Racecraft and Speculative Culture
A special issue of Humanities (ISSN 2076-0787). This special issue belongs to the section "Cultural Studies & Critical Theory in the Humanities".
Deadline for manuscript submissions: closed (15 September 2020) | Viewed by 29236
Special Issue Editors
Interests: Speculative cultures; science fiction; futures of technology and work
Interests: dialectical philosophy in African American aesthetics
Special Issue Information
Dear Colleagues,
In their seminal work Racecraft: The Soul of Inequality in American Life, Karen and Barbara Fields argued that “race” is a pseudo-scientific system for explaining invisible forces. For the Fieldses, race is inexorably speculative; it is a way of using imaginary science to construct or craft the extra-empirical reality of racial difference. This Special Issue of Humanities seeks to explore the intersections between the Fieldses’ concept of racecraft—the ensemble of beliefs and practices that make and remake the social reality of race—and the various forms of crafting, pretending, playing, fabulating, extrapolating, cognitively estranging, and world-building in speculative culture. As a super-genre or trans-generic category, the speculative stretches across science fiction, fantasy, and horror, while also including practices such as role playing and fan cultures. If race is already speculatively crafted, what happens when racecraft meets the implausible, magical, fantastic, or weird in speculative culture?
One important limitation of Racecraft is its neglect of the intersections among race and other forms of difference. Thus, Racecraft and Speculative Culture also seeks to go beyond the Fieldses work and explore how gender, sexuality, class, religion, coloniality, and (dis)ability are crafted with and against race.
This call invites contributions that map the portals between race in the realm we call the real world and the fantasies of race we encounter in the kingdoms of speculation. Possible thematic clusters include, but are not limited to:
- Biology, genetics, skin color, “blood”, descent, mixture, etc., in the crafting of speculative peoples, bodies, and places
- “Race before race” in medieval studies and the medieval impulse in the work of J.R.R. Tolkien, J.K. Rowling, George R.R. Martin, etc.
- Colonial and post-colonial racecraft, imperialism, racial capitalism
- Racial technologies, race and/as technology
- The dystopian, utopian, and apocalyptic dimensions of racecraft and speculative culture; racial speculation as inspiration for projecting and reimagining future societies
- Sexual reproduction, reproductive futurism, and racial difference
- Alternative and counter-racecrafts, Afrofuturism, Black utopias and dystopias, Chicanafuturism, indigenous and non-European speculative traditions
- Young adult fiction, superhero comics, board games, videogames, other historically low-prestige cultural forms
- Cosplay, comic conventions, fan communities, live action role playing, other non-textual speculative practices.
Dr. J. Jesse Ramírez
Dr. Bryan Banker
Guest Editors
Manuscript Submission Information
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Keywords
- racecraft
- race
- Fieldses’ concept
- speculative culture
- science fiction
- role playing
- fan cultures
- coloniality
- speculative practices
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