Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2022)

A special issue of Information (ISSN 2078-2489). This special issue belongs to the section "Information Applications".

Deadline for manuscript submissions: closed (31 March 2023) | Viewed by 22047

Special Issue Editors


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Guest Editor
School of Applied Technology, Department of Computer Engineering, Technological Educational Institute of Epirus, Kostakioi, GR-47100 Arta, Greece
Interests: biomedical signal and image processing; EEG; wearable devices; computational intelligence; data modelling and decision support systems; biomedical engineering; medical physics
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
School of Informatics and Telecommunications, Department of Informatics and Telecommunications, University of Ioannina, Kostakioi, GR-47100 Arta, Greece
Interests: biomedical image and signal processing; EEG signal processing; brain computer interface systems; wearable devices; bioinformatics; machine learning; biomedical engineering
Special Issues, Collections and Topics in MDPI journals

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Guest Editor
Department of Electrical and Computer Engineering, University of Western Macedonia, GR50100 Kozani, Greece
Interests: biomedical signal processing; EEG signal processing; data mining; decision support and medical expert systems; data modelling; computational intelligence; image processing; biomedical engineering
Special Issues, Collections and Topics in MDPI journals

E-Mail Website
Guest Editor
Department of Electrical and Computer Engineering, University of Western Macedonia, GR50100 Kozani, Greece
Interests: biomedical signal processing; EEG signal processing; brain–computer interface; machine learning; EEG wearable devices
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The 7th South-East Europe Design Automation, Computer Engineering, Computer Networks and Social Media Conference (SEEDA-CECNSM 2022) is technically co-sponsored by the IEEE Computational Intelligence Society (CIS), and it will be jointly organized by the Departments of Informatics & Telecommunications and Accounting & Finance, University of Ioannina, Greece, and the Departments of Electrical & Computer Engineering and Informatics, University of Western Macedonia, Greece.

The Conference (SEEDA-CECNSM 2022) will take place in Ioannina, Greece, from 23 to 25 September 2022. The SEEDA-CECNSM technical program includes all aspects of Computer Science and Technology. This Special Issue aims at publishing extended versions of papers in the area of Information Technology from the conference. Potential topics include (but are not limited to) the following:

  • Artificial intelligence and applications;
  • CAD tools and algorithms;
  • Numerical and scientific computation;
  • Embedded systems and applications;
  • Social networks and information technologies in education;
  • Digital media technologies;
  • Information technologies in e-Commerce, e-Services, and e-Government;
  • Industrial informatics;
  • Open source tools;
  • Smart and sociable ecosystems.

Prof. Dr. Alexandros T. Tzallas
Prof. Dr. Nikolaos Giannakeas
Prof. Dr. Markos G. Tsipouras
Dr. Katerina D. Tzimourta
Guest Editors

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Information is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1600 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • artificial intelligence
  • CAD tools
  • numerical and scientific computation
  • embedded systems
  • information technologies in education
  • social networks
  • digital media technologies
  • e-commerce
  • e-services
  • e-government
  • industrial informatics
  • open source tools
  • smart and sociable ecosystems
 

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Published Papers (8 papers)

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Research

18 pages, 24552 KiB  
Article
A Genetic Algorithm-Enhanced Sensor Marks Selection Algorithm for Wavefront Aberration Modeling in Extreme-UV (EUV) Photolithography
by Aris Magklaras, Panayiotis Alefragis, Christos Gogos, Christos Valouxis and Alexios Birbas
Information 2023, 14(8), 428; https://doi.org/10.3390/info14080428 - 28 Jul 2023
Cited by 1 | Viewed by 1616
Abstract
In photolithographic processes, nanometer-level-precision wavefront-aberration models enable the machine to be able to meet the overlay (OVL) drift and critical dimension (CD) specifications. Software control algorithms take as input these models and correct any expected wavefront imperfections before reaching the wafer. In such [...] Read more.
In photolithographic processes, nanometer-level-precision wavefront-aberration models enable the machine to be able to meet the overlay (OVL) drift and critical dimension (CD) specifications. Software control algorithms take as input these models and correct any expected wavefront imperfections before reaching the wafer. In such way, a near-optimal image is exposed on the wafer surface. Optimizing the parameters of these models, however, involves several time costly sensor measurements which reduce the throughput performance of the machine in terms of exposed wafers per hour. In that case, photolithography machines come across the trade-off between throughput and quality. Therefore, one of the most common optimal experimental design (OED) problems in photolithography machines (and not only) is how to choose the minimum amount of sensor measurements that will provide the maximum amount of information. Additionally, each sensor measurement corresponds to a point on the wafer surface and therefore we must measure uniformly around the wafer surface as well. In order to solve this problem, we propose a sensor mark selection algorithm which exploits genetic algorithms. The proposed solution first selects a pool of points that qualify as candidates to be selected in order to meet the uniformity constraint. Then, the point that provides the maximum amount of information, quantified by the Fisher-based criteria of G-, D-, and A-optimality, is selected and added to the measurement scheme. This process, however, is considered “greedy”, and for this reason, genetic algorithms (GA) are exploited to further improve the solution. By repeating in parallel the “greedy” part several times, we obtain an initial population that will be the input to our GA. This meta-heuristic approach outperforms the “greedy” approach significantly. The proposed solution is applied in a real life semiconductors industry use case and achieves interesting industry as well as academical results. Full article
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32 pages, 3421 KiB  
Article
Federated Edge Intelligence and Edge Caching Mechanisms
by Aristeidis Karras, Christos Karras, Konstantinos C. Giotopoulos, Dimitrios Tsolis, Konstantinos Oikonomou and Spyros Sioutas
Information 2023, 14(7), 414; https://doi.org/10.3390/info14070414 - 18 Jul 2023
Cited by 11 | Viewed by 2867
Abstract
Federated learning (FL) has emerged as a promising technique for preserving user privacy and ensuring data security in distributed machine learning contexts, particularly in edge intelligence and edge caching applications. Recognizing the prevalent challenges of imbalanced and noisy data impacting scalability and resilience, [...] Read more.
Federated learning (FL) has emerged as a promising technique for preserving user privacy and ensuring data security in distributed machine learning contexts, particularly in edge intelligence and edge caching applications. Recognizing the prevalent challenges of imbalanced and noisy data impacting scalability and resilience, our study introduces two innovative algorithms crafted for FL within a peer-to-peer framework. These algorithms aim to enhance performance, especially in decentralized and resource-limited settings. Furthermore, we propose a client-balancing Dirichlet sampling algorithm with probabilistic guarantees to mitigate oversampling issues, optimizing data distribution among clients to achieve more accurate and reliable model training. Within the specifics of our study, we employed 10, 20, and 40 Raspberry Pi devices as clients in a practical FL scenario, simulating real-world conditions. The well-known FedAvg algorithm was implemented, enabling multi-epoch client training before weight integration. Additionally, we examined the influence of real-world dataset noise, culminating in a performance analysis that underscores how our novel methods and research significantly advance robust and efficient FL techniques, thereby enhancing the overall effectiveness of decentralized machine learning applications, including edge intelligence and edge caching. Full article
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24 pages, 599 KiB  
Article
A Novel Authentication Method That Combines Honeytokens and Google Authenticator
by Vassilis Papaspirou, Maria Papathanasaki, Leandros Maglaras, Ioanna Kantzavelou, Christos Douligeris, Mohamed Amine Ferrag and Helge Janicke
Information 2023, 14(7), 386; https://doi.org/10.3390/info14070386 - 7 Jul 2023
Cited by 3 | Viewed by 4278
Abstract
Despite the rapid development of technology, computer systems still rely heavily on passwords for security, which can be problematic. Although multi-factor authentication has been introduced, it is not completely effective against more advanced attacks. To address this, this study proposes a new two-factor [...] Read more.
Despite the rapid development of technology, computer systems still rely heavily on passwords for security, which can be problematic. Although multi-factor authentication has been introduced, it is not completely effective against more advanced attacks. To address this, this study proposes a new two-factor authentication method that uses honeytokens. Honeytokens and Google Authenticator are combined to create a stronger authentication process. The proposed approach aims to provide additional layers of security and protection to computer systems, increasing their overall security beyond what is currently provided by single-password or standard two-factor authentication methods. The key difference is that the proposed system resembles a two-factor authentication but, in reality, works like a multi-factor authentication system. Multi-factor authentication (MFA) is a security technique that verifies a user’s identity by requiring multiple credentials from distinct categories. These typically include knowledge factors (something the user knows, such as a password or PIN), possession factors (something the user has, such as a mobile phone or security token), and inherence factors (something the user is, such as a biometric characteristic like a fingerprint). This multi-tiered approach significantly enhances protection against potential attacks. We examined and evaluated our system’s robustness against various types of attacks. From the user’s side, the system is as friendly as a two-factor authentication method with an authenticator and is more secure. Full article
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19 pages, 4189 KiB  
Article
Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking
by Stylianos Mystakidis, Athanasios Christopoulos, Maria Fragkaki and Konstantinos Dimitropoulos
Information 2023, 14(7), 382; https://doi.org/10.3390/info14070382 - 3 Jul 2023
Cited by 2 | Viewed by 2950
Abstract
Higher education teaching staff members need to build a scientifically accurate and comprehensive understanding of the function of the brain in learning as neuroscience evidence can constitute a way to optimize teaching and achieve learning excellence. An international consortium developed a professional development [...] Read more.
Higher education teaching staff members need to build a scientifically accurate and comprehensive understanding of the function of the brain in learning as neuroscience evidence can constitute a way to optimize teaching and achieve learning excellence. An international consortium developed a professional development six-module course on educational neuroscience and online community of practice by applying design thinking. A mixed methods research design was employed to investigate the attitudes of thirty-two (N = 32) participating academics using a survey comprising eleven closed and open questions. Data analysis methods included descriptive statistics, correlation, generalized additive model and grounded theory. The overall evaluation demonstrated a notable satisfaction level with regard to the quality of the course. Given the power of habits, mentoring and peer interactions are recommended to ensure the effective integration of theoretical neuroscientific evidence into teaching practice. Full article
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17 pages, 926 KiB  
Article
Mind the Move: Developing a Brain-Computer Interface Game with Left-Right Motor Imagery
by Georgios Prapas, Kosmas Glavas, Katerina D. Tzimourta, Alexandros T. Tzallas and Markos G. Tsipouras
Information 2023, 14(7), 354; https://doi.org/10.3390/info14070354 - 21 Jun 2023
Cited by 5 | Viewed by 3155
Abstract
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroencephalogram (EEG) data and OpenViBE [...] Read more.
Brain-computer interfaces (BCIs) are becoming an increasingly popular technology, used in a variety of fields such as medical, gaming, and lifestyle. This paper describes a 3D non-invasive BCI game that uses a Muse 2 EEG headband to acquire electroencephalogram (EEG) data and OpenViBE platform for processing the signals and classifying them into three different mental states: left and right motor imagery and eye blink. The game is developed to assess user adjustment and improvement in BCI environment after training. The classification algorithm used is Multi-Layer Perceptron (MLP), with 96.94% accuracy. A total of 33 subjects participated in the experiment and successfully controlled an avatar using mental commands to collect coins. The online metrics employed for this BCI system are the average game score, the average number of clusters and average user improvement. Full article
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21 pages, 13556 KiB  
Article
Irradiance Non-Uniformity in LED Light Simulators
by Vasiliki Naskari, Gregory Doumenis and Ioannis Masklavanos
Information 2023, 14(6), 316; https://doi.org/10.3390/info14060316 - 30 May 2023
Cited by 2 | Viewed by 1770
Abstract
Photovoltaic (PV) cells are a technology of choice for providing power to self-sufficient Internet of Things (IoT) devices. These devices’ declining power demands can now be met even in indoor environments with low light intensity. Correspondingly, light simulation systems need to cover a [...] Read more.
Photovoltaic (PV) cells are a technology of choice for providing power to self-sufficient Internet of Things (IoT) devices. These devices’ declining power demands can now be met even in indoor environments with low light intensity. Correspondingly, light simulation systems need to cover a wide spectrum of irradiance intensity to emulate a PV cell’s working conditions while meeting cost targets. In this paper, we propose a method for calculating the irradiance distribution for a given number and position of LED sources to meet irradiance and uniformity requirements in LED-based light simulators. In addition, we establish design guidelines for minimizing non-uniformity under specific constraints and utilize a function to evaluate the degree of non-uniformity and determine the optimal distance from the illuminated surface. We demonstrate that even with a small number of low-cost LED sources, high levels of irradiance can be achieved with bounded non-uniformities. The presented guidelines serve as a resource for designing tailored, low-cost light simulators that meet users’ area/intensity/uniformity specifications. Full article
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24 pages, 3138 KiB  
Article
Exploiting Security Issues in Human Activity Recognition Systems (HARSs)
by Sofia Sakka, Vasiliki Liagkou and Chrysostomos Stylios
Information 2023, 14(6), 315; https://doi.org/10.3390/info14060315 - 30 May 2023
Cited by 4 | Viewed by 2070
Abstract
Human activity recognition systems (HARSs) are vital in a wide range of real-life applications and are a vibrant academic research area. Although they are adopted in many fields, such as the environment, agriculture, and healthcare and they are considered assistive technology, they seem [...] Read more.
Human activity recognition systems (HARSs) are vital in a wide range of real-life applications and are a vibrant academic research area. Although they are adopted in many fields, such as the environment, agriculture, and healthcare and they are considered assistive technology, they seem to neglect the aspects of security and privacy. This problem occurs due to the pervasive nature of sensor-based HARSs. Sensors are devices with low power and computational capabilities, joining a machine learning application that lies in a dynamic and heterogeneous communication environment, and there is no generalized unified approach to evaluate their security/privacy, but rather only individual solutions. In this work, we studied HARSs in particular and tried to extend existing techniques for these systems considering the security/privacy of all participating components. Initially, in this work, we present the architecture of a real-life medical IoT application and the data flow across the participating entities. Then, we briefly review security and privacy issues and present possible vulnerabilities of each system layer. We introduce an architecture over the communication layer that offers mutual authentication, solving many security and privacy issues, particularly the man-in-the-middle attack (MitM). Relying on the proposed solutions, we manage to prevent unauthorized access to critical information by providing a trustworthy application. Full article
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16 pages, 14957 KiB  
Article
Virtual and Augmented Experience in Virtual Learning Tours
by Fotios Bosmos, Alexandros T. Tzallas, Markos G. Tsipouras, Evripidis Glavas and Nikolaos Giannakeas
Information 2023, 14(5), 294; https://doi.org/10.3390/info14050294 - 16 May 2023
Cited by 4 | Viewed by 2060
Abstract
The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented [...] Read more.
The aim of this work is to highlight the possibilities of using VR applications in the informal learning process. This is attempted through the development of virtual reality cultural applications for historical monuments. For this purpose, the theoretical framework of virtual and augmented reality techniques is presented, developing as a showcase of the virtual environment of the historical bridge of Arta, in Greece. The bridge model is created through 3D software, which is then imported into virtual world environment by employing the Unity engine. The main objective of the research is the technical and empirical evaluation of the VR application by specialists, in comparison with the real environment of the monument. Accordingly, the use of the application in the learning process is evaluated by high school students. Using the conclusions of the evaluation, the environment will be enriched with multimedia elements and the application will be evaluated by secondary school students as a learning experience and process, using electroencephalography (EEG). The recording and analysis of research results can be generalized and lead to safe conclusions for the use of similar applications in the field of culture and learning. Full article
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