Effectiveness of Serious Games in Risk Communication of Natural Disasters

A special issue of Multimodal Technologies and Interaction (ISSN 2414-4088).

Deadline for manuscript submissions: closed (20 September 2024) | Viewed by 2756

Special Issue Editors

Lisbon School of Engineering (ISEL)/IPL and NOVA LINCS, 1959-007 Lisbon, Portugal
Interests: serious games; mobile computing; multimedia information processing; multimodal human-computer interaction

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Guest Editor
Instituto Superior de Engenharia de Lisboa, Instituto Politécnico de Lisboa, 1959-007 Lisboa, Portugal
Interests: mobile and ubiquitous computing; gamification and serious games; multimedia; digital health; human-computer interaction; applied machine learning

E-Mail Website
Guest Editor
Instituto Superior de Engenharia de Lisboa, Rua Conselheiro Emidio Navarro, 1, 1959-007 Lisboa, Portugal
Interests: tsunamis; natural hazards

Special Issue Information

Dear Colleagues,

Emergencies resulting from natural disasters/risks have increased in recent years, with climate change contributing to their severity and frequency in some cases. Effective risk communication allows decision-making that can save lives. Serious games combine learning strategies, knowledge, structures and game elements to teach specific skills. These games simulate risk scenarios caused by natural disasters, help to raise awareness of danger and aid decision-making in an innovative, interactive and safe way.

This Special Issue pioneers the intersection of gaming technology and disaster resilience, leveraging immersive platforms to educate, empower and engage communities worldwide in understanding and mitigating natural hazards. However, developing this type of game presents challenges in design methodologies, balancing the entertainment component with the didactic part and evaluating effectiveness.

Natural hazards include a variety of situations, such as floods, droughts, blizzards, earthquakes, tsunamis, volcanic eruptions, thunderstorms and tornadoes. Also included are disasters caused by pandemic situations, such as COVID-19.

We invite contributions on new serious games and design methodologies for the risk communication of natural disasters. Contributions include original research articles, novel case studies, insightful reviews, and theoretical and critical perspectives.

Dr. Rui Jesus
Dr. Pedro Albuquerque Santos
Dr. Maria Ana Viana-Baptista
Guest Editors

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Keywords

  • serious games
  • serious game design methodologies
  • natural disasters
  • educational effectiveness of serious games
  • balancing in games (learning and entertainment)

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Published Papers (2 papers)

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Research

26 pages, 10443 KiB  
Article
Metaverse-Based Evacuation Training: Design, Implementation, and Experiment Focusing on Earthquake Evacuation
by Hiroyuki Mitsuhara
Multimodal Technol. Interact. 2024, 8(12), 112; https://doi.org/10.3390/mti8120112 - 20 Dec 2024
Viewed by 838
Abstract
Virtual reality (VR) can realize evacuation training in an immersive, interactive, safe, three-dimensional virtual world. Many VR-based evacuation training systems have been developed; however, they typically notify participants explicitly or implicitly before the evacuation training; thus, participants are mentally ready for successful evacuation. [...] Read more.
Virtual reality (VR) can realize evacuation training in an immersive, interactive, safe, three-dimensional virtual world. Many VR-based evacuation training systems have been developed; however, they typically notify participants explicitly or implicitly before the evacuation training; thus, participants are mentally ready for successful evacuation. To satisfy a prerequisite where participants do not have mental readiness, this study proposes a prototype of a metaverse-based evacuation training system called “Metavearthquake”. The main characteristic of the proposed prototype system is that evacuation training begins unexpectedly due to a sudden earthquake in the metaverse (virtual world); participants are then required to evacuate to a safe place while making decisions under difficult earthquake-caused situations. The prototype system introduces scenarios and nonplayable characters to express difficult situations that may occur after an earthquake occurrence. To heighten training effects, the prototype system supports reflection (reflection-on-action) by replaying the evacuation of participants. An experiment implied that a sudden earthquake is indispensable for realistic simulated evacuation experiences. In summary, Metavearthquake is a metaverse-based evacuation training system that provides realistic simulated earthquake evacuation experiences in terms of evacuation behaviors, emotions, and training effects. Full article
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23 pages, 1016 KiB  
Article
Using a Game to Educate About Sustainable Development
by Gita Senka, Michela Tramonti, Alden Meirzhanovich Dochshanov, Triinu Jesmin, Jaanus Terasmaa, Hariklia Tsalapatas, Olivier Heidmann, Manuel Caeiro-Rodriguez and Carlos Vaz de Carvalho
Multimodal Technol. Interact. 2024, 8(11), 96; https://doi.org/10.3390/mti8110096 - 30 Oct 2024
Viewed by 1220
Abstract
Sustainable natural resource management is a high priority in the 21st century as it plays a crucial role in mitigating climate change and preventing some of its consequences like loss of biodiversity, land degradation, desertification, and the exhaustion of natural resources. This concern [...] Read more.
Sustainable natural resource management is a high priority in the 21st century as it plays a crucial role in mitigating climate change and preventing some of its consequences like loss of biodiversity, land degradation, desertification, and the exhaustion of natural resources. This concern is reflected in the United Nations Sustainable Development Goals (SDGs), which emphasize, among other factors, sustainable cities and communities, responsible production and consumption, and climate action. Achieving sustainable natural resource management begins with raising awareness and educating the next generation. Therefore, it is essential to develop educational initiatives that prepare young people to become responsible and proactive adults in promoting environmental sustainability across industries and communities. Additionally, these initiatives should develop critical and analytical thinking skills, nurture innovative mindsets for creating environmentally sound solutions, and enhance the ability to collaborate within multidisciplinary teams. The NATURE project addressed these needs by designing and developing a serious educational game that fosters this set of skills. The results of the pilot testing show that the game is an effective tool and contributes to the education and awareness of the younger generation. Full article
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