Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective †
Abstract
:1. Introduction
2. Research Method
2.1. Research Design
2.2. Data Collection
2.3. Definitions
2.4. Analysis Method
- Abstraction degree calculation method
- 2.
- Concentration calculation method
- 3.
- Prestige calculation method
2.5. Reliability and Validity Analysis
3. Results
3.1. Group Decision Support System-Oriented Digital Learning Activities
3.2. Key Benefits of Digital Learning
3.3. Benefit Evaluation of Digital Learning
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Code | Benefit Element | Definition | Description |
---|---|---|---|
Attribute element | |||
A01 | Information integration and classification | Ability to integrate and classify information | Thematic classification, columnar data display, data integration, and publication |
A02 | Immediacy | Not limited by time and space, providing the function to express opinions at any time | No time limit, not affected by time and space, can leave messages at any time |
A03 | Easy to operate | System is simple to operate and easy to learn | Easy to use, convenient and simple to operate |
A04 | Competition format | Implement project-based learning in a competitive format | Presented as a group competition |
A05 | Matchmaking group | Form a group of unfamiliar participants | Group up and cooperate with people you don’t know |
A06 | Account and password protection | Protect participants’ personal information with account and password | Account and password protection |
A07 | Anonymity | System operates anonymously | Anonymous |
A08 | Recordable information | System provides data storage | Computer record information |
A09 | Open platform | Platform for participants to discuss and share information | Platform where you can post URLs, post different messages, search and post different messages, and express your creativity |
A10 | Gamified learning | Provide participants with lively and stress-free interactive activities | More interactive among peers, presented in a lively, interesting, and less stressful way |
Benefit element | |||
C01 | Improving work efficiency | Operating time is flexible, increasing the time individuals can participate in activities | Save time, let the game go smoothly, have more time to discuss, do more things, enrich ourselves, facilitate discussion, have more time to think |
C02 | More chance of victory | Increase the likelihood of winning | Not to admit defeat, for honor, to gain fame, and to gain recognition from others |
C03 | Stimulating ideas | Generating or adding ideas through others or oneself | Inspire more ideas, you can throw ideas on it at any time, inspire your own ideas through other people’s ideas, and a pile of ideas makes it easier to think. |
C05 | Increasing enthusiasm for participation | Promote participants to be more enthusiastic about using the system | More enthusiastic participation, convenient for discussion, easy to reach consensus, interesting, novel, and more want to use, stimulate curiosity |
C06 | Changing mindset | Change personal thinking patterns without being limited by existing thinking frameworks | Activate brain cells, break through existing ideas, improve creative quality, improve thinking, and integrate thinking |
C07 | Developing group spirit | Sense of the overall situation and a spirit of mutual assistance for collaboration and cooperation | Cultivate group chemistry and learn from each other’s different strengths |
C09 | Meeting new friends | Make new friends and expand your network | Expand your circle of friends and expand your network |
C10 | Privacy | Ideas are protected | Attention to personal privacy and the protection of your ideas or data |
C11 | Improving competitiveness | Improve capabilities that can be demonstrated in competition | Improve competitive advantage, show ambition, and enhance competitiveness through group competition, future considerations, and future planning |
C13 | Expressing ideas freely | Express ideas freely without restraint | Easy to express ideas, express ideas without pressure, throw away whatever comes to mind, and think randomly |
C14 | Improving learning effectiveness | Opportunities to learn more and improve learning outcomes | Learn more, gain new knowledge easily, gain something, accumulate knowledge and experience |
Code | Attribute | Frequency | No. of Freq. Ratio | No. of People Ratio |
---|---|---|---|---|
A02 | Immediacy | 37 | 26.06% | 56.06% |
A08 | Recordable information | 26 | 18.31% | 39.39% |
A07 | Anonymous | 22 | 15.49% | 33.33% |
A09 | Open platform | 21 | 14.79% | 31.82% |
A04 | Competition format | 20 | 14.08% | 30.30% |
A10 | Like a game | 19 | 13.38% | 28.79% |
A05 | Match strangers to group up | 17 | 11.97% | 25.76% |
A01 | Information integration and classification | 9 | 6.34% | 13.64% |
A03 | Easy to operate | 7 | 4.93% | 10.61% |
A06 | Account and password protection | 1 | 0.70% | 1.52% |
Total (66 participants) | 142 | 100.00% | 271.21% |
Code | Attribute | Frequency | No. of Freq. Ratio | No. of People Ratio |
---|---|---|---|---|
C03 | Stimulating ideas | 47 | 17.60% | 71.21% |
C01 | Improving work efficiency | 37 | 13.86% | 56.06% |
C13 | Expressing ideas freely | 33 | 12.36% | 50.00% |
C06 | Changing mindset | 30 | 11.24% | 45.45% |
C05 | Increasing enthusiasm for participation | 27 | 10.11% | 40.91% |
C14 | Improving learning effectiveness | 27 | 5.24% | 40.91% |
C11 | Improving competitiveness | 19 | 7.12% | 28.79% |
C07 | Developing group spirit | 17 | 6.37% | 25.76% |
C09 | Meeting new friends | 16 | 5.99% | 24.24% |
C02 | More chance of victory | 12 | 4.49% | 18.18% |
C10 | Privacy | 2 | 0.75% | 3.03% |
Total (66 participants) | 267 | 100.00% | 404.55% |
Code | Benefit Element | In | Out | I+O | Abstractness | Centrality | Prestige |
---|---|---|---|---|---|---|---|
C01 | Improving work efficiency | 37 | 37 | 74 | 0.500 | 0.166 | 0.083 |
C02 | More chance of victory | 12 | 12 | 24 | 0.500 | 0.054 | 0.027 |
C03 | Stimulating ideas | 47 | 48 | 95 | 0.495 | 0.213 | 0.106 |
C05 | Increasing enthusiasm for participation | 27 | 27 | 54 | 0.500 | 0.121 | 0.061 |
C06 | Changing mindset | 31 | 30 | 61 | 0.508 | 0.137 | 0.070 |
C07 | Developing group spirit | 17 | 17 | 34 | 0.500 | 0.076 | 0.038 |
C09 | Meeting new friends | 16 | 15 | 31 | 0.516 | 0.070 | 0.036 |
C10 | Privacy | 2 | 1 | 3 | 0.667 | 0.007 | 0.004 |
C11 | Improving competitiveness | 19 | 19 | 38 | 0.500 | 0.085 | 0.043 |
C13 | Expressing ideas freely | 33 | 33 | 66 | 0.500 | 0.148 | 0.074 |
C14 | Improving learning effectiveness | 27 | 27 | 54 | 0.500 | 0.121 | 0.061 |
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Huang, S.-C.; Lin, H.-Y.; Chen, Y.-C.; Hsiao, C.-W. Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Eng. Proc. 2024, 74, 73. https://doi.org/10.3390/engproc2024074073
Huang S-C, Lin H-Y, Chen Y-C, Hsiao C-W. Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Engineering Proceedings. 2024; 74(1):73. https://doi.org/10.3390/engproc2024074073
Chicago/Turabian StyleHuang, Shu-Chin, Hung-Yu Lin, Yi-Chang Chen, and Chih-Wen Hsiao. 2024. "Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective" Engineering Proceedings 74, no. 1: 73. https://doi.org/10.3390/engproc2024074073
APA StyleHuang, S.-C., Lin, H.-Y., Chen, Y.-C., & Hsiao, C.-W. (2024). Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Engineering Proceedings, 74(1), 73. https://doi.org/10.3390/engproc2024074073