Virtual Reality and Scientific Visualization, 2nd Edition
A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".
Deadline for manuscript submissions: 15 February 2025 | Viewed by 5177
Special Issue Editors
Interests: parallel and distributed systems; grid computing; cloud computing; virtual reality and scientific visualization; implementation of algorithms for molecular studies; multimedia and internet computing; e-learning
Special Issues, Collections and Topics in MDPI journals
Interests: AR and VR; game design; game therapy; application design
Special Issues, Collections and Topics in MDPI journals
Interests: computational science; HPC; virtual reality; artificial intelligence; cloud computing
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
In recent years, the availability of innovative, powerful, and low-cost immersive devices, accompanied by the availability of increasingly high-performing computers and smartphones, has generated a growing interest in virtual and augmented reality technologies.
Moreover, the availability of extremely high-performing development environments, such as Web3D, Blender, Unity, Unreal Engine, etc., allows the development of applications in a fast and very efficient way.
Scientific visualization represents a fundamental field of research for the understanding of properties often hidden in information and raw data. This sector has also benefited from the significant evolution that has been observed in both hardware and software technologies. This Special Issue aims to collect articles that can represent the state of the art in the development of virtual reality, augmented reality, and scientific visualization.
The Special Issue is focused on (but not limited to) the following themes:
- virtual reality systems;
- virtual reality tools and toolkits;
- virtual, augmented, and mixed reality;
- virtual reality languages (X3D, VRML, Collada, OpenGL, Swift);
- advances on 3D engines (Unity, Unreal Engine, Amazon Lumberyard, AppGameKit VR,
- steamVR, Oculus Studio, CryEngine, Godot, Blender);
- immersive virtual reality devices (digital gloves, motion trackers, body trackers, HMDs);
- virtual reality-based scientific visualization;
- multi-user and distributed virtual reality and games;
- immersive learning;
- molecular virtual reality techniques;
- virtual classes and practice;
- virtual laboratories;
- educational games;
- serious games;
- virtual reality applied to cultural heritage;
- virtual reality applied to medicine and surgery;
- VR systems for telecare and disabilities treatments;
- advances in scientific visualization;
- virtual reality UI/UX;
- reducing virtual reality sickness;
- virtual reality contents;
- virtual reality system developer training.
Dr. Osvaldo Gervasi
Dr. JungYoon Kim
Dr. Damiano Perri
Guest Editors
Manuscript Submission Information
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Related Special Issue
- Virtual Reality and Scientific Visualization in Electronics (16 articles)