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Proceeding Paper

Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective †

1
Department of Business Administration, Chaoyang University of Technology, Taichung 413310, Taiwan
2
Ph.D. Program of Business Administration in Industrial Development, Chaoyang University of Technology, Taichung 413310, Taiwan
*
Author to whom correspondence should be addressed.
Presented at the 2024 IEEE 4th International Conference on Electronic Communications, Internet of Things and Big Data, Taipei, Taiwan, 19–21 April 2024.
Eng. Proc. 2024, 74(1), 73; https://doi.org/10.3390/engproc2024074073
Published: 23 October 2024

Abstract

:
In today’s dynamic business landscape, companies need to enhance problem-solving efficiency to produce products or services to meet evolving customer needs. Fostering creative talent and utilizing Group Decision Support Systems (GDSS) have become crucial in the management of human resources and marketing. While empirical studies demonstrate the positive impact of GDSS on learning, a gap exists in understanding its correlation with outcomes like enhanced creativity. Thus, qualitative research is needed to uncover the cognitive processes for favorable results with the adoption of GDSS. We explored the relationship between Project-Based Learning (PBL), GDSS deployment, and outcomes in a cross-organizational study. Results highlighted PBL activities facilitated by GDSS and the key benefits of digital learning, and managerial and academic considerations were proposed.

1. Introduction

To improve learners’ learning effectiveness, it is necessary to use information technology effectively. Though the COVID-19 pandemic is over, it still affects our lives and work behaviors as it creates different experiences in learning activities. The Means–End Chain method provides three-level element connections at the attribute, result, and value levels to form a hierarchical relationship [1,2,3,4]. This hierarchical relationship presents the number of source links of elements and the number of times the element links are extended. The former is the In-Degrees (IDs) frequency and the latter is the Out-Degrees (ODs) frequency.
Benefit evaluation is used to judge the relative importance and specificity of various elements in the benefit structure. The three indicators of abstractness, centrality, and prestige are widely used in the evaluation and their values range between 0 and 1 [5]. The degree of abstraction is used to understand the degree of the benefit element in achieving the goal. The higher the value, the more abstract the benefit element is. The ratio is used to measure the ratio of IDs to ODs. The higher the centrality, the higher the proportion of IDs and ODs of the benefit element to total IDs and ODs. This means the benefit element plays an important role in the relationship between IDs and ODs. The ratio of the sum of IDs and ODs to the ‘total number of links’ is used for the measurement of benefit factors. The more the benefit, the higher the proportion of IDs to the total number of links. The ratio of the number of IDs to the number of total links is used to evaluate the importance of the benefit element in achieving the goal also using centrality and benefits.
In this study, we analyzed the characteristics of digital learning using a Group Decision Support System and explored the benefit elements that participants value when learning in a Group Decision Support System. Benefits were evaluated to select important benefit factors.

2. Research Method

2.1. Research Design

To understand the connection between the implementation of topic-based learning and the Group Decision Support System, we conducted cross-organizational research for four months, in which the participants implemented innovative products in a Group Decision Support System. Naming and designing advertising slogans were used in project-based learning (PBL). The participants were students from various departments of three different colleges. A total of 168 participants were split into 42 groups, with each group comprising 4 participants. Each group included members of different genders, different colleges, different majors, and different regions. Thus, face-to-face discussions were difficult, and virtual group discussions were adopted.

2.2. Data Collection

We randomly selected 66 participants for interviews to obtain data for PBL in a Group Decision Support System and explored the key benefits of digital learning. The soft laddering method, one-to-one in-depth interviews, and a semi-structured questionnaire were used. On average, each person provided 2 to 3 items of learning experiences with an average of 2.55. The data obtained from the interviews were analyzed by three experts to extract the characteristic PBL activities. Using the benefit evaluation analysis, the key benefits of digital learning were identified.

2.3. Definitions

The variables of this study included digital learning attributes and digital learning benefits (Table 1).

2.4. Analysis Method

We used the content analysis method to analyze the interview content of interviewees. The content analysis method is used to extract and analyze the central tendency of important concepts [6]. We conducted a literature review to determine the research scope and subject areas. For research samples, we established category rules to code the data and obtain the data statistics. The important concepts and occurrence of elements at each level were analyzed. To understand the importance of the attribute level and the interest level, abstraction, concentration, and prestige were used for analysis using the following.
  • Abstraction degree calculation method
Degree of abstraction = number of IDs/(number of IDs + number of ODs)
2.
Concentration calculation method
Centrality = (number of IDs + number of ODs)/total number of links
3.
Prestige calculation method
Prestige = number of IDs/total number of links

2.5. Reliability and Validity Analysis

Intercoder reliability was used to test reliability, and the jury method was employed to ensure research validity. Three coders were classified to code the data and compare the analysis results. The average agreement of the three evaluators was 0.82. The reliability was calculated as follows.
Reliability = (number of evaluators × average mutual agreement)/[1 + (number of evaluators − 1) × average mutual agreement] = (30.82)/(1 + 20.82) = 0.93
The reliability was 0.93, which met the standard threshold (0.85) recommended by Kassarjain [7]. In the jury method, one professor and three graduate students familiar with the Means–End chain and the Group Decision Support System were invited.

3. Results

3.1. Group Decision Support System-Oriented Digital Learning Activities

The characteristics of digital learning were presented as 10 attribute elements. “Immediacy” was mentioned most frequently by 56.06% of the participants. More than half of the participants were not affected by time and space restrictions, and they thought the ability to express their opinions at any time was the most important in this learning model. “Recordable data (39.39%)”, “anonymity (33.33%)”, “open platform (31.82%)”, and “competition format (30.30%)” were mentioned as the elements (Table 2). The functions and characteristics of the Group Decision Support System (immediacy, recordable data, anonymity, open platform) were found to be important. (see Table 2)

3.2. Key Benefits of Digital Learning

We interviewed the participants to explore the benefits of digital learning. Among the 11 digital learning benefits, stimulating ideas was mentioned the most by the respondents, with 47 mentions, accounting for 71.21% of the 66 participants. More than 70% of the participants believed that such a learning design helped them have “stimulating ideas”. The other mentioned benefits included “Improving work efficiency (45.45%)”, “Freely expressing ideas (50.00%)”, “Changing mindset (44.78%)”, “Increasing enthusiasm for participation (40.91%)”, and “Improving learning effectiveness (40.91%)” (Table 3).

3.3. Benefit Evaluation of Digital Learning

We evaluated 11 learning benefit elements of digital learning in terms of abstractness, centrality, and prestige. Abstractness was mentioned most frequently by participants as “Privacy”, followed by “Meeting new friends”, and “Changing thinking”. For centrality and prestige, “Stimulating ideas” was the most mentioned followed by “Improving work efficiency” and “Expressing ideas freely”. In digital learning, “Stimulating ideas”, “Improving work efficiency”, and “Expressing ideas freely” were important benefit elements (see Table 4).

4. Conclusions

The digital PBL in the Group Decision Support System showed “Immediacy”, “recordable data”, “anonymity”, “open platform”, and “competition format”. On the asynchronous system platform, the digital PBL allowed learners to be multifunctional (without time and space restrictions, store and share learner opinions, everyone has a fair right to express their opinions, participate anonymously without pressure, and use competitions to enhance participation and stimulate engagement). It provided learners with a rich learning experience. A total of 11 benefits in the digital PBL were determined, among which “stimulating ideas”, “improving work efficiency”, “expressing ideas freely”, “changing mindset”, “increasing enthusiasm for participation”, and “enhancing learning effectiveness” were important. The Group Decision-making Support System directly impacted learners’ way of thinking (stimulating ideas and changing mindset) and allowed for benefits in learners’ learning process such as improving participation enthusiasm, work efficiency, learning effectiveness, involving attitude, learning process, and learning results. The important key factors in digital learning included “stimulating ideas”, “improving work efficiency”, and “expressing ideas freely”. By sharing information in the Group Decision Support System, learners can generate more diverse ideas in a stress-free digital learning environment and express their ideas freely without inhibition. In the asynchronous system, the group members participated in learning to learn flexibly without being restricted by time and space. Such benefits meet the needs of college students whose lives and schedules are very tight.
The Group Decision-making Support System combined with digital PBL allows for the functions of the platform and benefits such as “stimulating ideas”, “improving work efficiency”, and “freely expressing ideas”. PBL with competition strengthens the learning behavior of participants. It is recommended for teachers to combine group decision-making platforms and PBL to diversify learning activities and designs. Then, learning participation and activities can be used to bring benefits. The Group Decision Support System enables group interaction and cooperation in a virtual environment. Although it brings diverse benefits, it may have negative effects. The benefits are also limited to the system. Therefore, more learning activities are demanded in the learning activities for students to have diverse learning experiences.

Author Contributions

Conceptualization, S.-C.H., H.-Y.L. and Y.-C.C.; methodology, S.-C.H.; writing—original draft preparation, H.-Y.L. and C.-W.H.; writing—review and editing, Y.-C.C. and C.-W.H. All authors have read and agreed to the published version of the manuscript.

Funding

This research received no external funding.

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Not applicable.

Data Availability Statement

Data sharing is not applicable to this article.

Acknowledgments

All subjects’ enthusiastic participation is greatly appreciated.

Conflicts of Interest

The authors declare no conflicts of interest.

References

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  4. Zhao, Y.; Agyeiwaah, E. Exploring value-based motivations for culture and heritage tourism using the means-end chain and laddering approach. J. Herit. Tour. 2023, 18, 594–616. [Google Scholar] [CrossRef]
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Table 1. Operationalizing definitions of research concepts.
Table 1. Operationalizing definitions of research concepts.
CodeBenefit ElementDefinitionDescription
Attribute element
A01Information integration and classificationAbility to integrate and classify informationThematic classification, columnar data display, data integration, and publication
A02ImmediacyNot limited by time and space, providing the function to express opinions at any timeNo time limit, not affected by time and space, can leave messages at any time
A03Easy to operateSystem is simple to operate and easy to learnEasy to use, convenient and simple to operate
A04Competition formatImplement project-based learning in a competitive formatPresented as a group competition
A05Matchmaking groupForm a group of unfamiliar participantsGroup up and cooperate with people you don’t know
A06Account and password protectionProtect participants’ personal information with account and passwordAccount and password protection
A07AnonymitySystem operates anonymouslyAnonymous
A08Recordable informationSystem provides data storageComputer record information
A09Open platformPlatform for participants to discuss and share informationPlatform where you can post URLs, post different messages, search and post different messages, and express your creativity
A10Gamified learningProvide participants with lively and stress-free interactive activitiesMore interactive among peers, presented in a lively, interesting, and less stressful way
Benefit element
C01Improving work efficiencyOperating time is flexible, increasing the time individuals can participate in activitiesSave time, let the game go smoothly, have more time to discuss, do more things, enrich ourselves, facilitate discussion, have more time to think
C02More chance of victoryIncrease the likelihood of winningNot to admit defeat, for honor, to gain fame, and to gain recognition from others
C03Stimulating ideasGenerating or adding ideas through others or oneselfInspire more ideas, you can throw ideas on it at any time, inspire your own ideas through other people’s ideas, and a pile of ideas makes it easier to think.
C05Increasing enthusiasm for participationPromote participants to be more enthusiastic about using the systemMore enthusiastic participation, convenient for discussion, easy to reach consensus, interesting, novel, and more want to use, stimulate curiosity
C06Changing mindsetChange personal thinking patterns without being limited by existing thinking frameworksActivate brain cells, break through existing ideas, improve creative quality, improve thinking, and integrate thinking
C07Developing group spiritSense of the overall situation and a spirit of mutual assistance for collaboration and cooperationCultivate group chemistry and learn from each other’s different strengths
C09Meeting new friendsMake new friends and expand your networkExpand your circle of friends and expand your network
C10PrivacyIdeas are protectedAttention to personal privacy and the protection of your ideas or data
C11Improving competitivenessImprove capabilities that can be demonstrated in competitionImprove competitive advantage, show ambition, and enhance competitiveness through group competition, future considerations, and future planning
C13Expressing ideas freelyExpress ideas freely without restraintEasy to express ideas, express ideas without pressure, throw away whatever comes to mind, and think randomly
C14Improving learning effectivenessOpportunities to learn more and improve learning outcomesLearn more, gain new knowledge easily, gain something, accumulate knowledge and experience
Table 2. Attribute occurrences.
Table 2. Attribute occurrences.
CodeAttributeFrequencyNo. of Freq. RatioNo. of People Ratio
A02Immediacy3726.06%56.06%
A08Recordable information2618.31%39.39%
A07Anonymous2215.49%33.33%
A09Open platform2114.79%31.82%
A04Competition format2014.08%30.30%
A10Like a game1913.38%28.79%
A05Match strangers to group up1711.97%25.76%
A01Information integration and classification96.34%13.64%
A03Easy to operate74.93%10.61%
A06Account and password protection10.70%1.52%
Total (66 participants)142100.00%271.21%
Table 3. Key benefits of digital learning.
Table 3. Key benefits of digital learning.
CodeAttributeFrequencyNo. of Freq. RatioNo. of People Ratio
C03Stimulating ideas4717.60%71.21%
C01Improving work efficiency3713.86%56.06%
C13Expressing ideas freely3312.36%50.00%
C06Changing mindset3011.24%45.45%
C05Increasing enthusiasm for participation2710.11%40.91%
C14Improving learning effectiveness275.24%40.91%
C11Improving competitiveness197.12%28.79%
C07Developing group spirit176.37%25.76%
C09Meeting new friends165.99%24.24%
C02More chance of victory124.49%18.18%
C10Privacy20.75%3.03%
Total (66 participants)267100.00%404.55%
Table 4. Benefit evaluation results of digital learning.
Table 4. Benefit evaluation results of digital learning.
CodeBenefit ElementInOutI+OAbstractnessCentralityPrestige
C01Improving work efficiency3737740.5000.1660.083
C02More chance of victory1212240.5000.0540.027
C03Stimulating ideas4748950.4950.2130.106
C05Increasing enthusiasm for participation2727540.5000.1210.061
C06Changing mindset3130610.5080.1370.070
C07Developing group spirit1717340.5000.0760.038
C09Meeting new friends1615310.5160.0700.036
C10Privacy2130.6670.0070.004
C11Improving competitiveness1919380.5000.0850.043
C13Expressing ideas freely3333660.5000.1480.074
C14Improving learning effectiveness2727540.5000.1210.061
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MDPI and ACS Style

Huang, S.-C.; Lin, H.-Y.; Chen, Y.-C.; Hsiao, C.-W. Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Eng. Proc. 2024, 74, 73. https://doi.org/10.3390/engproc2024074073

AMA Style

Huang S-C, Lin H-Y, Chen Y-C, Hsiao C-W. Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Engineering Proceedings. 2024; 74(1):73. https://doi.org/10.3390/engproc2024074073

Chicago/Turabian Style

Huang, Shu-Chin, Hung-Yu Lin, Yi-Chang Chen, and Chih-Wen Hsiao. 2024. "Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective" Engineering Proceedings 74, no. 1: 73. https://doi.org/10.3390/engproc2024074073

APA Style

Huang, S.-C., Lin, H.-Y., Chen, Y.-C., & Hsiao, C.-W. (2024). Key Advantages of Digital Learning in Group Decision Support System: Benefit Evaluation and Its Perspective. Engineering Proceedings, 74(1), 73. https://doi.org/10.3390/engproc2024074073

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