New Challenges in Serious Game Design
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (20 January 2023) | Viewed by 24359
Special Issue Editors
Interests: serious games; programming environments and techniques; distributed collaborative programming environments; adaptive systems
Interests: programming environments and techniques; object-oriented design and programming; educational environments and games for programming; didactics of programming; serious games
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Serious games are games that have a “serious” purpose, besides entertainment. As any game, they motivate players through their scenario and game mechanics and engage them in achieving the underlying “serious” goals, while being entertained. Serious games are being used in various sectors, such as education, cultural heritage, health care, engineering, emergency management, behavior change, and so on. In most cases, positive results are reported from using serious games. However, we are far from creating standards regarding the successful design and evaluation of serious games, which is a challenging task. Several issues have to be investigated, and several questions seek answers:
- What measures should be taken for designing a serious game that achieves the right balance between its serious purpose and entertainment?
- Do existing serious/educational game design frameworks adequately support the design process?
- What methods are used for evaluating the effects of a serious game and validating/revising its design?
- Does the scenario and/or genre of a game affect the achievement of its serious goals/purposes? If yes, what type of scenario and game genre is considered more effective based on the purpose of the serious game, and what factors should be taken into account for an informed selection?
- What techniques are used in entertainment games for achieving an interesting and undisturbed player experience? How can they be applied to serious games?
Prof. Dr. Maya Satratzemi
Prof. Dr. Stelios Xinogalos
Guest Editors
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Keywords
- serious/educational game design frameworks
- entertainment game design techniques (adopting/adjusting techniques used in entertainment games for application in serious games)
- game scenario (selecting an engaging game scenario based on the purposes/area of a serious game)
- game genre (selecting an appropriate game genre based on the purposes/area of a serious game)
- non-player characters (NPCs) as mentors or co-players in serious games
- designing an effective support system for providing educational material and feedback in educational games
- participatory design of serious games
- designing adaptive serious game (types of adaptation, implementation techniques, challenges)
- learning analytics in serious games
- augmented reality in serious games
- challenges in designing serious games for inclusion in formal education (e.g., how a game encompasses or/and adjusts existing teaching methods)
- challenges in designing serious games for computer programming and computational thinking
- challenges in designing serious games for people with intellectual disabilities or autism spectrum disorder
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