Emerging Technology Applications to Promote Physical Activity and Health—Volume II
A special issue of Journal of Clinical Medicine (ISSN 2077-0383). This special issue belongs to the section "Sports Medicine".
Deadline for manuscript submissions: closed (31 October 2022) | Viewed by 5094
Special Issue Editors
Interests: physical activity epidemiology; physical activity interventions; emerging technology applications; physical activity measurement
Special Issues, Collections and Topics in MDPI journals
Interests: psychological correlates of physical activity; technology-based physical activity promotion; motor skill enhancement
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
In 2017–2018, our Special Issue titled “Emerging Technology Applications to Promote Physical Activity and Health—Volume I” was launched (https://www.mdpi.com/journal/jcm/special_issues/eta_physicalactivity_health). A large number of data-based findings and systematic reviews were presented from 16 studies which took place in various countries and regions of the world. These studies attempted to (1) examine the effects of exergaming on children’s physical activity and health outcomes; (2) explore the benefits of applying mobile apps, wearable devices and social media; (3) test the validity of activity monitors in assessing physical activity in various settings; (4) explore the application of augmented- and virtual-reality games in real-world settings; and (5) provide directions for future research and practice in the promotion of physical activity and health through emerging technology. The studies had been cited a total of 339 times and viewed 52,750 times as of October 2021.
As technology becomes an ever-more prevalent part of everyday life, and population-based physical activity programs seek new ways to increase lifelong engagement with physical activity, these two ideas have become increasingly linked. Given the enormous success of the first volume, we believe that it is time to move forward to a second volume of this Special Issue, collecting additional insights into thorough and critical examinations of emerging technologies in physical activity and health promotion, particularly during and after the COVID pandemic. Again, in this second volume we are very keen to attract a global audience, and welcome any contributions on this subject from around the world.
Volume II aims to occupy a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through various emerging technologies during and after the pandemic. The emerging technologies may include but are not limited to: active video games (exergaming), augmented reality games, big data analysis, data mining and text mining, deep learning/machine learning, digital health, mobile device apps, health wearables, mobile games, global positioning and geographic information systems, social media, and virtual reality. Offering a logical and clear critique of emerging technologies in physical activity and health promotion, this volume will provide useful suggestions and practical implications for researchers, practitioners, and educators in the fields of public health, kinesiology, physical activity and health, and healthcare.
Dr. Zan Gao
Dr. Jung Eun Lee
Guest Editors
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Keywords
- active video games
- augmented reality games
- big data analysis
- data mining and text mining
- deep learning/machine learning
- digital health
- exergaming
- global positioning and geographic information systems
- health wearables
- mobile device apps
- physical activity and health promotion
- social media
- virtual reality
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