Microsoft Kinect Sensors: Innovative Solutions, Applications, and Validations
A special issue of Sensors (ISSN 1424-8220). This special issue belongs to the section "Physical Sensors".
Deadline for manuscript submissions: closed (25 October 2020) | Viewed by 23298
Special Issue Editors
Interests: CAD; human–computer interaction; virtual and augmented reality; bioengineering
Interests: ergonomics and human performance evaluation; virtual and augmented reality for health and industrial applications; human–computer interaction; user-centered design; machine learning; biometrics; digital image processing
Special Issue Information
Dear Colleagues,
Ever since the introduction of RGB-D sensor-based cameras into the entertainment market, we have observed a progressive revolution of their applications. Despite the Microsoft Kinect failing as a gaming interface, its capacity to provide depth information at a low cost has allowed for the exploration of novel applications and goals, ranging from environment monitoring and reconstruction to health care applications. The Microsoft Kinect second-generation sensor, using time-of-flight technology, has allowed for a further improvement in the sensor’s reliability concerning various tasks, such as reconstruction, object tracking and segmentation, and human body detection and “skeletonization”. Furthermore, the device provides a useful microphone array that allows for user interactions using speech recognition. The technology itself constitutes the tracking system at the bases of the Microsoft HoloLens. These successes pushed the company to further develop such technology, thus leading to the release of the third generation of the Kinect sensor, the Kinect Azure DK.
This Special Issue aims to attract scientific contributions dealing with the prototypal development, the validation, and the field application of innovative solutions using sensors belonging to the Microsoft Kinect family, including the recently released Kinect Azure DK.
Submitted papers should clearly demonstrate a novel contribution and an innovative application covering, but not limited to, any of the following topics:
- object tracking and pose estimation
- object/geometry recognition, measurement, and extraction
- point clouds and CAD modelling
- real-time depth data processing
- HoloLens spatial mapping
- body tracking and human motion recognition
- 3D biometrics
- data fusion and interoperability
- gesture interaction and interface design
- AR–VR applications
- environment monitoring
- ergonomics and operator’s safety
- gait analysis
- health monitoring
- rehabilitation applications
- serious games
- educational systems
- industrial applications
- human–robot cooperation
- cultural heritage applications
Dr. Antonio E. Uva
Dr. Vito Modesto Manghisi
Guest Editors
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Keywords
- Microsoft Kinect
- depth sensor
- body tracking
- object reconstruction
- ergonomics
- health care
- human–machine interaction
- gesture interface
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