An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
Abstract
:1. Introduction
2. Literature Review
3. Background and Context of the Study
4. Methodology
5. Description of the PlanetarySystemGO Architecture
5.1. Description of the Back-End Architecture
- clone celestial bodies (includes physical characteristics such as textures, orbital radius, velocities, and also information about the celestial bodies and questions to assess students’ knowledge);
- clone planetary systems already parametrized in the repository;
- introduce new planetary systems and celestial bodies;
- introduce information about the celestial bodies;
- introduce multiple-choice questions;
- provide information about the results of the game.
- Public repository: set of objects accessible to all users of the system;
- Institutional repository: set of objects accessible to users of an organization;
- Private repository: set of objects only accessible to the user.
- Administration, for managing events, users, among all other management items, accessible to administrators only;
- Events, to list, create and delete events,
- Organizations, that deal with all aspects related to organization management and user interaction;
- Questions, to deal with their interaction, namely the creation, edition and deletion;
- Planets, to obtain information about celestial bodies, and deal with related tasks, such as listing, creation, edition and deletion;
- Systems, similar to the Planets view, with the same functionalities, but adding system cloning and repository change;
- Users, allowing the edition of each user profile and management actions.
5.2. Description of the MAR Application
6. Results and Discussion
6.1. Implementation of the MAR Game in Primary Schools through Online Workshops
- Teacher 1—
- I already knew that students liked this game because you were last year in our school in other classes. We like your experiments very much, its always very fruitful for our students. You helped us a lot with this presentation because we were teaching these contents to the students at the moment.
- Teacher 2—
- Thank you very much, it was very helpful because this way students learn better about the Solar System. There are always things to learn from your presentations, even if it is from a distance.
6.2. Implementation of the PlanetarySystemGO in a Teachers’ Professional Development Programme
- Q1:
- Do you usually carry out hands-on activities related to science, namely astronomy? If the answer is yes, give some examples.
- Q2:
- Is PlanetarySystemGO information system important for primary school curricula?
- Q3:
- Is the back-office important to contribute to the effectiveness of PlanetarySystemGO by introducing appropriate curricula contents in class and assessing students’ performance?
- Q4:
- Quantify the importance that these activities can have in favouring learning over the traditional approach.
- Q5:
- Observations/suggestions for improving the system.
- It would be important to highlight the natural satellite Moon (phases, seasons, …)
- Adapt more to the 1st cycle—simpler questions
- Moon, Moon phases, asteroids
- Difference among comets, asteroids, meteoroids, meteors, meteorites
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
References
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Age Range | ≤30 | 30–40 | 40–50 | 50–55 | 55–60 |
---|---|---|---|---|---|
Frequency | 1 (6.3%) | 3 (18.8%) | 5 (31.3%) | 5 (31.3%) | 2 (12.5%) |
Grade Level | 1st | 2nd | 3rd | 4th | 5th | 6th | ES 1st to 4th |
---|---|---|---|---|---|---|---|
Frequency | 3 | 4 | 3 | 3 | 0 | 2 | 1 |
(18.8%) | (25%) | (18.8%) | (18.8%) | (0%) | (12.5%) | (6.3%) |
Question | Type | Main Result |
---|---|---|
Q1 | Yes/No | 15 (93.8%) for “No” |
Q2 | Likert scale | 16 (100%) for ≥ “Important” |
Q3 | Likert scale | 16 (100%) for ≥ “Important” |
Q4 | Likert scale | 16 (100%) for ≥ “Important” |
Q5 | Open question | — |
Not Important | Little Important | Important | Very Important | Very Much Important | |
---|---|---|---|---|---|
Q2 | 4 (25%) | 8 (50%) | 4 (26.7%) | ||
Q3 | 2 (12.5%) | 10 (62.5%) | 4 (26.7%) | ||
Q4 | 8 (50%) | 8 (50%) |
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Costa, M.C.; Santos, P.; Patrício, J.M.; Manso, A. An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning. Multimodal Technol. Interact. 2021, 5, 82. https://doi.org/10.3390/mti5120082
Costa MC, Santos P, Patrício JM, Manso A. An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning. Multimodal Technologies and Interaction. 2021; 5(12):82. https://doi.org/10.3390/mti5120082
Chicago/Turabian StyleCosta, Maria Cristina, Paulo Santos, João Manuel Patrício, and António Manso. 2021. "An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning" Multimodal Technologies and Interaction 5, no. 12: 82. https://doi.org/10.3390/mti5120082
APA StyleCosta, M. C., Santos, P., Patrício, J. M., & Manso, A. (2021). An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning. Multimodal Technologies and Interaction, 5(12), 82. https://doi.org/10.3390/mti5120082