The Convergence of Immersive Realities and Multimodal Interfaces: A Pathway to Enhanced User Experience

A special issue of Electronics (ISSN 2079-9292). This special issue belongs to the section "Computer Science & Engineering".

Deadline for manuscript submissions: closed (15 November 2024) | Viewed by 1663

Special Issue Editors


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Guest Editor
Department of Management and Production Engineering, Politecnico di Torino, Torino, Italy
Interests: product development; product design; emotional design; TAM; user engagement; user centered design; emotion recognition; HR; GSD; HMI; HCI; EEG; behavioral analysis

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Guest Editor
Department of Management and Production Engineering, Politecnico di Torino, Torino, Italy
Interests: 3D face analysis; facial expression; automated pattern recognition; face recognition
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Management and Production Engineering, Politecnico di Torino, 10129 Torino, Italy
Interests: 3D face analysis; emotional analysis
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The rapid advances in Virtual and Augmented Reality (VR/AR) offer fertile ground for the integration of multimodal analysis to significantly elevate the user experience. The aim of this Special Issue is aims to explore the synergy between VR/AR technologies, multimodal user analysis, and experimental design.

The objective is to shed light on the emerging intersections between VR/AR technologies, emotional analysis through multimodal sensors, and the subsequent impact on user experience design. The integration of these components presents an interdisciplinary platform that extends beyond human-computer interaction, delving into emotional design, neuroscience, affective computing, and artificial intelligence.

For this Special Issue, scholars, researchers, and practitioners are invited to contribute to this expanding area of study. We welcome contributions in the form of original research articles, comprehensive reviews, and empirical studies aimed at exploring the intersections between VR/AR, multimodal analysis, and user experience design, that addresses both the technological and affective dimensions of immersive experiences. Authors are invited to consider submissions including, but not limited to, the following areas:

  • Advances in VR/AR technologies for emotionally responsive user experiences
  • Integration of multimodal sensors for user analysis within immersive environments
  • Contributions to neuroscience through immersive technologies
  • Affective computing algorithms tailored for VR/AR applications
  • Usability and user experience assessments of adaptive VR/AR systems
  • Interdisciplinary approaches to emotionally intelligent user interface design
  • Evaluative metrics for user engagement in immersive experiences
  • Machine learning techniques for user experience analysis in VR/AR settings

Through collective expertise, we aim to contribute to the current state of the art of human experience within technologically and responsive immersive spaces. Additionally, we welcome exploratory studies that deepen our understanding of how emotional data can be synergistically integrated within VR/AR platforms to enhance user engagement and experience.

Dr. Ivonne Castiblanco Jimenez
Dr. Federica Marcolin
Dr. Elena Carlotta Olivetti
Guest Editors

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Keywords

  • VR/AR technologies
  • multimodal analysis
  • user experience design
  • affective computing
  • affective elicitation
  • biometrics

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Published Papers (1 paper)

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Review

20 pages, 8044 KiB  
Review
Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments
by Georgios Lampropoulos, Pablo Fernández-Arias, Álvaro Antón-Sancho and Diego Vergara
Electronics 2024, 13(15), 2917; https://doi.org/10.3390/electronics13152917 - 24 Jul 2024
Cited by 1 | Viewed by 1181
Abstract
As students’ affective states can differ between learning that occurs in traditional classrooms when compared with learning that takes place in extended reality and immersive learning environments, it is important to examine the role of affective computing. Therefore, this study aims to provide [...] Read more.
As students’ affective states can differ between learning that occurs in traditional classrooms when compared with learning that takes place in extended reality and immersive learning environments, it is important to examine the role of affective computing. Therefore, this study aims to provide an overview regarding the use of affective computing in the context of augmented reality, virtual reality, and immersive learning environments and the metaverse. Hence, it examines and presents the state of the art through a review and bibliometric analysis of 188 documents of the existing literature from Scopus and Web of Science (WoS) from 2005 to 2023. The study follows the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) statement to identify and select relevant to the topic documents. In addition to the analysis of the existing literature, emerging topics and themes are identified and future research directions are presented. The significant role of affective computing within augmented reality and virtual reality environments arose. Their ability to offer engaging and interactive learning experiences while also being able to recognize, monitor, and respond to students’ affective states and to consider their emotions, personalities, characteristics, knowledge, and preferences to provide adaptive and personalized learning was evident. Additionally, their potential to enrich educational activities, increase learning outcomes, and support special education emerged. When augmented reality, virtual reality, and immersive learning environments capitalize on affective computing, meaningful learning can occur and self-regulated learning can be promoted. Full article
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