronic parts.
Table 3 shows the dimensions of the basic parts of HandBot-Kid compared to the dimensions of a child’s hand. It can be seen that the design closely matches the dimensions of a child’s hand in most of its main parts. However, certain limitations imposed by the mechanisms, electronics, and actuators made it challenging to maintain these dimensions in some areas.
2.5. Manufacturing Process
The DFMA concept was adopted for the production of HandBot-Kid. This concept draws on a range of methodologies and techniques to improve the manufacturability and ease of assembly of designs, resulting in decreased production expenses. Consequently, this design strategy ensures that all parts can be manufactured while considering the assembly process, as described in [
18]. This methodology should be applied at the earliest stage of design in order to identify the needs of the product. In addition, correct application of this concept leads to cost reductions, as design changes become more costly and difficult to implement as the design phases progress.
The implementation of DFMA in hand design means designing a product that can be manufactured and assembled in a way that results in cost and time reductions in the hand design phase. The design of each component was carefully considered to ensure that it can be manufactured using available machines and technologies in compliance with the DFM concept. The parts are joined using a cold metal welding process or by bolts with nuts, taking into account the DFA concept in their design to facilitate the assembly process.
The materials used to manufacture robotic hands have evolved with technological advances in various manufacturing processes. The initial passive prostheses were constructed from wood; see [
4]. Nowadays, various materials are utilized, as outlined in [
44], including metals, polymers, and silicone. However, no single material provides all of the cost, mechanical, and physical properties required for the development of a robotic hand, making it necessary to utilize various materials as required by each component constituting the hand.
When selecting materials for a part, it is crucial to consider various requirements, including cost, functionality, weight, and machinability. In the manufacturing process of a robotic hand, it is essential to ensure that the weight falls within the anthropometric limits of the limb being replicated. Metals are often compared to polymers due to the weight disparity between the two materials. To meet this requirement, light metals are suitable. As result, aluminum is the most commonly used metal in the development of robotic hands, as shown in [
45].
To meet the anthropomorphic appearance and weight requirements of HandBot-Kid, it was decided to manufacture the parts from aluminum or UV resin. During the design and development of each part, the material was chosen based on the requirements it would be subjected to. As a result, aluminum was used to manufacture the finger parts, thumb parts, and structural skeleton, as the mechanical requirements of these components are much higher and they are functional parts. The parts used for protection or the aesthetics of the hand were made from UV resin.
According to [
44,
45], titanium and aluminum are the most commonly used metals in prosthetic design. For creating a functional prototype of HandBot-Kid, aluminum satisfies the required mechanical specifications and comes at a lower cost than titanium. The aluminum used to make the parts was alloy 2024. This type of aluminum offers low weight, high corrosion resistance, good mechanical properties, and a good finish.
The aluminum parts were produced using a CNC machine from the manufacturer Alarsis, model FRH170 ATC, which was produced in Murcia, Spain. This device has been designed to offer high accuracy and reliability in machining operations. It has a tolerance capability of ±0.005 mm and good production repeatability with minimal variation. The machine enables various types of operations; in our case, milling, cutting, and drilling procedures were employed in the manufacture of the required parts. The milling cutters we utilized were part of the FCR collection, which is manufactured by the same company as the machine and is specifically designed for aluminum milling.
The CNC machine is restricted to operating in three Cartesian coordinate axes, and there is a limitation on the length of cutting tools for machining aluminum. Therefore, the design of the fingers and thumb was made possible by using the DFMA concept. To achieve this, each of the phalanges is divided into two pieces along its central axis of symmetry. The two parts of each phalanx are then joined together using a cold welding process.
The structural skeleton was made from aluminum because it needs to be strong, as it is the part to which all the other parts that make up the hand are anchored. The use of aluminum in its manufacture ensures that the part has the necessary mechanical properties and that its weight is reduced.
The housing parts of the hand were made from UV resin using the 3D SLA printing technique. The printer employed for this technique was the Formlabs Form 3+. One of the principal advantages of this 3D printer is its high printing resolution, with a layer resolution of 0.025 mm and a dimensional accuracy of ±0.2 mm. The resin utilized for the pieces is known as standard resin. This resin is formulated for 3D printing intricate designs, prototypes, and general-purpose components that are not exposed to substantial loads. This material is usually used for the nonfunctional parts of prostheses in accordance with [
46], as it does not have the mechanical properties to withstand large loads or stresses.
The wrist and forearm components were fabricated using PLA. These parts encase the electronic control, but are still susceptible to future adjustments. They were produced from PLA due to its cost effectiveness and industry-wide adoption as a prototype manufacturing material. The 3D printing device employed for this task was the Creatbot F430.
Figure 9 shows an image of the final prototype, illustrating the finish of the fully assembled and manufactured robotic hand. In this figure, it is possible to examine the materials and finishes of each component of the hand.
4. Conclusions
This article introduces the design and development of a robotic hand prosthesis aimed at children aged eight to twelve. The prosthesis is based on a concept that enhances existing commercially available solutions. The concluding section examines several key features that distinguish the described robotic hand from other commercially available prostheses.
The dimensions of HandBot-Kid are 16 cm in length and 7 cm in width, which are almost similar to those of a twelve-year-old child’s hand, as shown in
Table 3. The design of HandBot-Kid is anthropomorphic, resembling the dimensions, mobility, and aesthetic appearance of a child’s hand. As mentioned in the related work section, there are no similar solutions currently available in the market. While there are solutions that consider anthropomorphic aspects, they do not achieve the same mobility as the robotic hand developed in this article.
The final result successfully fulfills the predefined design specifications, resulting in independent degrees of freedom for all four fingers (index, middle, ring, and little), enabling flexion–extension movement. Regarding the thumb, the objective was to achieve three degrees of freedom. This criterion results in adequate thumb functionality capable of conducting the flexion–extension and adduction–abduction operations autonomously. HandBot-Kid’s range of motion is similar to that of a human hand, as demonstrated in
Table 4. This is noteworthy because many current solutions on the market lack comparable mobility. As a result, the kinematic aspects required for HandBot-Kid to hold day-to-day items are satisfied.
Grip tests were used to assess the ability of HandBot-Kid to perform different grip configurations. These tests were developed using the Schlesinger, Cutkosky, and Kapandji classifications. The Schlesinger test demonstrated that HandBot-Kid is capable of performing the six grip positions required to perform the fundamental grips. The results of the Cutkosky and Kapandji tests demonstrated that the fingers and thumb of HandBot-Kid are sufficiently functional to enable the grasping of everyday objects.
Regarding the simulation and analysis of finger movement, it was verified that the developed internal mechanism enables a trajectory that is practically identical to that of a real finger. Following this, it was confirmed that the design behaves very similarly to a real finger during flexion and extension movements. Subsequently, an attempt was made to characterize this movement by measuring the amount of pressure force exerted. The results of the force measurements indicated that the robotic finger mechanism is capable of exerting a maximum force of 10.23 N during the initial test, which is higher than the force generated by the real finger of an eleven-year-old child, which is less than 10 N. These tests demonstrate that the robotic finger will behave similarly to a real finger in terms of movement and force.
Cost reduction is a major concern regarding commercial prostheses due to their high pricing. The model developed in this work demonstrates that it is possible to decrease manufacturing costs without compromising technical specifications. Application of the DFMA concept can be pivotal in reducing time and expenses throughout the concept development and design processes. Linked to the application of this concept and the reduced cost of the materials involved in its development, 3D printing technologies and aluminum machining have allowed for a decrease in the time and cost of the manufacturing processes.
However, it is important to acknowledge a number of observed limitations. One significant challenge for the robotic hand is the related technological and mechanical limitations, as the size of the parts restricts the dimensions of the hand. In future versions, efforts will be made to develop a compact system that integrates the electronics, actuators, and mechanical parts in order to create a new design with a smaller size. One future line of investigation on which we will work is the development of a new robotic model with reduced dimensions and adaptability to the growth of the patient.
In consideration of the electronic aspects of the control, feedback, and operation of HandBot-Kid, it should be noted that this topic is not addressed in the present article as it is the subject of a future publication. The electronic interface has been incorporated into the design of HandBot-Kid in order to facilitate the optimal development of the project.
Finally, it can be concluded that the proposed HandBot-Kid prototype has been developed, manufactured, and evaluated and has achieved the design requirements established at the beginning of the work. The use of methods such as 3D printing and aluminum machining has enabled the creation of a cost-effective prototype that is functional for the tests that we carried out. The proposed solution is considered to be effective in the field of prostheses for children, bringing about a model that improves the functionality of these devices.