Immersive Technologies and Applications on Arts, Culture and Tourism
A special issue of Technologies (ISSN 2227-7080). This special issue belongs to the section "Information and Communication Technologies".
Deadline for manuscript submissions: 31 December 2024 | Viewed by 18241
Special Issue Editors
Interests: medium access control in ad hoc networks; performance issues in wireless networks; information dissemination; service discovery; facility location; energy consumption and recharging in wireless sensor networks; network cost reduction in cloud computing environments; routing in wireless sensor networks; MAC for vehicular networks; synchronization issues in distributed systems; cloud gaming; smart agriculture
Special Issues, Collections and Topics in MDPI journals
Interests: virtual reality; augmented/mixed/extended reality; fog/ubiquitous computing; smart cities
Special Issues, Collections and Topics in MDPI journals
Interests: mixed reality; extended reality; virtual environments; digital cultural heritage; virtual exhibitions; digital arts; videogames; user interaction
Interests: multimedia cloud computing; cloud gaming; (mobile-) edge computing; fog computing; performance issues in IoT and wireless networks; facility location; resource allocation; server/service placement; distributed interactive, immersive and future-generation applications; social networks; network resource/cost optimization
Special Issues, Collections and Topics in MDPI journals
Interests: byzantine and postbyzantine art and archaeology; byzantine and postbyzantine iconography; byzantine and postbyzantine murals; cultural heritage conservation; cultural heritage and archaeology; digital culture
Special Issue Information
Dear Colleagues,
Recent advancements in immersive technologies have led to the realization of a number of applications that for a long period had been discussed or designed in theoretical works and developed as partially functional prototypes. Nowadays, hardware and software implementations of immersive technologies are used in arts, culture and tourism to provide the means for the creation, curation, communication, promotion and understanding of the considered subjects, and such technologies, applications and solutions are the main topic of interest for this Special Issue. The decision to focus on arts and culture has been made due to the increased interest in using immersive technologies in these subjects. Immersive technologies and applications that are specifically designed for artistic creation or exploration as well as for use on various cultural domains including digital archaeology, immersive visual (and audio) representations, digital museum guides and services, applications targeted at open-air museums and cultural heritage sites are among the topics of interest. Tourism is also considered, given that a significant portion of such technologies and applications are used by tourists interested in arts and culture, and thus the use of these solutions is accompanied by specific demands and requirements. Regarding tourism, this Special Issue is primarily focused on artistic and cultural tourism, but other types of tourism applications should not be excluded regarding the use of immersive technologies and applications.
This Special Issue is devoted to works identifying challenges in the described field, theoretical and experimental approaches to tackle them, as well as fully developed and effective approaches or systems. Researchers and practitioners are invited to share their research experiences and works.
Topics of interest include, but are not limited to:
- Virtual reality, augmented reality, mixed reality and audio-augmented reality;
- Holography and hologram technology;
- Art and immersive technologies;
- Immersive hardware solutions;
- Software implementations, frameworks and libraries;
- Immersive applications and distributed (cloud/edge) computing;
- Immersive environments for artistic creation and/or dissemination;
- Immersive applications in digital art (computer art, animation, virtual art, Internet art, pixel art, interactive art, 3D printing, etc.);
- Human–computer interaction (human–computer interfaces, ubiquitous, natural and adaptive interfaces, assistive technologies, extended reality);
- Prototypes and demo applications;
- Audio-visual and multimedia design;
- Videogames, gaming, and interactive multimedia;
- Immersive technologies in archaeology;
- Digital preservation, digital archaeology, 3D data acquisition and curation tools;
- Cultural and artistic tourism;
- Digital culture, virtual museums, and interactive exhibitions.
Prof. Dr. Konstantinos Oikonomou
Dr. Vasileios Komianos
Dr. Konstantinos Vogklis
Dr. Athanasios Tsipis
Dr. Aikaterini Kontopanagou
Guest Editors
Manuscript Submission Information
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Keywords
- immersive technologies
- virtual/augmented/mixed reality
- virtual environments
- holography
- digital heritage
- cultural heritage
- digital arts
- digital archaeology
- virtual exhibitions/museums
- interactive exhibitions
- cultural/artistic tourism
- videogames
- interactive multimedia
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