Computer Graphics and Virtual Reality
A special issue of Applied Sciences (ISSN 2076-3417). This special issue belongs to the section "Computing and Artificial Intelligence".
Deadline for manuscript submissions: closed (20 October 2020) | Viewed by 42966
Special Issue Editors
Interests: artificial intelligence; computer vision; human-computer interaction
Special Issues, Collections and Topics in MDPI journals
Interests: computer vision; machine learning and artificial intelligence; multi-dimensional signal processing; intelligent systems and applications; environmental informatics and remote sensing; ICT for civil protection
Special Issues, Collections and Topics in MDPI journals
Interests: human–computer interaction; human–robot interaction; user interfaces; cognitive computing; virtual reality; mixed reality
Special Issues, Collections and Topics in MDPI journals
Special Issue Information
Dear Colleagues,
Virtual reality and computer graphics technologies have attracted a lot of attention in recent year,s and they have been applied to a wide variety of fields, such as entertainment, education, medicine, architectural and urban design, engineering and robotics, fine arts, and cultural heritage. Some important aspects of VR experience are immersion, 3D realism, human–computer interaction, perception and scene analysis, including human motion analysis and 3D posture estimation using novel deep-learning algorithms, as well as intelligent adaptation and personalization.
The aim of this Special Issue is to attract world-leading researchers specialized in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in an effort to highlight the latest exciting developments in the area, including advances in sensory interfaces, computer graphics, and AI algorithms that promote the creation of realistic, intelligent, and sophisticated 3D interactive environments. The accepted contributions will include theoretical considerations, experimental verifications, and proof-of-concept applications.
Dr. Kosmas Dimitropoulos
Dr. Nikos Grammalidis
Dr. Fillia Makedon
Guest Editors
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Keywords
- Virtual, Augmented, and Mixed reality systems
- Computer graphics techniques
- Serious games
- 3D Interactive environments
- Immersive environments
- Immersive/360° video
- Multimodal capturing and reconstruction
- 3D body/hand posture estimation
- Novel human–computer interaction techniques
- AI game adaptation algorithms
- 3D user interaction
- Nonvisual interfaces
- Human factors and ergonomics
- Data visualization
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