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The Social Cost and Public Health Impact of Gambling and Online Game Playing

A special issue of International Journal of Environmental Research and Public Health (ISSN 1660-4601).

Deadline for manuscript submissions: closed (31 January 2023) | Viewed by 60504

Special Issue Editors


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Guest Editor
Addiction Medicine, Department of Psychiatry, Lausanne University Hospital and University of Lausanne, 1004 Lausanne, Switzerland
Interests: epidemiology; public health; behavioral addiction
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Centre du jeu excessif, Addiction Medicine, Department of Psychiatry, Lausanne University Hospital and University of Lausanne, Switherland
Interests: behavioral addiction; harm reduction; public health

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Guest Editor
Addiction Medicine, Department of Psychiatry, Lausanne University Hospital and University of Lausanne, Switherland
Interests: e-health; behavioral addiction

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Guest Editor
National Centre for Behavioural Addictions, London, UK
Interests: behavioral addiction; harm reduction

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Guest Editor
Observatoire des jeux, Ministère des finances, Paris, France
Interests: harm reduction; public health; social cost

Special Issue Information

Dear Colleagues,

We are excited to present a Special Issue on the social and public health impact of gambling and online game playing in the International Journal of Environmental Research and Public Health. We would like to promote widespread discussion on the burden of gambling and online game playing in the interdisciplinary area of health sciences and public health.

The use of the internet, computers, smartphones, and other electronic devices for online gambling and game playing has dramatically increased in recent decades, and this increase is associated not only with clear and extensive benefits to the users, but also with documented cases of excessive use, which often have negative health and social consequences. These consequences are not only limited to the players, but also affect their families and others to whom they are close. In an increasing number of countries, the problem has developed to become a significant public health concern.

This Special Issue will facilitate a broader understanding of the risks to public health and society. It also aims to highlight the aspects of regulation, prevention, e-health prevention, and risk reduction related to these difficulties.

Dr. Emilien Jeannot
Dr. Olivier Simon
Prof. Dr. Yasser Khazaal
Prof. Dr. Henrietta Bowden-Jones
Dr. Jean Michel Costes
Guest Editors

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Keywords

  • public health
  • gambling and online game playing
  • social cost
  • public policy

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Published Papers (14 papers)

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Research

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11 pages, 884 KiB  
Article
Regulating Gambling Use through the Overton Window: From an Addictive Behavior to a Social and Epidemiological Problem
by Antonio Jesús Molina-Fernández, Anna Robert-Segarra, José Antonio Martín-Herrero, Iván Sánchez-Iglesias, Jesús Saiz-Galdós and Karla Fernández-Mora
Int. J. Environ. Res. Public Health 2023, 20(8), 5481; https://doi.org/10.3390/ijerph20085481 - 12 Apr 2023
Viewed by 2434
Abstract
During the last decade, gambling (online and offline) regulation has become a social and epidemiological problem all around Europe. The aftermaths of this addiction have increased since the so-called “responsible gambling law”, in the second decade of the 21st century. The Overton window [...] Read more.
During the last decade, gambling (online and offline) regulation has become a social and epidemiological problem all around Europe. The aftermaths of this addiction have increased since the so-called “responsible gambling law”, in the second decade of the 21st century. The Overton window (OW) strategy is a political theory that describes how the perception of public opinion can be modified so that ideas that are inconceivable for society become accepted over time. The objective of this study is to identify whether an OW has been used to bias the adequacy of the gambling debate, as well as its scientific, legal, and political bases and the main consequences for both the general population and the major risk groups, especially the consequences in social and health contexts. The study was conducted by the application of the historical-logical method as the central axis of analysis and reflection, and the technique of qualitative research content analysis as a procedure in the process of execution of the scientific task, related to a historical trend study of the research object. The main consequences found were: the political acceptance of gambling for economical causes and taxes benefits, the use of popular characters to increase the acceptance of the pattern of behavior, the inclusion of the gambling operators as agents in the risks control, and the absence of intervention until the main consequences have been transformed into an epidemiological problem (with social aftermaths higher than the previously identified related to the gambling problems). Furthermore, the results suggest the need to implement prevention and health promotion strategies and the adoption of specific legal measures that regulate the access and the marketing of gambling operators’ activities. Full article
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13 pages, 351 KiB  
Article
Gamblers’ Perceptions of the Impact of the COVID-19 Pandemic on Their Gambling Behaviours: Analysis of Free-Text Responses Collected through a Cross-Sectional Online Survey
by Marianne Renard, Sophie Audette-Chapdelaine, Annie-Claude Savard, Sylvia Kairouz and Magaly Brodeur
Int. J. Environ. Res. Public Health 2022, 19(24), 16603; https://doi.org/10.3390/ijerph192416603 - 10 Dec 2022
Cited by 1 | Viewed by 2563
Abstract
The COVID-19 pandemic has brought drastic changes to the lives of a substantial portion of the world’s population. Many stakeholders have expressed concern about the impact of the pandemic on gambling practices, which have historically increased during times of crisis. The purpose of [...] Read more.
The COVID-19 pandemic has brought drastic changes to the lives of a substantial portion of the world’s population. Many stakeholders have expressed concern about the impact of the pandemic on gambling practices, which have historically increased during times of crisis. The purpose of this study was to provide a snapshot of the impact of the pandemic on gambling practices, focusing on the lived experiences of people who gamble. An online cross-sectional survey was conducted between 16 February and 15 March 2021. An open-ended question allowed the participants to describe in their own words the impact of the COVID-19 pandemic on their gambling practices. A qualitative analysis was conducted based on 724 responses to this question. Among the participants, 57% were problem gamblers, according to their Problem Gambling Severity Index score. Three themes were identified: (1) changes in gambling practices perceived by the respondents during the pandemic, (2) the impacts of these changes, and (3) the factors that influenced the changes in their gambling practices. A meaningful proportion of the sample of gamblers felt that their gambling practices had increased during the pandemic. Many of them did not report the deleterious effects of this increase, whereas others were devastated. Thus, variations in gambling practices during the pandemic must be interpreted with caution, as they may reflect a variety of realities. Full article
14 pages, 401 KiB  
Article
Spending Money in Free-to-Play Games: Sociodemographic Characteristics, Motives, Impulsivity and Internet Gaming Disorder Specificities
by Jean-Michel Costes and Céline Bonnaire
Int. J. Environ. Res. Public Health 2022, 19(23), 15709; https://doi.org/10.3390/ijerph192315709 - 25 Nov 2022
Cited by 6 | Viewed by 6538
Abstract
Free-to-Play games (F2P) have spread widely all over the world in recent years. The current economic model for these games is based on microtransactions, where gamers can purchase additional items or services inside the game. The aim of the present study was (1) [...] Read more.
Free-to-Play games (F2P) have spread widely all over the world in recent years. The current economic model for these games is based on microtransactions, where gamers can purchase additional items or services inside the game. The aim of the present study was (1) to describe the profiles and gaming patterns of F2P gamers, and (2) to compare F2P gamers who spend money and those who do not, in terms of sociodemographic characteristics, gaming experience, motivations, impulsivity, and risk of Internet gaming disorder (IGD), in a representative sample of 5062 French online gamers. Among the total sample, 68.6% were past-year F2P gamers. Among the F2P gamers, 26.1% had spent money in the game. Spending in the game was strongly associated with IGD (6.9% of F2P gamers were disordered gamers). Flow (gaming experience) and escape (motivation) were strongly associated with spending in the game and IGD. Negative urgency (impulsivity) was positively associated with spending in the game while positive urgency was positively associated with IGD. Given the strong association between spending in the game and IGD, these results highlight the importance of prevention and regulation in the field. Full article
18 pages, 1523 KiB  
Article
Evaluation of the Psychometric Properties of the Arab Compulsive Internet Use Scale (CIUS) by Item Response Theory Modeling (IRT)
by Yasser Khazaal, Fares Zine El Abiddine, Louise Penzenstadler, Djamal Berbiche, Ghada Bteich, Saeideh Valizadeh-Haghi, Lucien Rochat, Sophia Achab, Riaz Khan and Anne Chatton
Int. J. Environ. Res. Public Health 2022, 19(19), 12099; https://doi.org/10.3390/ijerph191912099 - 24 Sep 2022
Cited by 5 | Viewed by 2097
Abstract
Introduction: The psychometric properties of the Arab translation of the Compulsive Internet Use Scale (CIUS) have been previously studied by confirmatory factor analysis (CFA) with AMOS software using the asymptotically distribution-free (ADF) estimator. Unidimensionality has been achieved at the cost of correlating several [...] Read more.
Introduction: The psychometric properties of the Arab translation of the Compulsive Internet Use Scale (CIUS) have been previously studied by confirmatory factor analysis (CFA) with AMOS software using the asymptotically distribution-free (ADF) estimator. Unidimensionality has been achieved at the cost of correlating several item variance errors. However, several reviews of SEM software packages and estimation methods indicate that the option of robust standard errors is not present in the AMOS package and that ADF estimation may yield biased parameter estimates. We therefore explored a second analysis through item response theory (IRT) using the parametric graded response model (GRM) and the marginal maximum likelihood (MML) estimation method embedded in the LTM package of R software. Differential item functioning (DIF) or item bias across subpopulations was also explored within IRT framework as different samples were investigated. The objective of the current study is to (1) analyze the Arab CIUS scale with IRT, (2) investigate DIF in three samples, and (3) contribute to the ongoing debate on Internet-use-related addictive behaviors using the CIUS items as a proxy. Methods: We assessed three samples of people, one in Algeria and two in Lebanon, with a total of 1520 participants. Results: Almost three out of every five items were highly related to the latent construct. However, the unidimensionality hypothesis was not supported. Furthermore, besides being locally dependent, the scale may be weakened by DIF across geographic regions. Some of the CIUS items related to increasing priority, impaired control, continued use despite harm, and functional impairment as well as withdrawal and coping showed good discriminative capabilities. Those items were endorsed more frequently than other CIUS items in people with higher levels of addictive Internet use. Conclusions: Contrary to earlier ADF estimation findings, unidimensionality of the CIUS scale was not supported by IRT parametric GRM in a large sample of Arab speaking participants. The results may be helpful for scale revision. By proxy, the study contributes to testing the validity of addiction criteria applied to Internet use related-addictive behaviors. Full article
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14 pages, 392 KiB  
Article
Part of the Game? Exploring the Prevalence and Normalization of Gambling in Belgian Sports Clubs
by Bram Constandt, Johan Rosiers, Jolien Moernaut, Stef Van Der Hoeven and Annick Willem
Int. J. Environ. Res. Public Health 2022, 19(11), 6527; https://doi.org/10.3390/ijerph19116527 - 27 May 2022
Cited by 10 | Viewed by 2891
Abstract
Gambling and sports are entangled in a close relationship. However, little remains known about gambling behaviors and perceptions in sports. Drawing on normalization theory, this study explores the prevalence and predictors of problem gambling as well as the normalization of gambling (including its [...] Read more.
Gambling and sports are entangled in a close relationship. However, little remains known about gambling behaviors and perceptions in sports. Drawing on normalization theory, this study explores the prevalence and predictors of problem gambling as well as the normalization of gambling (including its availability and accessibility, prevalence, and socio-cultural accommodation) in sports clubs. A cross-sectional study design was implemented, based on an online survey completed by 817 Belgian sports club actors. This survey consisted of the Problem Gambling Severity Index (PGSI) and questions about personal and socio-cultural factors regarding gambling. Data were analyzed with SPSS 26 software, using descriptive statistics and an ordinal logistic regression analysis. These analyses exposed being male, being aged 26–35 years old, and being involved in football (soccer) as factors that might be linked with higher levels of problem gambling in sports. Furthermore, sports betting is especially shown to be normalized in sports clubs given its prevalence, and its frequently organized and discussed character. Moreover, respondents disclosed a lack of formal rules (96%) and education initiatives (98.7%) on gambling in their sports club. Given the indicated support for gambling regulations and educational measures, this study may inform sports organizations about how to help denormalize gambling. Full article
11 pages, 369 KiB  
Article
The Gambling Habits of University Students in Aragon, Spain: A Cross-Sectional Study
by Yolanda López-del-Hoyo, Alicia Monreal-Bartolomé, Pablo Aisa, Adrián Pérez-Aranda, Carlos Plana, José Antonio Poblador, Jaime Casterad, Javier García-Campayo and Jesus Montero-Marin
Int. J. Environ. Res. Public Health 2022, 19(8), 4553; https://doi.org/10.3390/ijerph19084553 - 9 Apr 2022
Cited by 3 | Viewed by 2937
Abstract
Gambling has become a routine form of entertainment for many young people. The aim of this study was to describe the gambling behavior that university students are developing in Aragon, Spain, and to analyze whether these habits are more common among students of [...] Read more.
Gambling has become a routine form of entertainment for many young people. The aim of this study was to describe the gambling behavior that university students are developing in Aragon, Spain, and to analyze whether these habits are more common among students of sports science, on the assumption that they are more likely to have a higher exposure to betting company marketing. A cross-sectional design was applied, with data collected on advertising exposure, gambling habits and experiences, and opinions on the impact of gambling and its regulation from 516 undergraduate students from the University of Zaragoza. The online survey included ad hoc questions and the “Pathological Gambling Short Questionnaire” to screen for potential gambling disorders. Almost half of the sample had bet money at least once in their life (48.1%), and 2.4% screened positive for consideration of a possible diagnosis of pathological gambling. Betting shops (44.2%) were the most common gambling option, and students of sports science showed a higher prevalence of pathological gambling and had greater tendencies to make bets. Gambling is perceived as a normal leisure activity by a significant part of university students. The development of transversal strategies is required to raise awareness towards the potential dangers of gambling. Full article
14 pages, 902 KiB  
Article
The Influence of Lockdown on the Gambling Pattern of Swiss Casinos Players
by Suzanne Lischer, Angela Steffen, Jürg Schwarz and Jacqueline Mathys
Int. J. Environ. Res. Public Health 2021, 18(4), 1973; https://doi.org/10.3390/ijerph18041973 - 18 Feb 2021
Cited by 20 | Viewed by 7443
Abstract
The coronavirus pandemic (COVID-19) has had a major impact on most societies worldwide, including the closure of non-essential businesses in spring 2020. The present study considers its impact upon gambling behavior. Particularly, changes in self-reported gambling by Swiss, land-based casino players are examined. [...] Read more.
The coronavirus pandemic (COVID-19) has had a major impact on most societies worldwide, including the closure of non-essential businesses in spring 2020. The present study considers its impact upon gambling behavior. Particularly, changes in self-reported gambling by Swiss, land-based casino players are examined. The main characteristics of respondents who played or did not play during lockdown are also investigated. This study is embedded in an ongoing longitudinal study that examines the gambling behavior of casino players at three points in time. All respondents who had participated in the first wave of the longitudinal study by the cut-off date (15th March 2020) were asked about their gambling behavior during lockdown in a supplementary online survey three weeks after the end of lockdown. A total of 55% of the 110 respondents reported having played during lockdown. Gambling intensity significantly decreased (p < 0.001) in our sample. Considering only those respondents (n = 66) who reported having gambled during lockdown, gambling intensity also decreased (p < 0.001), but online gambling significantly increased (p < 0.002). Those players who have increased their gambling activity require particular attention. It is important that casinos respond with appropriate player protection measures to those who have increased their gambling activity during the pandemic. Full article
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15 pages, 350 KiB  
Article
Gambling Self-Control Strategies: A Qualitative Analysis
by Marie-Claire Flores-Pajot, Sara Atif, Magali Dufour, Natacha Brunelle, Shawn R. Currie, David C. Hodgins, Louise Nadeau and Matthew M. Young
Int. J. Environ. Res. Public Health 2021, 18(2), 586; https://doi.org/10.3390/ijerph18020586 - 12 Jan 2021
Cited by 9 | Viewed by 4934
Abstract
There is limited research exploring the perceptions of people who gamble on the self-control strategies used to limit their gambling. This qualitative study examines self-control strategies used to limit money spent gambling, frequency of gambling, and time spent gambling. A total of 56 [...] Read more.
There is limited research exploring the perceptions of people who gamble on the self-control strategies used to limit their gambling. This qualitative study examines self-control strategies used to limit money spent gambling, frequency of gambling, and time spent gambling. A total of 56 people who gamble (27 males and 29 females) participated in nine focus groups and five individual interviews in Montreal, Calgary, and Toronto (Canada). Self-control strategies used to limit their gambling expenditure were more common than frequency or time limiting strategies. Strategies to limit expenditure included: restricting access to money; keeping track of money allocated to gambling activities; and avoiding certain types of gambling activities. Various contextual factors were identified to influence those strategies, including social influences; winning or losing; using substances. Findings from this study emphasize the importance of communicating clear gambling limits to people who gamble, as well as the value of developing individual self-control strategies to limit frequency, time and money spent gambling. Full article
19 pages, 400 KiB  
Article
Being a Gambler during the COVID-19 Pandemic: A Study with Italian Patients and the Effects of Reduced Exposition
by Maria Anna Donati, Silvia Cabrini, Daniela Capitanucci, Caterina Primi, Roberta Smaniotto, Maurizio Avanzi, Eleonora Quadrelli, Giovanna Bielli, Alfredo Casini and Alessandra Roaro
Int. J. Environ. Res. Public Health 2021, 18(2), 424; https://doi.org/10.3390/ijerph18020424 - 7 Jan 2021
Cited by 27 | Viewed by 5437
Abstract
The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects [...] Read more.
The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed. Full article
16 pages, 380 KiB  
Article
Perspective of Internet Poker Players on Harm-Reduction Strategies: A Cross-Sectional Study
by Patrycja Michalska, Anne Chatton, Louise Penzenstadler, Paweł Izdebski, Emilien Jeannot, Olivier Simon, Magali Dufour, Lucien Rochat, Suzanne Lischer and Yasser Khazaal
Int. J. Environ. Res. Public Health 2020, 17(23), 9054; https://doi.org/10.3390/ijerph17239054 - 4 Dec 2020
Cited by 2 | Viewed by 5362
Abstract
Background: Internet gambling may increase rates of gambling harm. This current study aimed to assess Internet poker players’ views on various harm-reduction (HR) strategies. It also examined differences in these views according to the games played (poker only vs. poker plus other gambling [...] Read more.
Background: Internet gambling may increase rates of gambling harm. This current study aimed to assess Internet poker players’ views on various harm-reduction (HR) strategies. It also examined differences in these views according to the games played (poker only vs. poker plus other gambling activities), indebtedness, and problem gambling severity. Methods: Internet poker players (n = 311; 94.2% Male) recruited online between 2012 and 2014 were included in the analyses and completed a survey on indebtedness, problem gambling severity index, and ten statements regarding HR features. Results: Among the whole sample, the most frequently endorsed HR strategy was setting money limits, specialized online help, and peer support forums. People who play poker only (70%) are less prone to endorse the utility of information on excessive gambling and specialized healthcare centers. No differences were found between those people with debt versus those without regarding HR assessment. Participants with severe problem gambling were more skeptical about HR strategies based on information on specialized healthcare centers. Conclusion: Setting money limits, online help, and peer support forums are the most commonly endorsed strategies. Future research is needed to evaluate the effectiveness of online harm reduction strategies. Full article

Review

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15 pages, 873 KiB  
Review
Qualitative Experience of Self-Exclusion Programs: A Scoping Review
by Cyril Devault-Tousignant, Nicolas Lavoie, Mélissa Côté, Sophie Audette-Chapdelaine, Anne-Marie Auger, Anders Håkansson and Magaly Brodeur
Int. J. Environ. Res. Public Health 2023, 20(5), 3987; https://doi.org/10.3390/ijerph20053987 - 23 Feb 2023
Cited by 3 | Viewed by 2610
Abstract
Gambling disorder is a major public health issue in many countries. It has been defined as a persistent, recurrent pattern of gambling and is associated with substantial distress or impairment, lower quality of life, and living with a plurality of psychiatric problems. Many [...] Read more.
Gambling disorder is a major public health issue in many countries. It has been defined as a persistent, recurrent pattern of gambling and is associated with substantial distress or impairment, lower quality of life, and living with a plurality of psychiatric problems. Many people suffering from gambling disorder seek help in ways other than formal treatment seeking, including self-management strategies. One example of responsible gambling tools that has gained popularity in recent years is self-exclusion programs. Self-exclusion entails individuals barring themselves from a gambling venue or a virtual platform. The aim of this scoping review is to summarize the literature on this topic and to explore participants’ perceptions and experiences with self-exclusion. An electronic literature search was conducted on 16th May 2022 in the following databases: Academic Search Complete, CINAHL Plus with Full Text, Education Source, ERIC, MEDLINE with Full Text, APA PsycArticles, Psychology and Behavioral Sciences Collection, APA PsychInfo, Social Work Abstracts, and SocINDEX. The search yielded a total of 236 articles, of which 109 remained after duplicates were removed. After full-text reading, six articles were included in this review. The available literature shows that although there are many barriers and limitations to the current self-exclusion programs, self-exclusion is generally viewed as an effective responsible gambling strategy. There is a clear need to improve the current programs by increasing awareness, publicity, availability, staff training, off-site venue exclusion, and technology-assisted monitoring, as well as by adopting more holistic management approaches to gambling disorders in general. Full article
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10 pages, 1296 KiB  
Review
A New Swiss Federal Act on Gambling: From Missed Opportunities towards a Public Health Approach?
by Cheryl Dickson, Emilien Jeannot, Fabio Peduzzi, Jean-Félix Savary, Jean-Michel Costes and Olivier Simon
Int. J. Environ. Res. Public Health 2021, 18(12), 6575; https://doi.org/10.3390/ijerph18126575 - 18 Jun 2021
Cited by 4 | Viewed by 2885
Abstract
In January 2019, a new Swiss Federal Act on Gambling (Loi federal de jeux d’argent: LJAr) entered into force following a vote by the Swiss electorate. Intended to modernize and harmonize previous law and open the market for online casinos; the new regulations [...] Read more.
In January 2019, a new Swiss Federal Act on Gambling (Loi federal de jeux d’argent: LJAr) entered into force following a vote by the Swiss electorate. Intended to modernize and harmonize previous law and open the market for online casinos; the new regulations have highlighted the need for a comprehensive monitoring system. The present article outlines work undertaken by experts within the field to identify and elaborate the first steps towards developing such a monitoring system. This work includes the mapping of institutional actors and draft conceptualization of an impact model, including structural (i.e., prevention and intervention-based components), process (means), and outcomes (effect) indicators. Initial estimations of effective access to indicators and their perceived priority for data gathering are also described. Subsequent steps necessary for implementation of this public health approach for gambling are considered including grey areas for future action. Full article
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14 pages, 362 KiB  
Review
The Evolution of Gambling-Related Harm Measurement: Lessons from the Last Decade
by Matthew Browne, Vijay Rawat, Catherine Tulloch, Cailem Murray-Boyle and Matthew Rockloff
Int. J. Environ. Res. Public Health 2021, 18(9), 4395; https://doi.org/10.3390/ijerph18094395 - 21 Apr 2021
Cited by 21 | Viewed by 4500
Abstract
Jurisdictions around the world have a self-declared mandate to reduce gambling-related harm. However, historically, this concept has suffered from poor conceptualisation and operationalisation. However, recent years have seen swift advances in measuring gambling harm, based on the principle of it being a quantifiable [...] Read more.
Jurisdictions around the world have a self-declared mandate to reduce gambling-related harm. However, historically, this concept has suffered from poor conceptualisation and operationalisation. However, recent years have seen swift advances in measuring gambling harm, based on the principle of it being a quantifiable decrement to the health and wellbeing of the gambler and those connected to them. This review takes stock of the background and recent developments in harm assessment and summarises recent research that has validated and applied the Short Gambling Harms Screen and related instruments. We recommend that future work builds upon the considerable psychometric evidence accumulated for the feasibility of direct elicitation of harmful consequences. We also advocate for grounding harms measures with respect to scalar changes to public health utility metrics. Such an approach will avoid misleading pseudo-clinical categorisations, provide accurate population-level summaries of where the burden of harm is carried, and serve to integrate gambling research with the broader field of public health. Full article

Other

Jump to: Research, Review

11 pages, 345 KiB  
Viewpoint
Response to the Regulation of Video Games under the Youth Media Protection Act: A Public Health Perspective
by Suzanne Lischer, Emilien Jeannot, Lukas Brülisauer, Niels Weber, Yasser Khazaal, Samuel Bendahan and Olivier Simon
Int. J. Environ. Res. Public Health 2022, 19(15), 9320; https://doi.org/10.3390/ijerph19159320 - 29 Jul 2022
Cited by 6 | Viewed by 5891
Abstract
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from [...] Read more.
The Swiss Youth and Media Act, which is about to enter into force, is an attempt to provide a legislative framework for video game use. Among other inclusions, the law intends to make providers more accountable by taking measures to protect minors from harm that can be caused by improper use of video games. However, it is a challenge to create a legal framework that can adequately regulate the evolving features of video games. Legislators must find a suitable regulatory approach which takes into account the fact that there is an increasing convergence between video games and gambling, particularly with the introduction of loot boxes. Moreover, there is a need for regulation, including the prohibition of misleading designs, the introduction of additional protection for minors, and the assurance of transparency of transactions. Appropriate policy legislation and consumer-protection measures are needed to protect people using these types of products, particularly children and adolescents. Further work should focus on assessing game characteristics to refine regulatory models to promote safe gaming. Based on experiences from the field of psychoactive substances as well as that of gambling, it is now a matter of developing a matrix of harm with elaborated categories: a tool that makes it possible to evaluate the potential harms of certain game design in an evidence-based manner. Full article
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